Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.31-a0-1591-g515db51 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11115432849126772361, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Superstore -rc /var/dcss/gamedata/dcss-trunk/rc-files/Superstore.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Superstore.macro -morgue /var/dcss/gamedata/dcss/morgue/Superstore/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Superstore:2024-01-06.05:17:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 21 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7903f8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x799ede]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x790860]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f5a0e0024c0]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt36tracer_nonenchantment_affect_monsterEP7monster+0x188) [0x74cd08]: bolt::tracer_nonenchantment_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt21tracer_affect_monsterEP7monster+0x605) [0x754655]: bolt::tracer_affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt14affect_monsterEP7monster+0x5a7) [0x74d3f7]: bolt::affect_monster(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt11affect_cellEv+0x228) [0x750c48]: bolt::affect_cell() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt7do_fireEv+0xc88) [0x753358]: bolt::do_fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN4bolt4fireEv+0x9f) [0x7537ff]: bolt::fire() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11fire_tracerPK7monsterR4boltbb+0xc7) [0x753fb7]: fire_tracer(monster const*, bolt&, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xabbebf] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16handle_mon_spellP7monster+0x7cc) [0xac867c]: handle_mon_spell(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z19handle_monster_moveP7monster+0x1ffd) [0xaa237d]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z15handle_monstersb+0xb14) [0xaa33a4]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12world_reactsv+0x12e) [0xdeb31e]: world_reacts() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xdec7ce] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xded5bd] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x6e80ac]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f5a0dfed840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x6e8b89]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5a0e3a7f2a in __waitpid (pid=25171, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f5a0e3a7f2a in __waitpid (pid=25171, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x0000000000790275 in call_gdb (file=file@entry=0x7f5a0e392540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 24888\000\000\000\000\000\000\000" #2 0x0000000000799efa in do_crash_dump () at dbg-asrt.cc:692 t = 1704519633 dir = "/var/dcss/gamedata/dcss/morgue/Superstore/" name = "/var/dcss/gamedata/dcss/morgue/Superstore/crash-Superstore-20240106-054033.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7f5a0e392540 <_IO_2_1_stderr_> #3 0x0000000000790860 in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x000000000074cd08 in bolt::tracer_nonenchantment_affect_monster (this=0x7fff38a10c10, mon=0x1355c80 ) at beam.cc:4475 mon_source = preac = 0 post = 20274304 final = 10 side_effect = true #6 0x0000000000754655 in bolt::tracer_affect_monster (this=0x7fff38a10c10, mon=0x1355c80 ) at beam.cc:4520 No locals. #7 0x000000000074d3f7 in bolt::affect_monster (this=0x7fff38a10c10, mon=0x1355c80 ) at beam.cc:5077 engulfs = preac = 0 postac = 1802464627 final = 1701060709 conducts = {{conduct = DID_NOTHING, pgain = 0, known = false, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = DID_NOTHING, pgain = 0, known = false, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = DID_NOTHING, pgain = 0, known = 224, victim = std::unique_ptr = {get() = 0x38ad170}, did_sanctuary = 160}} beam_hit = r = {bits = std::vector of length 35183535866068, capacity 35183535866070 = { rand_ev = repel = #8 0x0000000000750c48 in bolt::affect_cell (this=this@entry=0x7fff38a10c10) at beam.cc:1092 ignored = false m = 0x1355c80 hit_player = #9 0x0000000000753358 in bolt::do_fire (this=0x7fff38a10c10) at beam.cc:1313 feat = was_seen = coff = {cstate = false} #10 0x00000000007537ff in bolt::fire (this=0x7fff38a10c10) at beam.cc:1137 boltcopy = {origin_spell = SPELL_PYRE_ARROW, range = 5, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_STICKY_FLAME, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 64, y = 65}, target = {x = 62, y = 62}, damage = {num = 0, size = 0}, ench_power = 84, hit = 25, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1796, source_name = "a smoke demon", name = "pyre arrow", short_name = "", hit_verb = "", loudness = 4, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "pyre arrow", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1668246528, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} #11 0x0000000000753fb7 in fire_tracer (mons=mons@entry=0x1355290 , pbolt=..., explode_only=, explosion_hole=explosion_hole@entry=false) at beam.cc:2118 No locals. #12 0x0000000000abbebf in _should_cast_spell (ignore_good_idea=false, beem=..., spell=SPELL_PYRE_ARROW, mons=...) at mon-cast.cc:3891 explode = foe = foe = explode = ri = #13 _target_and_justify_spell (mons=..., beem=..., spell=spell@entry=SPELL_PYRE_ARROW, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:4022 logic = victim = 0x12d6f20 #14 0x0000000000ac867c in _choose_spell_to_cast (ignore_good_idea=, hspell_pass=std::vector of length 3, capacity 3 = {...