ThatDude the Dungeon (2, 8, D) a +0 kite shield a +0 scale mail (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (5, 3, D) a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 21, D) a +0 vorpal spear a +0 robe (59, 22, D) a +0 short sword a +0 leather armour (59, 23, D) a +2 vorpal flail a +0 leather armour (60, 4, D) a bullfrog corpse (skeletalised by now) (60, 21, D) a +0 dagger a +0 robe (60, 23, D) 2 boomerangs a +0 dagger a +0 robe a +0 dire flail a +0 chain mail an orc corpse an orc corpse (61, 11, D) a +0 leather armour 16 arrows a +0 longbow (61, 16, D) a +2 robe of willpower (61, 26, D) a +5 vorpal spear (62, 9, D) a +1 robe of cold resistance (62, 10, D) 22 arrows (still there?) a +0 long sword (still there?) a +0 shortbow (still there?) (62, 11, D) a +0 chain mail (still there?) a +0 dagger of draining (still there?) (62, 12, D) an arrow (62, 13, D) 3 arrows (62, 26, D) a book of Party Tricks (62, 27, D) the +5 ring mail "Kibbic" {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (63, 0, D) a +0 robe of willpower (63, 8, D) a cursed staff of conjuration (63, 16, D) a +0 dagger (63, 17, D) a +2 dagger of pain (63, 26, D) a +0 falchion of electrocution (63, 27, D) a +3 short sword of draining (64, 17, D) a cursed staff of conjuration (64, 26, D) a phantom mirror (64, 27, D) a lightning rod (4/4) (65, 26, D) a condenser vane (67, 0, D) an uncursed staff of earth (68, 0, D) a +3 mace of holy wrath (69, 0, D) a +1 vorpal war axe (69, 32, D) a +3 antimagic rapier a +0 robe a +0 morningstar of protection a +0 robe a +3 rapier a +0 robe a wolf corpse a spriggan corpse a black bear corpse a spriggan corpse (70, 8, D) a +0 broad axe of venom (70, 9, D) an uncursed staff of conjuration (70, 33, D) a +0 spear (still there?) a +0 buckler (still there?) a hornet corpse (still there?) (71, 17, D) the +9 hunting sling of Grim True Grit {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. (71, 26, D) a +0 dagger (71, 27, D) a +0 short sword (72, 17, D) a +2 vorpal broad axe (72, 26, D) an uncursed staff of death (72, 27, D) an uncursed staff of earth (73, 2, D) a +0 scythe a +0 robe (73, 3, D) an uncursed staff of earth (still there?) a +0 robe (still there?) (73, 16, D) the +10 falchion "Resosos" {vamp, Str+6 Int-2 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It affects your intelligence (-2). It makes you more stealthy. (73, 27, D) a +1 dagger of venom (75, 1, D) a +0 dagger