Dungeon Crawl Stone Soup version 0.32-a0-1762-gf39ece7 (webtiles) character file. Game seed: 898039191075421305 25 Tenebris the Conjurer (level 3, -1/2 HPs) Began as a Human Conjurer on July 22, 2024. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (935 turns). Tenebris the Conjurer(Human Conjurer) Turns: 935, Time: 00:03:14 Health: -1/2 AC: 0 Str: 7 XL: 3 Next: 6% Magic: 1/6 EV: 11 Int: 20 God: Gold: 16 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . c - melded +0 club rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (gloves currently unavailable) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.10/turn %: no passive effects @: blade hands A: reduced hp, blade armour, explore regen a: Begin Untransformation You were on level 2 of the Dungeon. You had blades for hands. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 club (melded) Armour a - a +0 robe (worn) Talismans d - a blade talisman (active) Scrolls e - a scroll of identify {unknown} g - a scroll of torment {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have blades for hands. Your maximum health is decreased, since you lack skill for your form. Your body armour is completely ineffective at protecting you. You are incapable of wielding weapons or throwing items. You regain HP and MP as you explore. Message History You feel clever. x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. A jackal comes into view. A jackal comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barks! You hear a loud squeak. Unknown command. There is a stone staircase leading up here. Found a scroll labelled IREF VUTEOXAB. Okay, then. There are monsters nearby! You begin transforming. You continue transforming. The jackal barely misses you. You continue transforming. The jackal bites you. The jackal barely misses you. The jackal bites you. You continue transforming. The jackal barely misses you. x2 Your hands turn into razor-sharp scythe blades. Your +0 club melds into your body. HP restored. You hit the jackal. The jackal is almost dead. The jackal closely misses you. The jackal barely misses you. x3 You hit the jackal. The jackal is lightly wounded. The jackal bites you. Ouch! That really hurt! The jackal bites you. Ouch! That really hurt! You die... ## ##. ###.. ###### .... ....# #.. ##...## #.######h@...# #..<....h..#.# #.######...# #† ##...# #) #..## .( #..# #h ...# #h ..?. .. ## You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 4 hobgoblins (D:1) A jackal (D:2) 2 kobolds (D:1) 2 ball pythons A bat (D:1) 3 frilled lizards (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tenebris the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 335 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 522 | D:1 | Learned a level 2 spell: Searing Ray 919 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 935 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_loops_ring D:2: layout_loops_ring, chequers_serial_rivers_large_a Action || total ---------------------------++------- Melee: Unarmed || 12 Club || 12 Cast: Magic Dart || 38 Armour: Robe || 22 Dodge: Dodged || 22 Form: Blade || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 937 | 909 | 28 | 51 | 705 | 2 | 468.5 | Dungeon | 937 | 909 | 28 | 51 | 705 | 2 | 468.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 917 daAuts D:2: 20 daAuts