}, beem=..., mons=...) at mon-cast.cc:4111 prefer_selfench = chosen_slot = attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item_mulches = false, item = 0x0, source = {x = 64, y = 65}, target = {x = 62, y = 62}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 1796, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1668246528, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} reroll = false orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #15 handle_mon_spell (mons=0x1355290 ) at mon-cast.cc:4204 hspell_pass = std::vector of length 3, capacity 3 = {{spell = SPELL_PYRE_ARROW, freq = 19 '\023', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 4}}, {spell = SPELL_STEAM_BALL, freq = 19 '\023', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 4}}, {spell = SPELL_SMITING, freq = 19 '\023', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = 12}, flags = 4}}} beem = {origin_spell = SPELL_PYRE_ARROW, range = 5, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_STICKY_FLAME, real_flavour = BEAM_STICKY_FLAME, drop_item = false, item_mulches = false, item = 0x0, source = {x = 64, y = 65}, target = {x = 62, y = 62}, damage = {num = 0, size = 0}, ench_power = 84, hit = 25, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1796, source_name = "a smoke demon", name = "pyre arrow", short_name = "", hit_verb = "", loudness = 4, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = false, aux_source = "pyre arrow", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 1, capacity 1 = {{x = 63, y = 64}}, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 80, hit_count = std::map with 1 element = {[1802] = 1}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 63.499999999999986, y = 64.5}, dir = {x = -0.55470019622522915, y = -0.83205029433784372}}, on_corner = false, cycle_idx = 1}, tile_beam = -1, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} ignore_good_idea = spell_slot = spell_cast = flags = battlesphere = #16 0x0000000000aa237d in _do_mon_spell (mons=0x1355290 ) at mon-act.cc:297 No locals. #17 _mons_take_special_action (old_energy=84, mons=...) at mon-act.cc:1605 friendly_or_near = friendly_or_near = beem = #18 handle_monster_move (mons=0x1355290 ) at mon-act.cc:1933 entry = disabled = old_energy = 84 non_move_energy = old_pos = #19 0x0000000000aa33a4 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2435 mon = 0x1355290 oldspeed = 84 tries = 16 #20 0x0000000000deb31e in world_reacts () at main.cc:2590 No locals. #21 0x0000000000dec7ce in _input () at main.cc:1290 player_disabled = {was_disabled = false} #22 0x0000000000ded5bd in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #23 0x00000000006e80ac in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #24 main (argc=, argv=0x7fff38a11f78) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 24888) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 5 Level id: Lair:5 Level build method = random_map_for_place, level layout type = passages, absdepth0 = 14 Level vaults: evil_forest layout_cellular_growth nicolae_slime_entry_field_trip grunt_forest_large_clearing_hut grunt_megastairs_3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the yak! Trog accepts your kill. Your Evocations skill increases to level 1! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. Done exploring. You climb downwards. The komodo dragon hisses angrily. You block the four-headed hydra's attack. The four-headed hydra barely misses you. x2 You block the four-headed hydra's attack. You block the yak's attack. You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. The four-headed hydra bites you! x2 There is a stone staircase leading up, spattered with blood here. You block the elephant's attack. x2; You block the yak's attack. The four-headed hydra bites you but does no damage. You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. The four-headed hydra barely misses you. You climb upwards. There is a stone staircase leading down here. Your skin crawls. You feel strong-willed. The elephant tramples you. You stumble backwards! You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. You block the four-headed hydra's attack. x2 A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the elephant's attack. The elephant barely misses you. You block the four-headed hydra's attack. x2 The four-headed hydra bites you! The four-headed hydra bites you but does no damage. You eviscerate the elephant!!! The elephant is almost dead. The elephant tramples you! You stumble backwards! Unknown command. You claw the elephant! You kill the elephant! Trog accepts your kill. You have reached level 14! You claw one of the four-headed hydra's heads off! The three-headed hydra grows two more! You mangle the five-headed hydra!! The five-headed hydra is heavily wounded. Unknown command. You rip one of the five-headed