Taxman1966 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, -15, D:1) a +0 leather armour (9, 23, D:1) a hobgoblin skeleton (10, 4, D:1) a jackal skeleton a jackal skeleton (11, 5, D:1) a jackal skeleton (12, 29, D:1) a +0 whip 3 stones a kobold skeleton (16, 39, D:1) a +0 dagger (17, -5, D:1) a hobgoblin corpse (skeletalised by now) (18, -8, D:1) a +0 club (19, -5, D:1) a quokka corpse (skeletalised by now) (20, 36, D:1) a +0 mace (24, 20, D:1) a +0 dagger 4 stones (24, 24, D:1) a bat skeleton (34, 35, D:1) 6 stones (40, -5, D:1) a frilled lizard corpse (skeletalised by now) (40, 15, D:1) 6 stones (41, 24, D:1) a +0 club a kobold skeleton (48, 13, D:1) a +0 robe (51, 33, D:1) a +0 club Level 2 of the Dungeon [Shop] Cil Vevu's Antique Weapon Shoppe the +10 morningstar of Extremism {vamp, Will+ rCorr} (1764 gold) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +9 mace "Izimpah" {drain, Str+2} (1355 gold) Str+2: It affects your strength (+2). a +0 mace (66 gold) a +0 halberd of flaming (202 gold) a +0 short sword (66 gold) a +4 scimitar of holy wrath (642 gold) a +0 hand axe (66 gold) a +0 whip (55 gold) [Shop] Seahixor's Antique Weapon Shop the +3 long sword "Qimenwuk" {spect, *Rage Int+3 Dex+3} (947 gold) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). *Rage: It berserks you when you make melee attacks (+20% chance). a +0 flail (80 gold) a +0 short sword of venom (128 gold) a +0 whip (57 gold) a +0 spear (69 gold) a +0 mace (69 gold) a +1 dagger of holy wrath (243 gold) a +0 trident (80 gold) a +0 flail (80 gold) a +0 dagger (46 gold) [Shop] Vaddux's Jewellery Emporium a +4 ring of protection (432 gold) a ring of protection from fire (300 gold) a blade talisman (360 gold) the ring of Xom's Displeasure {rElec rCorr Int+3 Dex-4} (382 gold) [ring of resist corrosion] Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. an amulet of regeneration (360 gold) a ring of magical power (240 gold) a ring of poison resistance (240 gold) a ring of fire (300 gold) a ring of wizardry (360 gold) the ring of the Coward {rPois rN+ Dex+3} (450 gold) [ring of positive energy] Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. [Shop] Yppeuj's Assorted Antiques +0 acid dragon scales (920 gold) a +0 broad axe (92 gold) a +0 flail (80 gold) a +0 spear (69 gold) a +0 ring mail (92 gold) a +2 trident of flaming (420 gold) a tin of tremorstones (2/2) (920 gold) (0, 14, D:2) an adder corpse (skeletalised by now) (4, -15, D:2) an adder corpse (skeletalised by now) (6, -14, D:2) 5 stones (8, -14, D:2) a +0 leather armour (8, -13, D:2) a +0 hand axe (13, 8, D:2) a +0 falchion (19, -14, D:2) a +0 robe (20, -1, D:2) a quokka corpse (skeletalised by now) (24, 17, D:2) a +2 dagger of draining a goblin corpse (skeletalised by now) (26, 15, D:2) a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (29, -4, D:2) 3 stones (37, -27, D:2) a +0 dagger a goblin corpse (skeletalised by now) (38, -26, D:2) a +0 short sword a kobold corpse (skeletalised by now) (39, -26, D:2) a rat corpse (skeletalised by now) (40, -35, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 12, D:3) a +0 rapier (6, 10, D:3) 7 stones (35, 8, D:3) a +0 pair of boots (36, 16, D:3) a +0 robe (41, 9, D:3) a quokka skeleton (41, 20, D:3) a +0 dagger a +0 sling (41, 21, D:3) a +0 dagger a +0 animal skin (41, 22, D:3) a +0 club a goblin skeleton (42, 21, D:3) a +0 dagger a goblin skeleton (42, 22, D:3) a +0 dagger a goblin skeleton (45, 27, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a scroll of identify