Taxman1966 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -2, D:1) a quokka skeleton (3, -1, D:1) a +0 sling (7, -6, D:1) a +0 ring mail (11, 41, D:1) a +0 whip a kobold corpse (skeletalised by now) (12, 34, D:1) a +0 dagger a kobold corpse (skeletalised by now) (13, -8, D:1) a +0 mace (15, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (25, 30, D:1) an amulet of guardian spirit (29, -4, D:1) a +0 short sword (29, 8, D:1) a quokka skeleton (30, 24, D:1) a +0 dagger a goblin skeleton a rat skeleton (34, 20, D:1) a +0 short sword a kobold skeleton (35, -4, D:1) a +0 short sword (38, 35, D:1) a +0 dagger (47, 1, D:1) a +0 whip a kobold corpse (skeletalised by now) (47, 25, D:1) a +0 short sword a kobold corpse (skeletalised by now) (52, 13, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (13, -18, D:2) a +0 mace (14, -27, D:2) a ball python skeleton (18, -1, D:2) a bat corpse (skeletalised by now) (22, -25, D:2) the +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). an amulet of guardian spirit (22, -18, D:2) a +0 great sword (25, 1, D:2) a +0 dagger (26, -21, D:2) a +0 club a goblin skeleton (26, -19, D:2) a bat skeleton (26, -17, D:2) 8 stones (28, -23, D:2) an adder skeleton (28, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (32, -22, D:2) a +0 dagger a +0 sling (32, -7, D:2) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (33, -16, D:2) a rat skeleton (34, -22, D:2) a +0 leather armour (35, -34, D:2) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (35, -33, D:2) a +0 spear a gnoll corpse (skeletalised by now) (35, -32, D:2) a rat skeleton (35, -13, D:2) 5 stones a +0 short sword a kobold skeleton (38, -6, D:2) a jackal skeleton (38, -5, D:2) a +0 dagger a +0 sling (42, -19, D:2) 4 stones a +0 dagger a kobold skeleton (42, 3, D:2) a +0 rapier (43, -19, D:2) 3 stones (48, -34, D:2) a +0 leather armour (49, -19, D:2) 3 stones (51, -31, D:2) 7 stones Level 3 of the Dungeon (2, -12, D:3) a +0 short sword a +0 ring mail (11, -26, D:3) a quokka corpse (skeletalised by now) (18, -39, D:3) the +9 mace of the Battered Deaths {spect, ^Contam Will+ Int+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (18, -38, D:3) a +0 plate armour (18, -32, D:3) a bat corpse (skeletalised by now) (19, -38, D:3) a +0 sling (35, -26, D:3) an adder corpse (skeletalised by now) (35, -10, D:3) a +0 leather armour (38, -14, D:3) a +0 club (49, -23, D:3) a frilled lizard corpse (skeletalised by now) (59, -26, D:3) 4 boomerangs (59, -19, D:3) the +2 leather armour of Eternal Vigilance {*Silence rN+++ Str+4} *Silence: It may silence you when you take damage. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (3, 25, D:4) a +0 sling (9, 33, D:4) 6 stones (10, 8, D:4) a +0 spear (20, 8, D:4) 8 stones (20, 30, D:4) a +0 plate armour (22, 34, D:4) a +0 whip a +0 robe (27, 4, D:4) a ball python skeleton (30, -15, D:4) a +0 falchion an orc corpse (skeletalised by now) (31, -15, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (36, -1, D:4) a hound skeleton (37, 32, D:4) a +0 club (42, -5, D:4) a hobgoblin skeleton (58, -14, D:4) 5 stones (58, 27, D:4) a +0 ring mail (59, 3, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) 4 gold pieces (9, -7, D:5) a +6 ring of intelligence