SteelSquire Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -14, D:1) a +0 leather armour (15, 0, D:1) a +0 leather armour (18, -14, D:1) a +0 pair of gloves (23, -7, D:1) an orb of wrath a +0 whip 4 stones (36, 8, D:1) a +0 dagger 5 stones (44, 4, D:1) 17 sling bullets (47, -7, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 13, D:2) a +0 leather armour (19, 28, D:2) a +0 leather armour (29, -9, D:2) 18 stones a +0 club (30, 29, D:2) a +0 hunting sling (36, -15, D:2) a +0 flail (37, -3, D:2) 26 arrows (43, 14, D:2) 15 bolts (47, 2, D:2) a +0 scale mail (50, 17, D:2) 28 sling bullets Level 3 of the Dungeon [Shop] Butionka's Weapon Shop 20 sling bullets (120 gold) the +6 morningstar "Qyen" {flame, rElec Str+4} (715 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). rElec: It insulates you from electricity. 16 bolts (38 gold) a +0 mace (36 gold) the +10 long sword "Irphoote" {spect, Contam Will+ rCorr} (855 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 club (12 gold) 25 sling bullets (150 gold) a throwing net (36 gold) a +0 rapier (48 gold) (0, 0, D:3) a +0 spear (0, 3, D:3) a +0 club (0, 8, D:3) a +0 flail a +0 club (1, 0, D:3) a +0 dagger (20, -24, D:3) a +0 whip (23, 4, D:3) a +0 dagger (26, 8, D:3) a +0 leather armour a +0 flail (29, 9, D:3) a +0 flail (34, -24, D:3) 12 stones (42, -13, D:3) a +0 morningstar (46, -9, D:3) 19 bolts (47, -7, D:3) a +0 leather armour a +0 trident (49, -7, D:3) a +0 ring mail a +0 short sword (50, -20, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a potion of mutation (3, 3, D:4) 17 stones (5, -2, D:4) 2 potions of brilliance (10, -23, D:4) a +0 club (20, -13, D:4) an adder corpse Level 5 of the Dungeon (0, 0, D:5) 3 poisoned darts (9, 1, D:5) 17 stones (11, -6, D:5) a +0 club (11, -3, D:5) 20 bolts (12, -7, D:5) a +0 trident a +0 leather armour (12, -6, D:5) a +0 falchion (13, -12, D:5) a +0 hand axe (13, -7, D:5) a +0 club (13, -6, D:5) a +0 hand axe (15, -11, D:5) a +0 hand axe a +0 leather armour (17, -3, D:5) a +0 dagger