hydra's heads off! The four-headed hydra grows two more! You claw the six-headed hydra! The six-headed hydra is heavily wounded. The six-headed hydra bites you but does no damage. The six-headed hydra bites you! You block the six-headed hydra's attack. x4 Unknown command. You claw one of the six-headed hydra's heads off! The five-headed hydra grows two more! You eviscerate the seven-headed hydra!!! The seven-headed hydra is almost dead. You block the yak's attack. You block the seven-headed hydra's attack. x3 The seven-headed hydra bites you. x2 The seven-headed hydra bites you but does no damage. The seven-headed hydra barely misses you. You rip one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You eviscerate the eight-headed hydra!!! You kill the eight-headed hydra! Trog accepts your kill. Your Shields skill increases to level 10! Unknown command. You barely miss the yak. The yak gores you but does no damage. Unknown command. You claw the yak! The yak is moderately wounded. The yak gores you! Unknown command. You mangle the yak!! The yak is severely wounded. Unknown command. You eviscerate the yak!!! You kill the yak! Trog accepts your kill. Unknown command. No target in view! You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. HP restored. You start waiting. You feel the effects of Trog's Hand fading. You start waiting. Your skin stops crawling. You feel less strong-willed. There is a stone staircase leading down, spattered with blood here. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You climb downwards. The cane toad croaks. The cane toad gives a loud, deep croak! You hear a trumpeting! You block the elephant's attack. x2 The komodo dragon bites you but does no damage. The elephant tramples you. You stumble backwards! An elephant comes into view. x2 Okay, then. You can't go up here! Unknown command. You can't go up here! Unknown command. Your skin crawls. You feel strong-willed. The elephant tramples you! You stumble backwards! An elephant comes into view. The elephant trumpets! The rime drake breathes ice at you. The icy flash freeze hits you!! You are encased in ice. An elephant comes into view. The elephant tramples you but does no damage. The elephant completely misses you. The elephant trumpets! x2 The komodo dragon misses you. The elephant attacks as it pursues you! The elephant barely misses you. The elephant trunk-slaps you but does no damage. The fire crab bites you but does no damage. The fire crab barely misses you. You block the komodo dragon's attack. The fire crab attacks as it pursues you! You block the fire crab's attack. x2 The komodo dragon attacks as it pursues you! The komodo dragon bites you! The ice encasing you melts away. The komodo dragon attacks as it pursues you! You block the komodo dragon's attack. The fire crab bites you. You are engulfed in flames! The fire crab claws you! You are engulfed in flames! Found a potion of attraction. The death yak bellows! x2 You claw the komodo dragon! The komodo dragon is moderately wounded. You block the komodo dragon's attack. Being near the torpor snail leaves you feeling lethargic. You scratch the komodo dragon. The komodo dragon is heavily wounded. The komodo dragon bites you. You claw the komodo dragon! The komodo dragon is almost dead. You feel the effects of Trog's Hand fading. You block the komodo dragon's attack. x2 You mangle the komodo dragon!! You kill the komodo dragon! Trog accepts your kill. You block the cane toad's attack. Your skin crawls. You feel strong-willed. You block the death yak's attack. The death yak bellows! You claw the elephant! The elephant is lightly wounded. The elephant tramples you but does no damage. You block the elephant's attack. The death yak gores you but does no damage. You eviscerate the elephant!!! The elephant is almost dead. You block the elephant's attack. x2; The death yak completely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You block the elephant's attack. The elephant trunk-slaps you but does no damage. The death yak gores you. The elephant tramples you! You hold your ground! The elephant barely misses you. You eviscerate the elephant!!! You kill the elephant! Trog accepts your kill. The death yak gores you!! You eviscerate the death yak!!! The death yak is severely wounded. You hear a trumpeting! You block the cane toad's attack. You eviscerate the death yak!!! You kill the death yak! Trog accepts your kill. The cane toad barely misses you. You eviscerate the death yak!!! The death yak is severely wounded. The death yak gores you but does no damage. The cane toad stings you but does no damage. You mangle the death yak!! The death yak is almost dead. You block the cane toad's attack. You block the death yak's attack. You mangle the death yak!! You kill the death yak! Trog accepts your kill. The cane toad barely misses you. You barely miss the torpor snail. You block the cane toad's attack. You claw the torpor snail! The torpor snail is lightly wounded. You block the torpor snail's attack. You mangle the torpor snail!! The torpor snail is heavily wounded. You hear a trumpeting! You block the torpor snail's attack. You mangle the torpor snail!! The torpor snail is almost dead. The