Strat Level 1 of the Dungeon (0, 0, D:1) 3 stones (1, -42, D:1) a jackal corpse (skeletalised by now) (4, -33, D:1) a jackal corpse (skeletalised by now) (5, -11, D:1) a +0 club a goblin skeleton (6, -26, D:1) a rat skeleton (7, -16, D:1) a +0 dagger (9, -16, D:1) a +0 plate armour (10, 1, D:1) an inkwell talisman (17, -28, D:1) a +0 club a goblin skeleton (18, -32, D:1) a +0 dagger (23, -23, D:1) a +0 ring mail (25, -10, D:1) a bat skeleton (27, -16, D:1) a rat skeleton (38, -34, D:1) a +0 dagger a kobold skeleton (38, -29, D:1) a frilled lizard skeleton (42, -10, D:1) a frilled lizard corpse (skeletalised by now) (42, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (48, -28, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (1, 15, D:2) a frilled lizard skeleton (8, 11, D:2) a +0 ring mail (9, -5, D:2) a +0 club a +0 sling (9, 8, D:2) a +0 dagger a goblin skeleton (20, 17, D:2) an inkwell talisman (24, 23, D:2) a bat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) (28, 8, D:2) a frilled lizard corpse (skeletalised by now) (39, 10, D:2) a bat corpse (skeletalised by now) (41, 2, D:2) a +0 dagger (41, 6, D:2) a +0 short sword (43, 0, D:2) the +2 helmet of Retopree {rF- rC++ rN+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 dagger (43, 1, D:2) a +0 ring mail (52, 23, D:2) a +0 dagger a +0 sling (56, 20, D:2) a rat skeleton (56, 31, D:2) a hobgoblin corpse (skeletalised by now) (57, 27, D:2) the felid corpse of Natasha (skeletalised by now) Level 3 of the Dungeon [Shop] Meuty's General Store a potion of berserk rage (unknown) (50 gold) a parchment of Call Imp (61 gold) the ring "Recvout" {rPois EV+5} (472 gold) [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). a parchment of Olgreb's Toxic Radiance (145 gold) a parchment of Soul Splinter (40 gold) a +0 quarterstaff (50 gold) a potion of enlightenment (50 gold) a parchment of Static Discharge (61 gold) (0, 0, D:3) a +0 hammer (1, 1, D:3) a +0 cloak (4, -28, D:3) a +0 club a +0 leather armour (5, -13, D:3) a parchment of Frozen Ramparts (8, 11, D:3) a +0 quarterstaff (10, -21, D:3) a rat corpse (skeletalised by now) (11, 8, D:3) a ball python corpse (skeletalised by now) (13, 2, D:3) a +0 hammer (14, -24, D:3) a frilled lizard skeleton (17, -20, D:3) a +0 whip (18, 20, D:3) a +0 club a goblin corpse (skeletalised by now) (18, 21, D:3) a +0 sling of flaming (21, 13, D:3) a +0 dagger (23, -21, D:3) a staff of alchemy (29, -24, D:3) a +0 club a goblin corpse (skeletalised by now) (31, 8, D:3) a +0 ring mail (32, -24, D:3) the +8 chain mail of Dathruaj {-Tele Will+ Int+3} -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (34, 4, D:3) a +0 whip (36, -26, D:3) a +0 club a goblin corpse (skeletalised by now) (37, -10, D:3) a +0 spear (37, -9, D:3) a +0 whip a staff of conjuration (38, -9, D:3) a +0 whip (39, -28, D:3) a +0 mace a +0 scale mail (42, 2, D:3) an adder corpse (skeletalised by now) (48, -19, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip (16, -12, D:4) a +0 hand axe an orc corpse (skeletalised by now) (24, -20, D:4) 6 poisoned darts a +0 dagger a kobold skeleton (24, -19, D:4) a ball python skeleton (25, -22, D:4) a +0 dagger a goblin skeleton (27, -30, D:4) a +0 dagger a +0 dagger (28, -22, D:4) a +0 ring mail a +0 club (30, -22, D:4) 3 stones a +0 short sword (32, -29, D:4) a +0 club a +0 flail a +0 scale mail (32, -27, D:4) a +0 club (34, -21, D:4) a +0 dagger (38, -22, D:4) a +0 club (48, -24, D:4) a +0 dagger a goblin skeleton (48, -10, D:4) a hound corpse (50, -35, D:4) a +0 dagger a kobold corpse (skeletalised by now) (51, -13, D:4) a +0 dagger (53, 2, D:4) a +0 dagger an orc corpse (67, -21, D:4) a +0 trident Level 5 of the Dungeon (3, 3, D:5) a +0 ring mail the Ecumenical Temple