Seeded DCSS version 0.34-a0-362-gf73b091665 (webtiles) character file. Game seed: 5247421046366065435 (custom seed) 2 SteelSquire the Grave Robber (level 1, 0/13 HPs) Began as a Formicid Necromancer on July 12, 2025. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (151 turns). SteelSquire the Grave Robber (Formicid Necromancer) Turns: 151, Time: 00:01:16 Health: 0/13 AC: 2 Str: 12 XL: 1 Next: 33% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 7% 2 Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 41% 4 Curse of Agony Necr 13% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You barely miss the quokka. The quokka is severely wounded. The bat hits you but does no damage. The quokka misses you. The bat misses you. Your soul wisp touches the quokka but does no damage. You closely miss the quokka. The quokka is severely wounded. The bat hits you but does no damage. x2; The quokka bites you. Your soul wisp barely misses the quokka. The rat closely misses your soul wisp. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (chance to affect: 63%) Your soul wisp disappears in a puff of smoke! A fragment of the bat's soul is dislodged from its body. The bat looks weaker. The bat misses you. The bat hits you but does no damage. The quokka bites you. The quokka closely misses you. You hit the quokka. The quokka is almost dead. The bat hits you but does no damage. The quokka closely misses you. The bat misses you. The rat closely misses you. Your soul wisp touches the bat. The bat dies! You miss the quokka. The quokka is almost dead. The quokka bites you. The rat bites you. x2 Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The quokka closely misses you. The rat attacks as it pursues you! The rat closely misses you. Your soul wisp misses the quokka. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the rat. You hit the quokka but do no damage. The quokka is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ### ..# #.# #### #.###### ##... ,. #......##### #####..# ,..# ######.....###.....####...# # #####.......r..†..>... #..........@r.*)...... ######...........r........# .....................#..... ######....############ ###. #........## #....####.# { #....# #.## #+# { ####.# ##.###.## #.# #.......# You could see a quokka (ally target), 2 rats and a friendly soul wisp (summoned). Vanquished Creatures A kobold (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A bat (D:1) A goblin (D:1) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SteelSquire the Formicid Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 151 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_rooms, minmay_misc_feat_more_columns Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Soul Splinter || 6 Armour: Robe || 20 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 151 | 151 | 0 | 0 | 117 | 1 | 151.0 | Dungeon | 151 | 151 | 0 | 0 | 117 | 1 | 151.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 151 daAuts