Strat Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (5, 10, D:1) a +0 dagger a goblin corpse (9, -5, D:1) a hobgoblin corpse (9, 10, D:1) a +0 club a kobold skeleton (10, 11, D:1) a +0 dagger (17, 7, D:1) a bat skeleton (24, -9, D:1) a parchment of Slow (25, -11, D:1) a +0 dagger 5 stones a +0 dagger a kobold skeleton (25, 16, D:1) a hobgoblin corpse (skeletalised by now) (27, -14, D:1) a +0 dagger a kobold skeleton (28, -11, D:1) a jackal skeleton a jackal skeleton (31, -11, D:1) a jackal skeleton (32, -7, D:1) a ball python skeleton (34, -9, D:1) a frilled lizard skeleton (43, 18, D:1) a +0 dagger (45, 15, D:1) a parchment of Inner Flame (46, -9, D:1) a +0 dagger a stone Level 2 of the Dungeon (5, 8, D:2) 8 gold pieces (9, 5, D:2) the +0 cloak of Exclusion {Rampage rC++ Slay-2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC++: It greatly protects you from cold. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. (unseen) (11, 3, D:2) a +0 club (12, 3, D:2) a +0 dagger a goblin corpse (16, 0, D:2) a bat corpse (16, 7, D:2) a +0 club a goblin corpse (18, 8, D:2) a +0 club a goblin corpse (20, 3, D:2) a frilled lizard corpse (20, 5, D:2) a hobgoblin corpse (26, 1, D:2) a potion of curing