Tenaya Level 1 of the Dungeon (16, -7, D:1) 19 arrows (27, -7, D:1) a cursed -3 club (29, -1, D:1) a +0 whip (34, 6, D:1) a +0 club (35, 35, D:1) a +0 mace (38, 3, D:1) a cursed -3 hand axe (39, 18, D:1) a +0 short sword (39, 38, D:1) a +0 dagger (40, 38, D:1) a +0 club (42, 14, D:1) a +0 hand axe (42, 38, D:1) a +0 dagger a +0 club (44, 34, D:1) a +0 club (48, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 25 arrows (10, -5, D:2) a +0 flail (13, -5, D:2) a +0 dagger (14, -8, D:2) a +0 robe (14, -6, D:2) a +0 dagger (14, -3, D:2) a +0 club (14, 8, D:2) a +0 club (21, -6, D:2) a +0 club (22, -6, D:2) a +0 club (27, -6, D:2) a cursed +0 ring mail (29, 7, D:2) a +0 dagger (31, 7, D:2) a +0 club (40, -25, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 17 bolts (11, -7, D:3) a +0 spear a +0 ring mail (18, 14, D:3) a +0 robe (25, -1, D:3) a +0 club (29, 1, D:3) 22 arrows (34, 0, D:3) 22 bolts (42, 9, D:3) a +0 short sword Level 4 of the Dungeon (8, 17, D:4) a +0 leather armour (8, 21, D:4) 8 bolts (18, 6, D:4) a +0 helmet (26, 30, D:4) a +0 giant spiked club (30, 15, D:4) a +0 flail (30, 34, D:4) a +0 ring mail a +0 dagger a +0 scale mail a +0 hand axe (31, 15, D:4) a +0 chain mail a +0 flail a +0 dagger a +0 robe (32, 34, D:4) a +0 giant club (37, 29, D:4) a +0 morningstar (39, 12, D:4) a +0 giant spiked club Level 5 of the Dungeon (15, -5, D:5) a +0 short sword (16, 0, D:5) a +0 flail (23, -10, D:5) a +0 mace (28, -39, D:5) a +0 giant club (30, -43, D:5) 8 arrows (31, 4, D:5) a +0 robe (38, -40, D:5) a +0 war axe (45, -7, D:5) a +0 shortbow 12 arrows (46, -6, D:5) an arrow (49, -23, D:5) a +0 rapier (53, -5, D:5) 12 sling bullets Level 6 of the Dungeon [Shop] Toenuprelyo's Antique Weapon Shop the +7 quarterstaff "Diguo" {pain, *Corrode rElec Dex+4} (1730 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. It may corrode you when you take damage. a +0 arbalest (126 gold) a +0 hunting sling (42 gold) a +0 short sword (84 gold) a +2 dagger of protection (403 gold) a +0 quarterstaff (112 gold) a +2 bardiche of protection (638 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (1988 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (0, 0, D:6) a +0 giant spiked club (9, -19, D:6) a +0 hand axe a +0 hand axe (12, 3, D:6) a +0 leather armour a +0 hand axe a +0 leather armour a cursed -2 hand axe a +0 plate armour a +0 battleaxe (13, 3, D:6) a +0 flail (14, 3, D:6) a +0 chain mail a +0 club (17, -34, D:6) 14 arrows (25, -6, D:6) a +0 robe a +0 dagger (25, -5, D:6) a +0 leather armour a +0 hand axe (25, -4, D:6) a +2 war axe of electrocution (26, -3, D:6) a +0 scale mail a +0 war axe (28, -4, D:6) a +0 mace (29, -30, D:6) an arrow (30, -29, D:6) a +0 hand axe a +0 ring mail (31, -30, D:6) a +0 shortbow 20 arrows (43, -31, D:6) 30 bolts (44, -12, D:6) a +0 dagger a +0 ring mail (45, -27, D:6) a +0 mace (45, -11, D:6) a +0 hand axe a +0 leather armour (46, -27, D:6) a +0 flail a +0 leather armour (46, -11, D:6) a +0 flail a +0 ring mail (46, -10, D:6) a +0 dagger a +0 robe (47, -27, D:6) a +0 club (47, -13, D:6) a +0 long sword a +0 plate armour Level 7 of the Dungeon (8, 44, D:7) a +0 dagger a +0 robe (9, 44, D:7) a +0 falchion a +0 leather armour a +0 trident a +0 leather armour (10, 44, D:7) a +0 war axe (21, 23, D:7) a +0 mace a +0 leather armour a +0 flail (22, 24, D:7) a +0 dagger a +0 robe (44, 4, D:7) 21 arrows (47, 31, D:7) 20 bolts Level 8 of the Dungeon (0, 0, D:8) 27 arrows (16, 28, D:8) a +0 robe (17, 41, D:8) a cursed ring of attention (24, 13, D:8) 19 arrows (33, 1, D:8) 18 bolts (36, 29, D:8) a +0 long sword (43, 19, D:8) a +0 quarterstaff a +0 hunting sling a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 robe (14, 13, D:9) a +0 dagger (15, 6, D:9) 17 arrows (15, 14, D:9) a +0 spear (16, 13, D:9) a +0 spear (23, 20, D:9) a +0 ring mail a +0 short sword (23, 23, D:9) a +0 trident a +0 club (23, 24, D:9) a +1 long sword of freezing a +0 plate armour (23, 25, D:9) a +0 robe a +0 robe a +0 dagger a +0 plate armour a +0 scimitar a +0 spear (23, 26, D:9) a +0 robe a +0 dagger a +0 leather armour a +0 trident a +0 spear (24, 27, D:9) a +0 hand axe a +0 robe a +0 dagger a +0 plate armour a +0 glaive (34, -18, D:9) a +0 vorpal flail (36, 4, D:9) a +0 dagger a +0 robe (59, -27, D:9) a +0 giant spiked club a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail (10, 28, D:10) a +0 centaur barding (16, 20, D:10) a +0 dagger a +0 robe (16, 21, D:10) a cursed +0 giant club a +0 giant spiked club a +0 battleaxe a +0 plate armour (18, -6, D:10) a +0 plate armour a +0 flail (18, -5, D:10) a +0 leather armour (30, 9, D:10) a +0 ring mail (35, 34, D:10) a +0 plate armour (35, 43, D:10) a +0 robe (39, 9, D:10) the +1 robe of Insatiable Hunger {+Inv} It lets you turn invisible. an uncursed staff of earth a scroll of enchant armour a +0 troll leather armour {Purgy} an uncursed staff of conjuration a wand of random effects (9) +1 ice dragon scales a +4 chain mail a wand of polymorph (27) the +7 rapier of Conscience {vamp, rElec rN+ Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (40, 29, D:10) a +0 short sword (47, 27, D:10) a +0 hand axe (48, 31, D:10) a +3 arbalest of freezing (54, -3, D:10) a +0 hunting sling (54, 30, D:10) 20 arrows (55, 11, D:10) a +0 giant club a +0 giant club (55, 21, D:10) 16 arrows a +0 shortbow (56, 23, D:10) an arrow (56, 25, D:10) an arrow (58, 28, D:10) an arrow Level 11 of the Dungeon (0, 0, D:11) 14 arrows (4, -15, D:11) 2 arrows (4, -13, D:11) an arrow (5, -16, D:11) 23 arrows (17, -19, D:11) a +0 robe (17, -6, D:11) a +0 hat (23, -6, D:11) an arrow (24, -6, D:11) an arrow (25, -7, D:11) an arrow (25, -6, D:11) an arrow (26, -5, D:11) an arrow (27, -4, D:11) 2 arrows (30, 0, D:11) 2 arrows (31, 0, D:11) a +0 leather armour a +0 dagger (31, 1, D:11) an arrow a +0 robe a cursed +2 halberd a +0 robe a cursed +2 war axe (32, 1, D:11) a +0 robe a cursed +1 long sword of freezing (33, -12, D:11) a +0 plate armour a +0 club (34, 3, D:11) an arrow (34, 8, D:11) a +0 shortbow (unseen) (35, 6, D:11) an arrow (35, 8, D:11) 3 arrows (35, 13, D:11) a +0 whip (36, -16, D:11) 3 potions of degeneration (36, 9, D:11) an arrow (37, 2, D:11) a +0 whip (37, 9, D:11) a +0 dagger (38, 10, D:11) an arrow (44, 8, D:11) a +0 robe (46, -8, D:11) a +0 short sword (47, -14, D:11) a +0 giant club (47, -13, D:11) a +0 dagger (48, -6, D:11) a +0 robe a +0 dagger (49, -6, D:11) a +0 dagger a +0 robe the Ecumenical Temple (33, 19, Temple) a scroll of random uselessness an uncursed ring of attention a +2 helmet of intelligence Level 1 of the Lair of Beasts (0, 0, Lair:1) 12 bolts (13, -35, Lair:1) a +0 leather armour (13, -23, Lair:1) a potion of heal wounds (28, -5, Lair:1) a +0 leather armour