Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11348135318260020402 5 SuSq the Grave Robber (level 1, 0/13 HPs) Began as a Human Necromancer on Jan 3, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:29 (326 turns). SuSq the Grave Robber (Human Necromancer) Turns: 326, Time: 00:04:30 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 3/3 EV: 11 Int: 15 God: Gold: 6 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -7) A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) g - a +0 cloak Scrolls e - a scroll of teleportation {unknown} f - a scroll of revelation {unknown} Potions c - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 28% 2d9 6% 2 Vampiric Draining Necr 14% 2d7 12% 3 Animate Dead Necr 14% N/A 36% 4 Curse of Agony Necr 14% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Found a stone staircase leading down. f - a scroll labelled MATRUD GEUNAE Found a cloak. You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? Why would you want to do that? There is an open door here. You see here a +0 cloak. You see here a +0 cloak. You see here a +0 cloak. g - a +0 cloak An adder comes into view. Found 10 gold pieces. The adder hisses angrily. The adder completely misses you. The adder barely misses you. You completely miss the adder. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. You feel sick. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. You feel sick. The adder barely misses you. The adder closely misses you. You closely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You miss the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You miss the adder. The adder is moderately wounded. You die... #.# #.# #.# #.# #.## ~ #.. ~~ #S# ~≈~ #@# ~~# #.##...# #...# #.#.$..# #.# #.###### #.# #.# #.# #.# #.# #.# #.# # #.# #.### You could see an adder. Vanquished Creatures A ball python (D:1) A bat (D:2) 3 goblins (D:1) 3 rats 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SuSq the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 326 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_marsh, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b Action || total ---------------------------++------- Melee: Dagger || 39 Armour: Robe || 41 Dodge: Dodged || 37