elephant closely misses you. You block the elephant's attack. You eviscerate the torpor snail!!! You kill the torpor snail! Trog accepts your kill. You feel yourself speed up. The elephant tramples you. You hold your ground! You block the elephant's attack. You eviscerate the death yak!!! The death yak is heavily wounded. You completely miss the death yak. The death yak is heavily wounded. You block the elephant's attack. x2 The death yak gores you but does no damage. You claw the death yak! The death yak is severely wounded. You scratch the death yak. The death yak is severely wounded. The death yak gores you! You block the elephant's attack. The elephant trunk-slaps you but does no damage. You claw the death yak! The death yak is almost dead. You claw the death yak! The death yak is almost dead. You block the death yak's attack. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You barely miss the death yak. The death yak is almost dead. You block the death yak's attack. The elephant closely misses you. The elephant trunk-slaps you. You eviscerate the death yak!!! You kill the death yak! Trog accepts your kill. You eviscerate the elephant!!! The elephant is severely wounded. You hear a trumpeting! The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You mangle the elephant!! You kill the elephant! Trog accepts your kill. You scratch the death yak. The death yak is lightly wounded. You block the death yak's attack. You scratch the death yak. The death yak is lightly wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. You scratch the death yak. The death yak is lightly wounded. The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. You block the death yak's attack. You claw the death yak! The death yak is moderately wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The death yak closely misses you. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. The death yak closely misses you. You scratch the death yak. The death yak is moderately wounded. The death yak gores you! The elephant tramples you. You hold your ground! You block the elephant's attack. You eviscerate the death yak!!! The death yak is almost dead. The death yak closely misses you. You block the elephant's attack. x2 You scratch the death yak. The death yak is almost dead. You block the elephant's attack. x2; The death yak gores you!! You barely miss the death yak. The death yak is almost dead. The elephant completely misses you. You block the elephant's attack. The death yak gores you. You eviscerate the death yak!!! You kill the death yak! Trog accepts your kill. You block the elephant's attack. The elephant trunk-slaps you. The elephant closely misses you. You block the elephant's attack. The elephant tramples you but does no damage. The elephant trunk-slaps you. You mangle the elephant!! The elephant is moderately wounded. The elephant closely misses you. You block the elephant's attack. x2 The elephant trunk-slaps you but does no damage. You mangle the elephant!! The elephant is heavily wounded. You block the elephant's attack. x2 The elephant tramples you but does no damage. You block the elephant's attack. You claw the elephant! The elephant is severely wounded. You block the elephant's attack. x2; The elephant tramples you! You hold your ground! You block the elephant's attack. You mangle the elephant!! The elephant is almost dead. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You block the elephant's attack. The elephant trunk-slaps you. You mangle the elephant!! You kill the elephant! Trog accepts your kill. The elephant tramples you. You hold your ground! You block the elephant's attack. x3 You eviscerate the elephant!!! The elephant is severely wounded. You feel the effects of Trog's Hand fading. You hear a trumpeting! x3 You block the elephant's attack. x2 You mangle the elephant!! You kill the elephant! Trog accepts your kill. Your Unarmed Combat skill increases to level 18! You eviscerate the elephant!!! The elephant is severely wounded. You hear a trumpeting! You block the elephant's attack. x2 You mangle the elephant!! You kill the elephant! Trog accepts your kill. You hear a trumpeting! You completely miss the fire crab. An elephant comes into view. The fire crab bites you but does no damage. You block the fire crab's attack. You claw the fire crab! The fire crab is moderately wounded. You block the fire crab's attack. The fire crab claws you but does no damage. You eviscerate the fire crab!!! You kill the fire crab! Trog accepts your kill. Your skin stops crawling. You feel less strong-willed. You hear a croak. You hear a trumpeting! You block the cane toad's attack. You completely miss the cane toad. You block the cane toad's attack. An elephant comes into view. You completely miss the cane toad. The cane toad stings you. You block the cane toad's attack. You closely miss the cane toad. An elephant comes into view. You block the cane toad's attack. You eviscerate the cane toad!!! The cane toad is almost dead. You hear a croak. You hear a trumpeting! The cane toad barely misses you. You block the cane toad's attack. An elephant comes into view. You scratch the cane toad. You kill the cane toad! Trog accepts your kill. You scratch the elephant but do no damage. You feel yourself speed up. The elephant tramples you! You hold your ground! You block the elephant's attack. You mangle the elephant!! The elephant is heavily wounded. You block the elephant's attack. x2 You eviscerate the elephant!!! You kill the elephant! Trog accepts your kill. You hear a croak. