Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 15907071637494027369 44 Tablelion the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Aug 7, 2024. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:23 (1232 turns). Tablelion the Conjurer (Deep Elf Conjurer) Turns: 1232, Time: 00:06:26 Health: -2/19 AC: 5 Str: 6 XL: 3 Next: 41% Magic: 1/9 EV: 12 Int: 22 God: Gold: 43 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . f - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-2 -> -4), weak-willed A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons f - a +0 sling (weapon) Armour a - a +0 robe (worn) d - a +0 cloak j - a +2 cloak (worn) Scrolls g - a scroll of vulnerability h - a scroll of identify {unknown} k - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} e - a potion of attraction {unknown} i - a potion of curing {unknown} Skills: + Level 1.3 Ranged Weapons - Level 2.5 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting * Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 19% 2 Call Imp Summ 6% N/A 19% 2 Volatile Blastmotes Fire/Tloc 6% 2d10 36% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Terence closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Terence says, "Time to say good-bye..." Terence barely misses you. As you read the scroll labelled DEKIFRE JARI, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Terence hits you with a +0 flail. You die... Terence says, "That felt goooood." .#.. ... #.. ... .. #.# #.## #.# #.####..# #.# ......S@# #.# #.@# #.# ##.#####.# #....##.# #.##...># # ##.###.### #.B##..# #.# #......# #.# # .##.# #.# #.B####..# #.# You could see Terence (weak-willed) and an adder (weak-willed). Vanquished Creatures 2 adders (D:2) 2 ball pythons (D:2) An endoplasm (D:1) 4 giant cockroaches 3 hobgoblins (D:1) 2 quokkas (D:1) 2 bats (D:2) 2 frilled lizards (D:2) 5 kobolds 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tablelion the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 189 | D:1 | Found a faded altar of an unknown god. 299 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 519 | D:1 | Reached skill level 5 in Conjurations 532 | D:1 | Learned a level 2 spell: Searing Ray 1071 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1082 | D:2 | Reached skill level 1 in Ranged Weapons 1220 | D:2 | Noticed Terence 1232 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, hellmonk_ecumenical_altar_heavens_door, nicolae_concentric_dashed_squares_wild D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_a, due_unseen_surprise, feat_on_display, feat_on_display, hangedman_glass_teeth, minmay_misc_feat_four_crosses, st_stairs_8, minmay_close_crescents, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Ranged Weapons | 1 | 1.3 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.1 Action || total ---------------------------++------- Fire: Sling || 43 Cast: Magic Dart || 25 Searing Ray || 4 Use: Scroll || 1 Armour: Robe || 20 Dodge: Dodged || 31