Tanach Level 1 of the Dungeon (0, 0, D:1) a +2 antimagic short sword 2 stones (4, -24, D:1) 3 stones (4, -1, D:1) a +0 whip (6, -13, D:1) a +0 whip 2 stones a kobold skeleton (7, -45, D:1) a hobgoblin corpse (skeletalised by now) (15, -46, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (17, -52, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, -29, D:1) a +0 robe (28, -41, D:1) 7 stones (28, -40, D:1) a +0 club a goblin skeleton (31, -45, D:1) a +0 falchion (40, -18, D:1) a rat skeleton (41, -20, D:1) a +0 club (42, -15, D:1) 7 stones (45, -2, D:1) a ball python corpse (skeletalised by now) (48, -20, D:1) a +0 club (50, -45, D:1) a hobgoblin skeleton (51, -47, D:1) a +0 buckler a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (7, -13, D:2) a +0 robe (7, 7, D:2) 6 stones (13, 17, D:2) an adder skeleton (13, 19, D:2) a +0 dagger (13, 20, D:2) a +0 dagger a +0 dagger a +0 dagger a goblin skeleton (14, 19, D:2) a +0 club (14, 20, D:2) a +0 dagger a goblin skeleton (15, 20, D:2) a +9 club a +0 animal skin a +0 club a goblin skeleton (17, 20, D:2) a +0 war axe (34, 13, D:2) a +0 dagger (38, 8, D:2) a +0 spear a gnoll corpse (skeletalised by now) (38, 10, D:2) a +0 club a gnoll corpse (skeletalised by now) (47, 8, D:2) 5 stones (50, -19, D:2) a +0 robe (52, -19, D:2) a +0 mace (53, 19, D:2) a +0 hand axe (61, 14, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (7, -6, D:3) a frilled lizard corpse (skeletalised by now) (7, -5, D:3) a +0 whip a kobold corpse (skeletalised by now) (8, -19, D:3) a frilled lizard corpse (skeletalised by now) (17, 2, D:3) a +0 ring mail (22, -23, D:3) 4 atropa-tipped darts (30, 2, D:3) 2 poisoned darts (35, -2, D:3) a +0 flail a gnoll skeleton (36, -3, D:3) an adder skeleton (40, -18, D:3) a +0 plate armour (42, 3, D:3) a +0 spear (45, -19, D:3) a scroll of revelation (45, -17, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (45, -15, D:3) a potion of might (47, -18, D:3) a potion of curing (47, -16, D:3) a scroll of identify (51, -11, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 6 stones (7, 14, D:4) a +0 club a +0 sling a goblin corpse (8, 14, D:4) an adder corpse (12, 22, D:4) a +0 club (14, -8, D:4) a wyvern corpse (18, -9, D:4) a killer bee corpse (19, -9, D:4) a +0 scythe a +0 robe