Taxman1966 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -1, D:1) a +0 sling (7, -6, D:1) a +0 ring mail (12, 34, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, 41, D:1) a +0 whip (13, -8, D:1) a +0 mace (13, 1, D:1) a +0 dagger (25, 30, D:1) an amulet of guardian spirit (27, 20, D:1) a rat skeleton (28, 8, D:1) a quokka skeleton (32, -4, D:1) a +0 short sword a kobold skeleton (33, -4, D:1) a +0 short sword (36, 19, D:1) a frilled lizard skeleton (38, 17, D:1) a +0 short sword a kobold skeleton (38, 34, D:1) a +0 dagger (39, 17, D:1) a +0 dagger a goblin skeleton (46, 3, D:1) a +0 whip a kobold corpse (skeletalised by now) (47, 25, D:1) a +0 short sword a kobold corpse (skeletalised by now) (52, 13, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, -1, D:2) a ball python corpse (skeletalised by now) (13, -18, D:2) a +0 mace (22, -26, D:2) a +0 spear (22, -25, D:2) the +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). an amulet of guardian spirit (22, -18, D:2) a +0 great sword (24, -17, D:2) a bat corpse (skeletalised by now) (25, 1, D:2) a +0 club (26, -17, D:2) 8 stones (26, 1, D:2) a +0 dagger (31, -23, D:2) a +0 dagger a +0 sling (33, -31, D:2) a +0 club a rat skeleton (33, -7, D:2) a hobgoblin skeleton (34, -22, D:2) a +0 leather armour (35, -34, D:2) a +0 spear a gnoll corpse (skeletalised by now) a gnoll skeleton (37, -34, D:2) an adder corpse (skeletalised by now) (37, -28, D:2) a frilled lizard skeleton (38, -6, D:2) a frilled lizard skeleton a jackal skeleton (38, -5, D:2) a +0 dagger a +0 sling (40, -14, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (42, 3, D:2) a +0 rapier (43, -19, D:2) 3 stones (44, -18, D:2) a +0 dagger 4 stones a +0 spear (46, -31, D:2) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (48, -34, D:2) a +0 leather armour (49, -19, D:2) 3 stones (51, -31, D:2) 7 stones Level 3 of the Dungeon (10, -26, D:3) a rat skeleton (18, -39, D:3) the +9 mace of the Battered Deaths {spect, ^Contam Will+ Int+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (18, -38, D:3) a +0 plate armour (18, -20, D:3) a rat skeleton (19, -38, D:3) a +0 sling (19, -31, D:3) a bat corpse (skeletalised by now) (33, -30, D:3) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (35, -10, D:3) a +0 leather armour (38, -14, D:3) a +0 club (42, -29, D:3) a jackal corpse (skeletalised by now) (44, -29, D:3) a jackal corpse (skeletalised by now) (49, -22, D:3) a frilled lizard corpse (skeletalised by now) (59, -26, D:3) 4 boomerangs (59, -19, D:3) the +2 leather armour of Eternal Vigilance {*Silence rN+++ Str+4} *Silence: It may silence you when you take damage. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Level 4 of the Dungeon (0, 0, D:4) a jackal corpse