Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 18196687928522314387 53 Tablelion the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 15, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:10 (779 turns). Tablelion the Conjurer (Deep Elf Conjurer) Turns: 779, Time: 00:03:11 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 64% Magic: 4/9 EV: 11 Int: 22 God: Gold: 124 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . g - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -13) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons g - a +0 sling (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of revelation {unknown} f - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of moonshine {unknown} d - 2 potions of heal wounds {unknown} i - a potion of lignification {unknown} Skills: + Level 0.7 Ranged Weapons + Level 2.6 Dodging + Level 2.5 Stealth + Level 0.3 Unarmed Combat + Level 3.2 Spellcasting * Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History i - a fuming red potion An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. You shoot a sling bullet. The sling bullet completely misses the adder. The adder bites you. You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder barely misses you. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The searing ray misses the adder. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! The searing ray hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel very sick. You finish channelling your searing ray. You die... ..# ... ######. ..## .. .0..... #...##.####.......# # #.#[...#([#........ .. #.#..##.ß#.## ... .# #.##.#.#..ß.# .... .# #.##.#)ß).#.# ..... .#####.##.##.#ß.##...... .......##...#..#@†...... ..#####.....####.....### ..# #.........).....!# .<# #†#.....##.......# .## #.#.....###+##.### .# #.###+### .( .# #.# ... .# #.# .... ## #.# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) 2 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 quokkas A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tablelion the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Reached XP level 2. HP: 3/15 MP: 2/8 128 | D:1 | Learned a level 2 spell: Searing Ray 465 | D:1 | Reached skill level 5 in Conjurations 684 | D:2 | Reached XP level 3. HP: 15/19 MP: 4/9 779 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_end_2, infiniplex_forest_straight_2, infiniplex_forest_3_way D:2: layout_basic, minmay_misc_feat_rugged, amethyst_killhole, minmay_hexomino_c4 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Ranged Weapons | | 0.7 Dodging | | 2.6 Stealth | | 2.5 Unarmed Combat | | 0.3 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 16 Fire: Sling || 15 Cast: Magic Dart || 40 Searing Ray || 3 Armour: Robe || 27 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 780 | 752 | 28 | 70 | 526 | 2 | 390.0 | Dungeon | 780 | 752 | 28 | 70 | 526 | 2 | 390.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 656 daAuts D:2: 123 daAuts