Strat Level 1 of the Dungeon (3, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (8, 15, D:1) a +0 club (12, 8, D:1) a +0 dagger (16, -22, D:1) a +0 dagger (18, -11, D:1) a rat skeleton (23, 14, D:1) a +2 hat (31, -16, D:1) a +0 dagger (33, -17, D:1) a bat corpse (skeletalised by now) (33, -14, D:1) a +0 club (39, 4, D:1) a hobgoblin corpse (skeletalised by now) (41, 0, D:1) a +0 dagger (41, 2, D:1) a +0 club (41, 8, D:1) a +0 dagger (43, 2, D:1) a ball python corpse (skeletalised by now) (60, -21, D:1) 5 javelins Level 2 of the Dungeon (3, -25, D:2) a +0 long sword (3, 14, D:2) a hobgoblin corpse (skeletalised by now) (6, 6, D:2) a hobgoblin skeleton (7, 12, D:2) an adder skeleton (10, -8, D:2) a +0 dagger (10, 16, D:2) a parchment of Gloom (12, 1, D:2) an adder skeleton (13, -11, D:2) a rat corpse (skeletalised by now) (14, -5, D:2) an adder skeleton (25, -2, D:2) a +0 scale mail (29, 14, D:2) a +0 dagger (32, 1, D:2) a parchment of Awaken Armour (33, 7, D:2) a +0 club (34, -10, D:2) a bat corpse (skeletalised by now) (44, 15, D:2) a bat corpse (skeletalised by now) (46, -11, D:2) a rat skeleton (46, 7, D:2) the +0 robe of Makhleb's Displeasure {-Tele rF++ Int+5} -Tele: It prevents most forms of teleportation. rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (50, 13, D:2) a +0 helmet Level 3 of the Dungeon (3, -9, D:3) a frilled lizard skeleton (10, -30, D:3) a +0 spear (14, -28, D:3) a +0 ring mail (15, -13, D:3) a +0 club (17, 4, D:3) an adder skeleton (18, -5, D:3) a +0 dagger a +0 robe a +0 hand axe an orc corpse (18, 4, D:3) a +0 club a goblin skeleton (27, 6, D:3) a jackal skeleton (30, 7, D:3) a jackal skeleton (36, -1, D:3) a +0 short sword Level 4 of the Dungeon (5, 2, D:4) a +0 robe a +0 dagger an orc corpse (7, -31, D:4) a quokka corpse (7, 2, D:4) a +0 dagger a goblin corpse (14, -32, D:4) a +0 dagger a +0 robe a +0 hand axe an orc corpse (15, -30, D:4) a +0 club a +0 whip (20, -14, D:4) 17 gold pieces