Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 13627881398048475117 32 Tablelion the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 22, 2024. Slain by Terence ... wielding a +0 trident (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (922 turns). Tablelion the Conjurer (Deep Elf Conjurer) Turns: 922, Time: 00:02:22 Health: -2/19 AC: 2 Str: 6 XL: 3 Next: 8% Magic: 0/9 EV: 11 Int: 22 God: Gold: 56 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.23/turn j - ring of wizardry MPRegen 0.22/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (left hand) j - a ring of wizardry (right hand) Scrolls c - a scroll of immolation {unknown} e - a scroll of fear {unknown} g - a scroll of identify {unknown} h - a scroll of enchant armour {unknown} k - 2 scrolls of teleportation {unknown} Potions b - a potion of magic f - a potion of invisibility {unknown} i - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting * Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 scale mail of willpower (severely wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! Ouch! That really hurt! The searing ray misses Terence. Terence barely misses you. The searing ray misses Terence. Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 scale mail of willpower (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence closely misses you. Terence attacks as he pursues you! Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +2 scale mail of willpower (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you from afar with a +0 trident! You die... Terence says, "Finally, peace and quiet." #..# .# #..# .# #).# #####.# #..# #.....# #..# #.##### #..##########.# #............@# #.##########>.# ####...## #<@# ........#######..# ~##..............# ≈≈###...########.# #≈≈≈~....# #.# ≈≈≈≈##.#.# #.# ≈≈#≈≈#...## #.# ≈≈≈≈≈#....######.# ≈≈# ≈#...........# You could see Terence. Vanquished Creatures 2 dart slugs (D:2) 2 ball pythons (D:1) 5 bats An endoplasm (D:1) 2 goblins (D:1) 3 hobgoblins 2 jackals (D:1) A kobold (D:2) 3 quokkas (D:1) 2 frilled lizards (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tablelion the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 188 | D:1 | Learned a level 2 spell: Searing Ray 259 | D:1 | Reached skill level 5 in Conjurations 840 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 905 | D:2 | Noticed Terence 922 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_loops_ring D:2: layout_loops_ring, minivault_4, minivault_4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 6