ThatDude the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 16, D) an uncursed amulet of reflection (62, 0, D) the +3 leather armour of Distant Worlds {Str+2} It affects your strength (+2). (62, 1, D) a book of the Earth (62, 8, D) a book of Geomancy (62, 16, D) a tin of tremorstones (1/2) (62, 17, D) an uncursed ring of resist corrosion (63, 8, D) the cursed +0 hunting sling of Instant Death {flame, rF- rN+ Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from negative energy. It has a curse placed upon it. (63, 17, D) a book of Party Tricks (64, 16, D) a Grand Grimoire (64, 17, D) the cursed +0 chain mail of the Carved Hot Ocelot {+Blink rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It lets you blink. It has a curse placed upon it. (68, 0, D) a +2 leather armour of positive energy (68, 11, D) a +0 antimagic halberd (68, 12, D) a +1 long sword of electrocution (68, 13, D) 2 arrows (69, 0, D) Ybluar's Reference Book on Dusty Lightness Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 no b - Silence Hexes/Air 5 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no (69, 11, D) a +0 dagger (still there?) a +0 shortbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) (69, 13, D) a +0 long sword (still there?) the cursed +0 dagger "Yrudwah" {drain, rN++ Str-2 Int+3 Stlth+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your intelligence (+3). It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. an elf skeleton (still there?) (69, 21, D) a +0 halberd a naga corpse (69, 22, D) a ball python corpse a water moccasin corpse (70, 23, D) a ball python corpse (70, 33, D) a +0 flail (still there?) a +0 robe (still there?) (71, 17, D) a book of Spatial Translocations (71, 27, D) a book of Dreams (72, 8, D) a +0 long sword (72, 9, D) a +0 short sword (72, 17, D) a +4 chain mail of poison resistance (72, 26, D) a +0 scale mail (72, 27, D) the +6 hand axe of Okawaru's Delight {elec, rPois Int+4 Dex+2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. (73, 1, D) +0 ice dragon scales (73, 16, D) a +2 robe of willpower (73, 17, D) a +1 ring mail of poison resistance (73, 26, D) an uncursed staff of earth (73, 27, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you go berserk.