Strat Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (0, 1, D:1) a jackal corpse (skeletalised by now) (0, 5, D:1) a jackal corpse (skeletalised by now) (2, -9, D:1) a hobgoblin skeleton (12, -9, D:1) a +0 plate armour (19, 9, D:1) a +0 short sword (22, -24, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (23, 6, D:1) a frilled lizard corpse (skeletalised by now) (27, -15, D:1) a +0 club (30, -16, D:1) a frilled lizard skeleton (37, -22, D:1) an orb of energy (38, -24, D:1) a +0 dagger (38, -20, D:1) a rat corpse (skeletalised by now) (43, -4, D:1) a +0 mace (49, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (62, 2, D:1) a +0 short sword Level 2 of the Dungeon (2, 20, D:2) a +0 club a frilled lizard skeleton a goblin skeleton (2, 24, D:2) a frilled lizard corpse (skeletalised by now) (11, 18, D:2) a hobgoblin skeleton (12, 31, D:2) a +0 chain mail (13, 34, D:2) a +0 robe (23, -2, D:2) a hobgoblin corpse (skeletalised by now) (23, 16, D:2) a rat skeleton (24, 16, D:2) a +0 club (24, 19, D:2) a +0 club a kobold skeleton (27, 17, D:2) a +0 whip a kobold skeleton (27, 19, D:2) a hobgoblin skeleton Level 3 of the Dungeon (2, -19, D:3) a +0 sling (11, -19, D:3) an adder corpse (skeletalised by now) (15, -1, D:3) a +0 dagger (23, -5, D:3) the +8 plate armour of Bitterness {Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (25, -15, D:3) a +0 dagger a goblin corpse (skeletalised by now) (35, -33, D:3) a +0 dagger a +0 leather armour an orc corpse (50, -23, D:3) a ball python corpse