Dungeon Crawl Stone Soup version 0.32-a0-872-g59262bd (webtiles) character file. Game seed: 17639318268517489807 30071 Tanach the Skirmisher (level 13, 0/93 HPs) Began as a Formicid Hexslinger on Mar 30, 2024. Was a High Priest of Okawaru. Slain by a death yak (16 damage) ... on level 2 of the Lair of Beasts. The game lasted 00:46:16 (14136 turns). Tanach the Skirmisher (Formicid Hexslinger) Turns: 14136, Time: 00:46:17 Health: 0/93 AC: 15 Str: 12 XL: 13 Next: 85% Magic: 15/22 EV: 16 Int: 21 God: Okawaru [*****.] Gold: 1152 SH: 0 Dex: 20 Spells: 8/24 levels left rFire . . . g - +2 orcbow (chaos) rCold . . . (no shield) rNeg . . . v - +2 troll leather armour {Snorg} rPois . (helmet unavailable) rElec . B - +2 cloak rCorr . l - +0 pair of gloves SInv + (no boots) Will ..... n - amulet of magic regeneration Stlth ++++ d - +6 ring of intelligence HPRegen 1.15/turn r - +4 ring of protection MPRegen 0.58/turn %: no passive effects @: weak-willed, heroic, portalling projectiles A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion, Heroism, Finesse, Duel You were on level 2 of the Lair of Beasts. You worshipped Okawaru. Okawaru was extremely pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You also visited: Bailey and Ice Cave. You collected 1266 gold pieces. You spent 114 gold pieces at shops. Inventory: Hand Weapons a - a +1 sling of freezing g - a +2 orcbow of chaos (weapon) Missiles G - 4 throwing nets {!f} Armour l - a +0 pair of gloves (worn) v - a +2 troll leather armour (worn) {Snorg} B - a +2 cloak (worn) Jewellery d - a +6 ring of intelligence (left hand) j - a ring of resist corrosion n - an amulet of magic regeneration (around neck) r - a +4 ring of protection (right hand) w - a ring of ice D - a ring of protection from cold Wands p - a wand of polymorph (2) s - a wand of light (2) C - a wand of charming (18) F - a wand of digging (7) H - a wand of flame (8) Scrolls b - 6 scrolls of poison c - 4 scrolls of fear f - a scroll of torment h - a scroll of fog i - 3 scrolls of enchant weapon k - 3 scrolls of noise m - 2 scrolls of amnesia o - 2 scrolls of identify u - a scroll of revelation y - a scroll of immolation Potions e - 2 potions of attraction q - a potion of lignification t - a potion of might x - 4 potions of curing z - 5 potions of heal wounds A - 4 potions of ambrosia E - a potion of magic Skills: + Level 6.3(11.3) Fighting + Level 14.9(19.9) Ranged Weapons - Level 2.0(7.0) Throwing - Level 4.0(9.0) Armour - Level 4.0(9.0) Dodging - Level 5.0(10.0) Stealth - Level 6.0 Spellcasting - Level 12.0 Hexes - Level 5.0 Translocations - Level 4.0 Fire Magic - Level 5.0 Invocations - Level 5.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 100% N/A 1% 2 b - Inner Flame Hex/Fire 39% N/A 1% 3 c - Sigil of Binding Hex 54% N/A 1% 3 d - Cause Fear Hex 27% N/A 1% 4 e - Dimensional Bullseye Hex/Tloc 21% N/A 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 54% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 62% N/A 1% 2 Lesser Beckoning Tloc 54% N/A 2% 2 Momentum Strike Conj/Tloc 32% 3d8 6% 2 Freeze Ice 24% 1d4 12% 1 Necrotise Necr 24% 1d5 12% 1 Shock Conj/Air 24% 1d4 12% 1 Sting Conj/Alch 24% 1d4 12% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 12% N/A 19% 2 Mercury Vapours Alch/Air 12% N/A 19% 2 Static Discharge Conj/Air 12% 3-4/arc 19% 2 Frozen Ramparts Ice 12% 1d2 34% 3 Hailstorm Conj/Ice 6% 3d5 34% 3 Passwall Erth 6% N/A 34% 3 Ignite Poison Fire/Alch 14% N/A 45% 4 Alistair's Intoxication Alch 4% N/A 97% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 97% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 97% 5 Blink Tloc Unusable N/A N/A 2 Summon Small Mammal Summ Unusable N/A N/A 1 Swiftness Air Unusable N/A N/A 3 Animate Armour Summ/Erth Unusable N/A N/A 4 Summon Lightning Spire Summ/Air Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (2/5) D:11 Shoals (0/4) Lair:2 Spider (0/4) Lair:2 Orc (0/2) D:12 Bailey (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 : D:4 [?[ D:8 * Portals: Trove: D:11 (give +5 demon trident) Annotations: D:3 exclusion: downstairs D:4 Dowan, Duvessa D:8 exclusions: ice statue and obsidian statue D:10 3 runed translucent doors, exclusions: 11 sensed monsters (detected) and 1 more exclusion, NahIdwin's ghost, journeyman OpSh D:11 1 runed translucent door D:12 Azrael Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot an arrow. The arrow hits the death yak! Your attack snaps the death yak out of its fear. The death yak is moderately wounded. Your projectile teleports! The arrow hits the death yak. The arrow burns the death yak. The death yak is severely wounded. Your dimensional bullseye dissipates. The death yak gores you but does no damage. Unknown command. Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sigil of Binding (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dimensional Bullseye (dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - death yak Aim: a death yak (severely wounded, fast, strong, lightly drained, chance to call a sprite on attack: 14%) You create a dimensional link between your ranged weaponry and the death yak. The death yak gores you! The death yak gores you but does no damage. The death yak misses you. Fire: g) +2 orcbow (chaos) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - death yak, p - death yak Aim: a death yak (moderately wounded, bound in place, chance to call a sprite on attack: 10%, 85% to hit) You shoot an arrow. The arrow hits the death yak! The death yak seems to slow down. The death yak is moderately wounded. Your projectile teleports! The arrow hits the death yak. The death yak seems to slow down. The death yak is almost dead. A giggling sprite leaps out and smacks the death yak with its own front hoof. The death yak is almost dead. The death yak gores you but does no damage. The jinxing sprites lose interest in you. The death yak's lost momentum returns! The death yak attacks as it pursues you! The death yak gores you!! * * * LOW HITPOINT WARNING * * * The death yak gores you! You die... .#####......~~..~~.##...........# #.##............>...#........>... ####.........l.......#........... ###.........Y..^..##............. ..................○.☼.........hY. ...P..............☼####.....