Sumgai83 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 buckler a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the +0 leather armour "Juecli" {rN+ Str-5 Dex+4} Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (unseen) (59, 37, D) the +4 scimitar of the Demagogue {freeze, *Rage Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (60, 36, D) a scroll of brand weapon (60, 37, D) a wand of charming (3) (61, 0, D) a staff of earth (61, 8, D) the staff "Sahacoame" {^Fragile rElec rN+++ Int+4 Dex-5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. ^Fragile: It will be destroyed if unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 10, D) a +0 club (61, 19, D) a +0 spear a +0 buckler (61, 36, D) 2 scrolls of brand weapon (61, 37, D) a +6 morningstar of holy wrath (unseen) (62, 1, D) a +3 sling of draining (unseen) (62, 8, D) a granite talisman (62, 10, D) a +0 dagger (62, 16, D) a book of Spontaneous Combustion (62, 20, D) a +0 short sword a +0 robe (62, 26, D) a staff of alchemy (62, 27, D) the +1 morningstar of Valour {spect, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (62, 36, D) the Codex of Grisly Hypothermia Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Vampiric Draining Necromancy 3 c - Martyr's Knell Necromancy/Summoning 4 d - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (62, 37, D) an amulet of regeneration (63, 8, D) a staff of alchemy (63, 10, D) a +0 whip (63, 11, D) a +0 club (63, 16, D) the +8 demon trident "Rift" {distort, reach+} (63, 19, D) a +0 spear a +0 buckler (63, 26, D) a staff of alchemy (63, 27, D) a +0 chain mail of fire resistance (63, 36, D) a book of Minor Magic (63, 37, D) a book of Weapons (64, 19, D) a +0 short sword a +0 robe (64, 20, D) a +0 short sword a +0 robe a +0 quarterstaff a +0 robe (64, 26, D) a staff of death (65, 26, D) a staff of death (67, 0, D) a +3 war axe of electrocution (67, 2, D) a +0 war axe a +0 arbalest a +0 scale mail (68, 0, D) a +1 mace of protection (68, 2, D) a +5 dire flail of protection a +0 plate armour (69, 0, D) the +6 mace of the Dungeon {speed, rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (69, 2, D) a +0 long sword a +0 ring mail (69, 36, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (70, 9, D) a staff of cold (70, 36, D) a maw talisman (70, 37, D) a +1 heavy halberd (71, 8, D) a staff of conjuration (71, 27, D) a +3 spear of pain (71, 29, D) a +0 dagger (71, 30, D) a +0 war axe a +0 chain mail (71, 36, D) a +3 mace of holy wrath (71, 37, D) a +4 scale mail of poison resistance (72, 8, D) a +1 heavy great mace (72, 9, D) a +1 rapier of electrocution (72, 17, D) a +2 sling of freezing (72, 29, D) a +0 war axe a +0 hand axe a +0 leather armour a +0 dagger of draining a +0 robe (72, 37, D) a +4 halberd of protection (73, 17, D) a staff of death (73, 26, D) a blade talisman (73, 27, D) a +1 leather armour of willpower (73, 37, D) an orb of light (74, 28, D) a +0 scimitar a +0 plate armour (75, 1, D) a staff of conjuration