Taxman1966 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -3, D:1) a quokka skeleton (3, -1, D:1) a +0 sling (7, -6, D:1) a +0 ring mail (8, 41, D:1) a +0 whip a kobold corpse (skeletalised by now) (12, 32, D:1) a +0 dagger (13, -8, D:1) a +0 mace (14, 0, D:1) a +0 dagger (25, 30, D:1) an amulet of guardian spirit (28, 8, D:1) a quokka skeleton (36, -4, D:1) a +0 short sword a +0 short sword (38, 18, D:1) a bat skeleton (38, 36, D:1) a +0 dagger (40, 15, D:1) a +0 dagger a goblin skeleton (42, 13, D:1) a +0 short sword a rat skeleton a kobold skeleton (46, 3, D:1) a +0 whip a kobold corpse (skeletalised by now) (46, 25, D:1) a +0 short sword (52, 13, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, -19, D:2) a +0 mace a goblin corpse (skeletalised by now) (12, -16, D:2) a bat corpse (skeletalised by now) (13, -18, D:2) a +0 club (22, -26, D:2) an adder skeleton (22, -25, D:2) an amulet of guardian spirit (22, -18, D:2) a +0 great sword (25, 1, D:2) a +0 club (26, -17, D:2) 8 stones (27, -24, D:2) a +0 spear (27, 2, D:2) a +0 dagger (31, -24, D:2) a +0 dagger a +0 sling (33, -8, D:2) a frilled lizard corpse (skeletalised by now) (34, -32, D:2) a +0 spear (34, -22, D:2) a +0 leather armour (35, -33, D:2) a gnoll skeleton (37, -14, D:2) a +0 short sword 5 stones a kobold skeleton (38, -14, D:2) a rat corpse (skeletalised by now) (38, -6, D:2) a jackal corpse (skeletalised by now) (38, -4, D:2) a jackal corpse (skeletalised by now) (38, -1, D:2) a +0 sling a +0 dagger (39, -38, D:2) the +7 hand axe of Eternal Night {flame, ^Drain +Blink rElec Int+3} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (41, -19, D:2) a +0 dagger 4 stones (42, 3, D:2) a +0 rapier (43, -19, D:2) 3 stones (44, -29, D:2) a quokka corpse (skeletalised by now) (48, -34, D:2) a +0 leather armour (49, -19, D:2) 3 stones (51, -31, D:2) 7 stones Level 3 of the Dungeon (18, -39, D:3) the +9 mace of the Battered Deaths {spect, ^Contam Will+ Int+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (18, -38, D:3) a +0 plate armour (18, -35, D:3) a bat corpse (skeletalised by now) (18, -11, D:3) a quokka skeleton (19, -38, D:3) a +0 sling (35, -28, D:3) a ball python corpse (skeletalised by now) (35, -10, D:3) a +0 leather armour (38, -14, D:3) a +0 club (41, -43, D:3) a quokka skeleton (44, -29, D:3) a jackal corpse (skeletalised by now) (49, -25, D:3) a frilled lizard corpse (skeletalised by now) (59, -26, D:3) 4 boomerangs (59, -19, D:3) the +2 leather armour of Eternal Vigilance {*Silence rN+++ Str+4} *Silence: It may silence you when you take damage. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (0, 2, D:4) a jackal corpse (skeletalised by now) (5, 18, D:4) a +0 sling (11, 26, D:4) 6 stones (12, 1, D:4) a +0 spear (22, 1, D:4) 8 stones (22, 23, D:4) a +0 plate armour (24, 27, D:4) a +0 whip a +0 robe (27, 7, D:4) an adder corpse (skeletalised by now) (29, 5, D:4) a ball python corpse (skeletalised by now) (30, -13, D:4) a +0 short sword a +0 ring mail an orc corpse (34, -23, D:4) a poisoned dart (39, -10, D:4) a hound corpse (39, 25, D:4) a +0 club a goblin corpse (skeletalised by now) (47, -12, D:4) a hobgoblin corpse (47, -11, D:4) an adder corpse (58, -2, D:4) a quokka corpse (skeletalised by now) (60, -21, D:4) 5 stones (60, 20, D:4) a +0 ring mail (62, -6, D:4) a hobgoblin corpse (skeletalised by now)