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You block the elephant's attack. The elephant trunk-slaps you but does no damage. Things that are here: an elephant corpse; an elephant corpse; an elephant corpse You barely miss the elephant. The elephant tramples you. You stumble backwards! You mangle the elephant!! The elephant is moderately wounded. The elephant tramples you! You hold your ground! You block the elephant's attack. You claw the elephant! The elephant is heavily wounded. You block the elephant's attack. x2 You eviscerate the elephant!!! You kill the elephant! Trog accepts your kill. You eviscerate the elephant!!! The elephant is severely wounded. You hear a loud, deep croak! You scratch the elephant but do no damage. The elephant is severely wounded. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You eviscerate the elephant!!! You kill the elephant! Trog accepts your kill. You eviscerate the elephant!!! The elephant is severely wounded. You block the elephant's attack. The elephant misses you. You scratch the elephant. The elephant is severely wounded. You recover from your berserk rage. You mangle the elephant!! You kill the elephant! Trog accepts your kill. You mangle the elephant!! The elephant is moderately wounded. The elephant barely misses you. You block the elephant's attack. You mangle the elephant!! The elephant is heavily wounded. You block the elephant's attack. x2 You eviscerate the elephant!!! You kill the elephant! Trog accepts your kill. The rime drake breathes ice at you. The icy flash freeze hits you. You are encased in ice. You mangle the elephant!! The elephant is moderately wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you. You eviscerate the elephant!!! The elephant is almost dead. You mangle the elephant!! You kill the elephant! Trog accepts your kill. You scratch the elephant but do no damage. The ice encasing you melts away. You block the elephant's attack. The elephant trunk-slaps you but does no damage. You mangle the elephant!! The elephant is moderately wounded. You eviscerate the elephant!!! The elephant is almost dead. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You mangle the elephant!! You kill the elephant! Trog accepts your kill. You barely miss the cane toad. You block the cane toad's attack. You claw the cane toad! The cane toad is heavily wounded. You block the cane toad's attack. You eviscerate the cane toad!!! You kill the cane toad! Trog accepts your kill. You closely miss the rime drake. You block the rime drake's attack. You mangle the rime drake!! The rime drake is almost dead. The rime drake bites you but does no damage. You eviscerate the rime drake!!! You kill the rime drake! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. Things that are here: an elephant corpse; a death yak corpse; a torpor snail corpse Found a book of Necromancy. Q - a potion of attraction Things that are here: a +2 antimagic demon trident; a cane toad skeleton; a yak skeleton Things that are here: an elephant corpse; a death yak corpse; a torpor snail corpse Key pressed, stopping explore. Items here: ††††††. You see here a +0 vampiric dagger. p - 2 potions of might (gained 1) Found 5 stones. Key pressed, stopping explore. You see here 5 stones. You see here a +0 vampiric dagger. There is a stone staircase leading up here. You open the door. There is an open door here. A rime drake comes into view. The rime drake hisses angrily. A rime drake is nearby! A rime drake is nearby! A komodo dragon comes into view. Found 5 stones. You closely miss the rime drake. The rime drake breathes ice at you. You block the icy flash freeze... and reflect it back! The icy flash freeze hits the rime drake! The rime drake partially resists. The rime drake is flash-frozen. You closely miss the rime drake. The rime drake is heavily wounded. The rime drake barely misses you. You claw the rime drake! You kill the rime drake! Trog accepts your kill. The komodo dragon bites you! You eviscerate the komodo dragon!!! The komodo dragon is almost dead. You hear an angry hiss. The komodo dragon barely misses you. You closely miss the komodo dragon. The komodo dragon is almost dead. The komodo dragon bites you. You closely miss the komodo dragon. The komodo dragon is almost dead. The komodo dragon barely misses you. You barely miss the komodo dragon. The komodo dragon is almost dead. You mangle the komodo dragon!! You kill the komodo dragon! Trog accepts your kill. Your Evocations skill increases to level 2! No target in view! A wyvern comes into view. A wyvern is nearby! The wyvern hisses angrily. You claw the wyvern! The wyvern is heavily wounded. The wyvern bites you but does no damage. You eviscerate the wyvern!!! You kill the wyvern! