Stormy Level 1 of the Dungeon [Shop] Baojon's Assorted Antiques a scroll of teleportation (72 gold) a +0 robe (16 gold) a scroll of brand weapon (228 gold) the +1 ring mail of the Spider Nest {rF+ Dex+2} (652 gold) Dex: It affects your dexterity (+2). rF: It protects you from fire. a +2 leather armour of cold resistance (456 gold) a +0 ring mail (96 gold) a lightning rod (4/4) (720 gold) a potion of degeneration (24 gold) (0, 0, D:1) a +0 chain mail (1, 19, D:1) a +0 short sword (10, 14, D:1) a +0 club (12, -5, D:1) a +0 club a +0 club (13, 17, D:1) a +0 leather armour (18, 10, D:1) a +0 spear a +0 chain mail (28, -8, D:1) a +0 dagger (50, 11, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Xuvva's Weapon Boutique a +1 scimitar of holy wrath (142 gold) a +1 trident of pain (157 gold) a +1 dagger of venom (94 gold) 7 stones (7 gold) a +0 whip (25 gold) a +0 club (10 gold) a +0 mace (30 gold) (0, 0, D:2) a +5 club a +0 robe (11, -9, D:2) a +0 rapier (17, 14, D:2) a +0 whip (29, 7, D:2) a +0 short sword of holy wrath (30, 16, D:2) a +0 dagger (36, -11, D:2) 3 boomerangs a +0 war axe (38, -4, D:2) a +0 trident (47, -30, D:2) a +0 club (57, 15, D:2) a +0 flail a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 flail (6, 29, D:3) a +0 short sword (21, 45, D:3) a +0 robe (30, 1, D:3) the +18 Lear's hauberk (38, 4, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) 6 poisoned darts (6, -23, D:4) a +0 leather armour (23, 12, D:4) a +0 robe (29, -6, D:4) a +0 buckler (29, -4, D:4) a +0 robe (37, -11, D:4) a +0 war axe (45, -15, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +1 hat (17, 36, D:5) a +0 chain mail of poison resistance (30, 47, D:5) a +2 hand axe of electrocution a +0 dagger a +0 robe (30, 49, D:5) a +0 flail a +0 dagger a +0 ring mail (31, 20, D:5) a +0 shortbow (34, 36, D:5) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (34, 45, D:5) a +0 dagger a +0 dagger a +0 war axe a +0 chain mail a +0 club a +0 club 4 boomerangs a +0 dagger a +0 robe a +0 dagger (41, -2, D:5) a +0 whip of pain (50, 19, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 hammer (1, 5, D:6) a +0 hammer (3, 5, D:6) a +0 hammer (3, 7, D:6) a +0 hammer (8, -14, D:6) the +3 dagger of the Dozen Orbs {protect, rPois rN+ Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). rPois: It protects you from poison. rN: It protects you from negative energy. (9, 17, D:6) a +0 robe (16, 12, D:6) a +0 plate armour (22, -23, D:6) a +0 hand axe a +0 war axe a +0 ring mail a +0 club a +0 dagger a +0 robe a +0 hand axe (23, -23, D:6) a +0 hand axe a +0 leather armour a +0 leather armour (24, -2, D:6) a scroll of noise (25, -2, D:6) 25 gold pieces (35, -23, D:6) a +0 mace (36, -17, D:6) 3 boomerangs (45, 17, D:6) a +0 giant spiked club (49, 12, D:6) a +0 chain mail (52, 17, D:6) a +0 short sword a +0 short sword (53, 17, D:6) a +0 scale mail a +0 club a +0 leather armour a +0 whip Level 7 of the Dungeon (11, -1, D:7) a +0 shortbow (22, -11, D:7) a +0 ring mail a +0 falchion (23, -11, D:7) a +4 dagger of chaos (24, -11, D:7) a +0 robe (28, -6, D:7) a +0 spear (31, -28, D:7) a +0 