Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 5522028223115649801 53 SteelSquire the Vexing (level 3, 23/23 HPs) Began as a Poltergeist Hexslinger on Sept 19, 2025. Safely got out of the dungeon. The game lasted 00:04:08 (579 turns). SteelSquire the Vexing (Poltergeist Hexslinger) Turns: 579, Time: 00:04:09 Health: 23/23 AC: 2 Str: 4 XL: 3 Next: 89% Magic: 4/4 EV: 12 Int: 17 God: Gold: 17 SH: 0 Dex: 16 Spells: 4/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison e - a scroll of identify {unknown} g - a scroll of revelation {unknown} i - a scroll of enchant armour {unknown} l - a scroll of brand weapon {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of moonshine {unknown} h - a potion of curing {unknown} j - a potion of berserk rage {unknown} k - a potion of cancellation {unknown} m - a potion of invisibility {unknown} Skills: + Level 1.1 Fighting + Level 2.1 Ranged Weapons + Level 2.8 Dodging + Level 1.1 Spellcasting + Level 5.6 Hexes + Level 0.8 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 40% N/A 3% 2 Sigil of Binding Hex 20% N/A 6% 3 Inner Flame Hex/Fire 11% N/A 17% 3 Cause Fear Hex 10% N/A 22% 4 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History An endoplasm comes into view. Found a viscous emerald potion. The endoplasm quivers. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (87% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (87% to hit) You shoot a sling bullet. The sling bullet barely misses the endoplasm. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (87% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You resist. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (almost dead, 87% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! HP restored. A bat comes into view. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! m - a viscous emerald potion Found a stone staircase leading down. You reach down and open the door. There is an open door here. You see here a +0 dagger. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! .......#...###.#....#....#....... .......#.....#.#.......#.......#. .†.....#.....#.#######.#########. .............#.# #.# #... #...#.#......#.##### #.# #.## #...#.#......#.##..###.#### #.# #...#.#......#.#....##....+ #[## #...#.###'####.#.#..##.#### #... #...#####.####.#@#..'..# #.## ...............#.#..##.# ### ...#...##.######....##.# ..>... +... ##..###.# .#. ##.## #### #.# # ... #.# ... #.# .... #.. ..... There were no monsters in sight! Vanquished Creatures Jessica (D:2) A gnoll (D:1) 5 endoplasms 2 hobgoblins A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:2) 2 goblins (D:1) 2 kobolds 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SteelSquire the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 48 | D:1 | You are sucked into a shaft and drop 1 floor! 57 | D:2 | Reached skill level 1 in Fighting 57 | D:2 | Reached XP level 2. HP: 18/18 MP: 3/3 123 | D:2 | Noticed Jessica 124 | D:2 | Found a faded altar of an unknown god. 130 | D:2 | Killed Jessica 131 | D:2 | Reached skill level 5 in Hexes 131 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/4 579 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, minmay_unequal D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_inner_sanctum, uniq_jessica, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Ranged Weapons | 2 | 2.1 Hexes | 5 | 5.6 Dodging | | 2.8 Spellcasting | | 1.1 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 54 Armour: Skin || 1 Dodge: Dodged || 4