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A rime drake comes into view. A torpor snail comes into view. Being near the torpor snail leaves you feeling lethargic. The rime drake hisses angrily. You claw the rime drake! The rime drake is heavily wounded. You block the rime drake's attack. You mangle the rime drake!! You kill the rime drake! Trog accepts your kill. You block the torpor snail's attack. You see here a rime drake corpse. You scratch the torpor snail. The torpor snail is lightly wounded. You block the torpor snail's attack. You scratch the torpor snail. The torpor snail is lightly wounded. The torpor snail bites you! You scratch the torpor snail. The torpor snail is lightly wounded. You block the torpor snail's attack. You mangle the torpor snail!! The torpor snail is severely wounded. The torpor snail bites you! You mangle the torpor snail!! You kill the torpor snail! Trog accepts your kill. You feel yourself speed up. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A yak comes into view. The yak bellows! A blink frog comes into view. The blink frog croaks. The yak misses you. You eviscerate the yak!!! You kill the yak! Trog accepts your kill. You hear an angry hiss. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a yak corpse. A blink frog is nearby! The blink frog hits you but does no damage. You miss the blink frog. The blink frog closely misses you. You miss the blink frog. You block the blink frog's attack. You eviscerate the blink frog!!! You kill the blink frog! Trog accepts your kill. You hear an angry hiss. x2 No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a yak corpse. A rime drake comes into view. The rime drake hisses angrily. You eviscerate the rime drake!!! You kill the rime drake! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A five-headed hydra comes into view. You see here a rime drake corpse. The five-headed hydra roars! A rime drake comes into view. You tear one of the five-headed hydra's heads off! The four-headed hydra grows two more! You mangle the six-headed hydra!! The six-headed hydra is moderately wounded. The six-headed hydra bites you but does no damage. You block the six-headed hydra's attack. The six-headed hydra bites you but does no damage. You block the six-headed hydra's attack. x3 Your skin crawls. You feel strong-willed. You block the six-headed hydra's attack. x3 The six-headed hydra bites you but does no damage. You block the six-headed hydra's attack. The six-headed hydra bites you but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The six-headed hydra bites you but does no damage. You block the six-headed hydra's attack. x2 The six-headed hydra bites you. You block the six-headed hydra's attack. The six-headed hydra bites you. You tear one of the six-headed hydra's heads off! The five-headed hydra grows two more! You eviscerate the seven-headed hydra!!! The seven-headed hydra is severely wounded. You tear one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You mangle the eight-headed hydra!! The eight-headed hydra is severely wounded. You block the eight-headed hydra's attack. x2 The eight-headed hydra bites you but does no damage. You block the eight-headed hydra's attack. x2 The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. The eight-headed hydra barely misses you. You rip one of the eight-headed hydra's heads off! The seven-headed hydra grows two more! You mangle the nine-headed hydra!! The nine-headed hydra is almost dead. Unknown command. You tear one of the nine-headed hydra's heads off! The eight-headed hydra grows two more! You mangle the ten-headed hydra!! You kill the ten-headed hydra! Trog accepts your kill. Unknown command. Unknown command. You closely miss the rime drake. Unknown command. You mangle the rime drake!! The rime drake is almost dead. You feel the effects of Trog's Hand fading. The rime drake barely misses you. You barely miss the rime drake. The rime drake is almost dead. Unknown command. Unknown command. You eviscerate the rime drake!!! You kill the rime drake! Trog accepts your kill. Unknown command. No target in view! You start resting. HP restored. You start waiting. You feel a strong urge to attack something. You start waiting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start waiting. Your skin stops crawling. You feel less strong-willed. You start waiting. You see here a rime drake corpse. You feel yourself speed up. A rime drake comes into view. A rime drake is nearby! The rime drake hisses angrily. The rime drake breathes ice at you. The icy flash freeze misses you. The rime drake bites you but does no damage. The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. You eviscerate the rime drake!!! You kill the rime drake! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The ice encasing you melts away. A skyshark comes into view. You block the skyshark's attack. The skyshark tail-slaps you but does no damage. You block the skyshark's attack. You eviscerate the skyshark!!! The skyshark is severely wounded. You block the skyshark's attack. The skyshark closely misses you. You block the skyshark's attack. You scratch the skyshark. The skyshark is severely wounded. You scratch the skyshark. The skyshark is severely wounded. You block the skyshark's attack. x3 You closely miss the skyshark. The skyshark is severely wounded. The skyshark bites you. The skyshark tastes blood and grows stronger! The skyshark tail-slaps you. The skyshark tail-slaps you! You barely miss the skyshark. The skyshark is severely wounded. You recover from your berserk rage. You block the skyshark's attack. The skyshark barely misses you. The skyshark tail-slaps you! You claw the skyshark! The skyshark is almost dead. You block the skyshark's attack. x3 You claw the skyshark! You kill the skyshark! