Taxman1966 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -1, D:1) a +0 sling (7, -6, D:1) a +0 ring mail (11, 41, D:1) a +0 whip (12, 31, D:1) a +0 dagger (13, -8, D:1) a +0 mace (17, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, 27, D:1) a kobold skeleton (29, 8, D:1) a quokka skeleton (34, 19, D:1) an amulet of guardian spirit (35, 19, D:1) a frilled lizard skeleton (36, -3, D:1) a +0 short sword a +0 short sword a kobold skeleton (37, 13, D:1) a +0 helmet (38, 35, D:1) a +0 dagger (42, 13, D:1) a +0 short sword (43, 10, D:1) a +0 dagger a bat skeleton a goblin skeleton (45, 26, D:1) a +0 short sword a kobold corpse (skeletalised by now) (46, 4, D:1) a +0 whip a rat corpse (skeletalised by now) a kobold skeleton (52, 13, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, -25, D:2) an adder skeleton (9, -24, D:2) a ball python skeleton (13, -18, D:2) a +0 mace (17, 2, D:2) a +0 dagger (22, -25, D:2) the +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (22, -18, D:2) a +0 great sword (22, 1, D:2) a jackal skeleton (25, -23, D:2) a frilled lizard corpse (skeletalised by now) (25, 1, D:2) a +0 club (26, -17, D:2) 8 stones (26, 1, D:2) a +0 halberd a +0 spear a gnoll skeleton a gnoll skeleton (31, -23, D:2) a +0 dagger a +0 sling (34, -22, D:2) a +0 leather armour (38, -9, D:2) a frilled lizard corpse (skeletalised by now) (41, -18, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (41, -14, D:2) a +0 short sword 5 stones (42, 3, D:2) a +0 rapier (44, -18, D:2) a +0 dagger (47, -30, D:2) a +0 club 7 stones a +0 leather armour a goblin corpse (skeletalised by now) (48, -24, D:2) a +0 spear a +0 sling 6 stones a goblin corpse (skeletalised by now) Level 3 of the Dungeon (10, -24, D:3) a quokka skeleton (12, -29, D:3) a rat skeleton (18, -39, D:3) the +9 mace of the Battered Deaths {spect, ^Contam Will+ Int+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (18, -38, D:3) a +0 plate armour (19, -38, D:3) a +0 sling (35, -10, D:3) a +0 leather armour (38, -14, D:3) a +0 club (42, -30, D:3) a jackal corpse (skeletalised by now) (59, -26, D:3) 4 boomerangs (59, -19, D:3) the +2 leather armour of Eternal Vigilance {*Silence rN+++ Str+4} *Silence: It may silence you when you take damage. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (3, -9, D:4) a hobgoblin corpse (skeletalised by now) (3, -1, D:4) a jackal corpse (skeletalised by now) (31, -14, D:4) a +0 short sword a +0 ring mail a +0 dagger a +0 robe an orc corpse (32, -14, D:4) a +0 falchion