Dungeon Crawl Stone Soup version 0.32-a0-145-g5e87250 (webtiles) character file. Game seed: 1670675073805632688 231 Taxman1966 the Magician (level 6, -7/45 HPs) Began as a Djinni Fire Elementalist on Feb 11, 2024. Mangled by a wight ... wielding a +1 hand axe of freezing (11 damage) ... on level 3 of the Dungeon. The game lasted 00:06:55 (2184 turns). Taxman1966 the Magician (Djinni Fire Elementalist) Turns: 2184, Time: 00:06:56 Health: -7/45 AC: 2 Str: 7 XL: 6 Next: 24% Gold: 54 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . a - +2 dagger (venom) rCold x . . (no shield) rNeg . . . o - +0 robe rPois ∞ (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-8 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 1, strong-willed 1, noise suppression a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) b - a +2 long sword Armour j - a +0 helmet n - the +1 pair of gloves of Kepsur {+Inv rF++ Will-} (You found it on level 2 of the Dungeon) rF++: It greatly protects you from fire. Will-: It decreases your willpower. +Inv: It lets you turn invisible. o - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} k - a scroll of teleportation {unknown} l - 3 scrolls of enchant weapon {unknown} Potions c - a potion of enlightenment {unknown} d - a potion of attraction {unknown} e - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} h - a potion of lignification {unknown} Skills: + Level 2.9 Fighting + Level 2.1 Dodging - Level 1.5 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes Level 0.0 Charms * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations Level 0.0 Transmutations * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 92% 2x1d8 1% 1 b - Scorch Fire 46% 2d6 2% 2 c - Volatile Blastmotes Fire/Tloc 46% 2d13 5% 3 d - Inner Flame Hex/Fire 23% N/A 5% 3 e - Flame Wave Conj/Fire 23% 2d8 17% 4 C - Call Imp Summ 46% N/A 2% 2 K - Kiss of Death Conj/Necr 92% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small horns on your head. You are strong-willed. (Will+) You passively dampen the noise of your surroundings. Message History Flames lash the wight but do no damage. The foxfire hits the wight but does no damage. The wight is moderately damaged. The foxfire hits the wight but does no damage. The wight is moderately damaged. The wight hits you with a +1 hand axe of freezing. The wight freezes you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wight but do no damage. The wight is no longer more vulnerable to fire. The wight hits you with a +1 hand axe of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * The wight attacks as it pursues you! The wight closely misses you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The wight barely misses you. The wight attacks as it pursues you! The wight hits you with a +1 hand axe of freezing. * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The wight hits you with a +1 hand axe of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! Your +0 helmet falls away! You feel your surroundings grow quieter. You feel strong-willed. The wight hits you with a +1 hand axe of freezing! You die... ### #.# ..<##.## .. ... #. #.# #.##.### #......# #..#.#.####### #/...@.[..<..# ##.#z#.#####.# ## #.....# #.########. ###.### #.......##. #.# ######..... #.. .>....<.... #... .#####....# ..... ##.... #..... ##### You could see a wight. Vanquished Creatures 2 wights An orc wizard (D:2) 3 adders (D:2) 2 dart slugs A ribbon worm (D:3) 4 orcs (D:2) 5 ball pythons 4 endoplasms 4 giant cockroaches 8 goblins 5 hobgoblins 8 jackals 2 kobolds 2 quokkas (D:2) 4 bats 5 frilled lizards 2 rats 62 creatures vanquished. Vanquished Creatures (others) 125 foxfires 125 creatures vanquished. Grand Total: 187 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Taxman1966 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Taxman1966 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 46 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 342 | D:1 | Reached skill level 1 in Fighting 585 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 585 | D:1 | Learned a level 1 spell: Kiss of Death 1085 | D:2 | Reached XP level 4. HP: 13/32 MP: 0/0 1589 | D:2 | Reached XP level 5. HP: 23/38 MP: 0/0 1589 | D:2 | Learned a level 2 spell: Call Imp 1867 | D:2 | Identified the +1 pair of gloves of Kepsur {+Inv rF++ | Will-} 1937 | D:2 | Reached XP level 6. HP: 35/45 MP: 0/0 2184 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 2184 | D:3 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 2184 | D:3 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 2184 | D:3 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic D:2: layout_loops_cross, chequers_avenue D:3: layout_loops_ring, nicolae_tso_swordbearing_angel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.9 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 23 | 19 || 42 Punch | 2 | 3 || 5 Cast: Foxfire | 41 | 35 || 76 Scorch | | 10 || 10 Volatile Blastmot | | 1 || 1 Use: Potion | | 2 || 2 Armour: Robe | 26 | 22 || 48 Dodge: Dodged | 59 | 15 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2181 | 2071 | 110 | 200 | 1473 | 3 | 727.0 | Dungeon | 2181 | 2071 | 110 | 200 | 1473 | 3 | 727.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1078 daAuts D:1: 998 daAuts D:3: 104 daAuts