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. A six-headed hydra comes into view. The six-headed hydra roars! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You barely miss the six-headed hydra. You tear one of the six-headed hydra's heads off! The five-headed hydra grows two more! You eviscerate the seven-headed hydra!!! The seven-headed hydra is heavily wounded. The seven-headed hydra bites you. You block the seven-headed hydra's attack. The seven-headed hydra bites you! The seven-headed hydra bites you but does no damage. The seven-headed hydra barely misses you. You block the seven-headed hydra's attack. x2 You rip one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You eviscerate the eight-headed hydra!!! You kill the eight-headed hydra! Trog accepts your kill. Unknown command. No target in view! Unknown command. No target in view! You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You open the large door. There is a large open door here. You open the door. An arcanist comes into view. It is wielding a +0 dagger. The arcanist shouts! There is an open door here. The arcanist gestures at you while chanting. Your body becomes as fragile as glass! The arcanist hits you but does no damage. You mangle the arcanist!! The arcanist is heavily wounded. You block the arcanist's attack. You eviscerate the arcanist!!! You kill the arcanist! Trog accepts your kill. Trog appreciates your killing of a magic user. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You open the door. An orange demon and a red devil come into view. The orange demon screeches! You hear a roar! You hear a screech! A hell hound comes into view. Found a burning altar of Makhleb. Unknown command. There is an open door here. You feel less fragile. The orange demon completely misses you. The orange demon barely misses you. You barely miss the orange demon. You block the red devil's attack. The orange demon stings you but does no damage. The orange demon hits you but does no damage. You scratch the orange demon but do no damage. You scratch the orange demon. The orange demon is lightly wounded. You block the red devil's attack. The orange demon stings you but does no damage. The orange demon hits you. You feel your attacks grow feeble. You claw the orange demon! The orange demon is moderately wounded. The red devil hits you but does no damage. You block the orange demon's attack. x2 You scratch the orange demon. The orange demon is moderately wounded. The red devil hits you from afar with a +0 trident. Barbed spikes become lodged in your body. You block the orange demon's attack. The orange demon hits you but does no damage. You mangle the orange demon!! The orange demon is severely wounded. You eviscerate the orange demon!!! You kill the orange demon! Trog accepts your kill. An ice devil comes into view. The red devil closely misses you. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. You barely miss the ice devil. You block the ice devil's attack. The red devil hits you from afar with a +0 trident! Barbed spikes become lodged in your body. You claw the ice devil! The ice devil is moderately wounded. You block the ice devil's attack. You block the red devil's attack. You barely miss the ice devil. The ice devil is moderately wounded. The ice devil hits you but does no damage. You block the red devil's attack. You claw the ice devil! The ice devil is severely wounded. You claw the ice devil! You kill the ice devil! Trog accepts your kill. You carefully extract the barbed spikes from your body. You block the red devil's attack. You block the red devil's attack. You barely miss the red devil. You block the red devil's attack. You mangle the red devil!! The red devil is heavily wounded. You hear a bark! You block the red devil's attack. You scratch the red devil but do no damage. The red devil is heavily wounded. A hell hound comes into view. You claw the red devil! The red devil is severely wounded. You block the red devil's attack. You closely miss the red devil. The red devil is severely wounded. You block the red devil's attack. You completely miss the red devil. The red devil is severely wounded. The red devil hits you but does no damage. You claw the red devil! You kill the red devil! Trog accepts your kill. The hell hound breathes flames at you. The blast of flame hits you. You hear a screech! You scratch the hell hound. The hell hound is lightly wounded. You block the hell hound's attack. You mangle the hell hound!! The hell hound is almost dead. Your attacks no longer feel as feeble. You hear a screech! You block the hell hound's attack. You closely miss the hell hound. The hell hound is almost dead. You block the hell hound's attack. You closely miss the hell