Taxman1966 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -1, D:1) a +0 sling (6, 1, D:1) a gnoll corpse (skeletalised by now) (7, -6, D:1) a +0 ring mail (8, 41, D:1) a +0 whip a kobold corpse (skeletalised by now) (10, 31, D:1) a +0 dagger (13, -8, D:1) a +0 mace (14, 0, D:1) a +0 dagger (25, 30, D:1) an amulet of guardian spirit (26, 27, D:1) a kobold skeleton (29, 8, D:1) a quokka skeleton (35, -5, D:1) a +0 short sword a kobold skeleton (35, -4, D:1) a +0 short sword a kobold skeleton (37, 18, D:1) a +0 dagger a +0 short sword a goblin skeleton a rat skeleton (38, 35, D:1) a +0 dagger (46, 5, D:1) a +0 whip (46, 25, D:1) a +0 short sword (52, 13, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -27, D:2) a rat skeleton (7, -26, D:2) an adder skeleton (10, -19, D:2) a frilled lizard skeleton (13, -18, D:2) a +0 mace (22, -25, D:2) the +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). an amulet of guardian spirit (22, -18, D:2) a +0 great sword (25, 1, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (26, -17, D:2) 8 stones (29, -18, D:2) 5 stones a +0 short sword (33, -7, D:2) a hobgoblin corpse (skeletalised by now) (34, -22, D:2) a +0 leather armour (37, -32, D:2) a +0 spear (37, -31, D:2) a gnoll corpse (skeletalised by now) (39, 1, D:2) a frilled lizard corpse (skeletalised by now) (41, -14, D:2) a +0 dagger a +0 sling a goblin skeleton (42, -6, D:2) a jackal corpse (skeletalised by now) (42, -4, D:2) a +0 dagger a +0 sling (42, 3, D:2) a +0 spear (43, -19, D:2) 3 stones (44, -18, D:2) a +0 spear (44, -13, D:2) a +0 club a goblin skeleton (45, -18, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (48, -34, D:2) a +0 leather armour (49, -22, D:2) a +0 rapier a gnoll corpse (skeletalised by now) (49, -19, D:2) 3 stones (51, -31, D:2) 7 stones Level 3 of the Dungeon (2, -12, D:3) a +0 falchion a +0 robe a +0 dagger an orc corpse (skeletalised by now) (12, -25, D:3) a rat skeleton (13, -28, D:3) a bat skeleton a rat skeleton (14, -28, D:3) a quokka skeleton (18, -39, D:3) the +9 mace of the Battered Deaths {spect, ^Contam Will+ Int+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (18, -38, D:3) a +0 plate armour (19, -38, D:3) a +0 sling (35, -28, D:3) an adder corpse (skeletalised by now) (35, -10, D:3) a +0 leather armour (36, -44, D:3) a quokka corpse (skeletalised by now) (38, -14, D:3) a +0 club (59, -26, D:3) 4 boomerangs (59, -19, D:3) the +2 leather armour of Eternal Vigilance {*Silence rN+++ Str+4} *Silence: It may silence you when you take damage. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (0, 1, D:4) a jackal corpse (skeletalised by now) (5, 18, D:4) a +0 sling (11, 26, D:4) 6 stones (12, 1, D:4) a +0 spear (22, 1, D:4) 8 stones (22, 23, D:4) a +0 plate armour (24, 27, D:4) a +0 whip a +0 robe (30, 9, D:4) an adder skeleton (32, -15, D:4) a +0 short sword a +0 ring mail (39, -9, D:4) a hound corpse (skeletalised by now) (39, 25, D:4) a +0 club (48, -11, D:4) a hobgoblin corpse (skeletalised by now) (60, -21, D:4) 5 stones (60, 20, D:4) a +0 ring mail (61, -4, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, -8, D:5) a +0 flail a rat skeleton an orc skeleton a ball python skeleton (3, -9, D:5) 9 stones a +0 leather armour a +0 dagger a +0 club a river rat skeleton an orc skeleton a river rat skeleton an orc skeleton (6, -24, D:5) 4 poisoned darts (16, -22, D:5) 4 stones (17, -32, D:5) 4 gold pieces (18, -21, D:5) an iguana corpse (20, -38, D:5) 12 gold pieces (35, -33, D:5) a book of Cantrips