sling (42, 4, D:7) a +0 robe (45, -22, D:7) a +0 pair of gloves (45, 3, D:7) a +0 sling (46, -18, D:7) 5 datura-tipped darts (46, -10, D:7) a +4 vampiric rapier a +0 ring mail (48, -14, D:7) a +0 dagger a +0 robe (50, -30, D:7) a +0 pair of boots Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (0, 4, D:8) a +0 short sword (5, -29, D:8) a +1 dagger of venom (7, -29, D:8) a +0 plate armour a +0 glaive (10, -15, D:8) a +0 robe a +4 spear (10, -14, D:8) a +0 hand axe a +0 robe a scroll of magic mapping (15, -14, D:8) a +2 helmet (25, -36, D:8) a +0 sling (33, 1, D:8) a +0 war axe (34, -1, D:8) the +4 dagger of the Two Names {flame, Will- Dex+8 Stlth+} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+8). Will: It decreases your willpower. Stlth: It makes you more stealthy. (35, -31, D:8) a +0 quarterstaff a +0 sling a +2 ring mail of willpower (35, -22, D:8) 5 poisoned darts (37, -26, D:8) a +3 spear Level 9 of the Dungeon (0, 0, D:9) a +0 whip (1, -17, D:9) a +0 mace (10, -9, D:9) a +0 shortbow a +0 club a +0 whip a +0 dagger a +0 leather armour a +0 hand axe a +0 robe a +1 dagger of venom (12, -29, D:9) a +0 chain mail (16, -36, D:9) a staff of cold (16, -22, D:9) a +0 quarterstaff (20, -50, D:9) a +0 great sword a +0 robe (41, -48, D:9) a +0 shortbow Level 10 of the Dungeon (4, 11, D:10) a +0 morningstar (8, 8, D:10) a +0 halberd (15, 9, D:10) a +0 club (16, 9, D:10) a +0 robe a +0 hand axe a +0 robe a +0 trident (33, 15, D:10) a +0 kite shield a +0 ring mail a +0 spear (35, 13, D:10) a +0 spear (35, 14, D:10) a +0 halberd (41, 19, D:10) a +3 battleaxe of freezing a +0 robe (49, -15, D:10) a scroll of noise Level 11 of the Dungeon (11, 19, D:11) a +0 whip a +0 short sword a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of vulnerability (2, -4, Lair:1) a +0 halberd a +0 leather armour (4, -15, Lair:1) the +8 dagger "Sutz" {spect, *Noise MP+9 Dex+8 Stlth-} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+8). MP: It affects your magic capacity (+9). *Noise: It may make noises in combat. Stlth: It makes you less stealthy. (9, -33, Lair:1) a +0 falchion of venom (9, -22, Lair:1) 5 poisoned darts (33, -17, Lair:1) a +0 quarterstaff (35, -19, Lair:1) a +0 leather armour (35, 2, Lair:1) a scroll of noise (49, -3, Lair:1) a +6 ring of intelligence (50, -5, Lair:1) a +0 robe (50, -4, Lair:1) a +4 ring of evasion (51, -4, Lair:1) a +0 scimitar (61, -22, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (3, 27, Lair:2) a +0 pair of gloves (13, 49, Lair:2) a staff of air (27, 37, Lair:2) a +1 hat (29, 39, Lair:2) a +0 spear (40, 16, Lair:2) a +0 sling (40, 18, Lair:2) a +0 buckler (42, 9, Lair:2) a water moccasin corpse (skeletalised by now) (43, 15, Lair:2) a +1 scimitar of flaming a +0 robe (49, 4, Lair:2) a +0 hand axe (53, 29, Lair:2) a +0 dire flail Level 3 of the Lair of Beasts (0, 0, Lair:3) a potion of heal wounds (7, 30, Lair:3) 3 stones (23, 44, Lair:3) a yak corpse a yak corpse a yak corpse a wolf corpse a wolf corpse (54, 7, Lair:3) a +0 great sword (56, 0, Lair:3) a water moccasin corpse (skeletalised by now) (58, 30, Lair:3) a +0 chain mail