hound. The hell hound is almost dead. The hell hound bites you but does no damage. You eviscerate the hell hound!!! You kill the hell hound! Trog accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The hell hound barks! There is an open door here. Things that are here: a +0 trident; a hell hound corpse An orange demon comes into view. The hell hound bites you! The hell hound bites you but does no damage. You scratch the hell hound but do no damage. The hell hound breathes flames at you. The blast of flame hits you!! You hear an angry squeal. You hear a roar! You closely miss the hell hound. You block the hell hound's attack. You block the orange demon's attack. You closely miss the hell hound. The hell hound barely misses you. A hell beast comes into view. The orange demon stings you but does no damage. You mangle the hell hound!! The hell hound is almost dead. You block the hell hound's attack. An orange demon comes into view. The orange demon stings you but does no damage. The hell hound bites you but does no damage. You claw the hell hound! You kill the hell hound! Trog accepts your kill. A smoke demon comes into view. The smoke demon roars! You hear a bark! You block the hell beast's attack. The hell beast tramples you but does no damage. The orange demon stings you but does no damage. The orange demon stings you. You block the orange demon's attack. You block the hell beast's attack. The hell beast tramples you. You hold your ground! You see here a hell hound corpse. Your skin crawls. You feel strong-willed. You block the orange demon's attack. x3; You block the hell beast's attack. The hell beast tramples you. You hold your ground! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The hell beast completely misses you. You block the hell beast's attack. The orange demon stings you but does no damage. x2 You block the orange demon's attack. You block the hell beast's attack. The hell beast tramples you but does no damage. You closely miss the hell beast. You block the orange demon's attack. The orange demon stings you. You block the orange demon's attack. You block the hell beast's attack. x2 You eviscerate the hell beast!!! The hell beast is almost dead. You eviscerate the hell beast!!! You kill the hell beast! Trog accepts your kill. You block the orange demon's attack. The orange demon hits you. You feel your attacks grow feeble. You block the orange demon's attack. You closely miss the orange demon. The orange demon stings you but does no damage. The orange demon hits you but does no damage. You block the orange demon's attack. You claw the orange demon! The orange demon is moderately wounded. You claw the orange demon! The orange demon is heavily wounded. You claw the orange demon! The orange demon is heavily wounded. The orange demon stings you but does no damage. The orange demon barely misses you. You block the orange demon's attack. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-1591-g515db51 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Superstore] Species: Troll Job: Berserker HP: 180/205; mods: 0/0 MP: 13/13; mod: 0 Stats: 42 (42) 11 (11) 7 (7) Position: (62, 62), god: Trog (10), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 12 | 8 | 3142 | 597/636 Short Blades | X | 1 | 0 | 0 | 0 | 0/70 Long Blades | X | 1 | 0 | 0 | 0 | 0/70 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/59 Polearms | X | 1 | 0 | 0 | 0 | 0/70 Staves | X | 1 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/100 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 3 | 3 | 605 | 181/283 Dodging | X | 1 | 12 | 7 | 2251 | 272/566 Stealth | X | 1 | 0 | 1 | 192 | 74/238 Shields | X | 1 | 18 | 10 | 3565 | 265/713 Unarmed Combat | X | 2 | 41 | 18 | 10514 | 839/1225 Spellcasting | X | 0 | 0 | 0 | 0 | 0/118 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 0 | 0 | 0/100 Summonings | X | 0 | 0 | 0 | 0 | 0/84 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/84 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/84 Air Magic | X | 0 | 0 | 0 | 0 | 0/100 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 1 | 0 | 0 | 0 | 0/59 Evocations | X | 2 | 14 | 2 | 376 | 124/252 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #10: 85 #88: 141 #103: 165 Attributes: #12: 835 #13: 42 #23: 7404 #24: -1494634019 #27: -1 #49: 943 Mutations: claws: 3 (innate) iridescent scales: 2 clever: 2 regeneration: 1 (innate) shaggy fur: 1 (innate) tough skin: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #9: +2 cloak eq slot #5, inv slot #16: +0 tower shield eq slot #6, inv slot #34: +3 troll leather armour {Snorg} eq slot #7, inv slot #28: +6 ring of strength eq slot #8, inv slot #33: +6 ring of strength eq slot #9, inv slot #2: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .†♣♣♣♣ ♣♣♣♣...♣♣ ♣♣♣..♣♣ ♣♣...♣♣♣....♣♣♣ ♣♣..♣♣ ♣♣..†....♣♣♣ ♣...^♣ ♣♣.♣♣P♣♣♣ ######''##### ♣♣♣♣♣+#########............. ........#...8....8.... ..8.8...)............. ...#.8..############## #.8..@# ...8.#.4# ..8.#..)4....4. ...8.8..#3..4.h ........#.....≈ ######### ##§≈≈ ≈≈ # clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (6, 27): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (6, 28): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>