ThatDude the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 animal skin a +0 mace (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (58, 44, D) a wolf spider corpse (59, 37, D) the +8 war axe "Sirach" {antimagic, Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). (60, 37, D) the +7 halberd of Abuse {vorpal, +Rage Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It lets you go berserk. (61, 0, D) a +0 demon whip of freezing (61, 16, D) a book of Changes (61, 26, D) a +1 vorpal flail (61, 31, D) a cursed -2 whip (still there?) a +0 mace (still there?) an orc corpse (still there?) (61, 37, D) a +1 plate armour of cold resistance (62, 0, D) an uncursed staff of air (62, 8, D) an uncursed staff of death (62, 9, D) a +0 quarterstaff of draining (62, 16, D) a book of the Sky (62, 17, D) a book of Air (62, 22, D) a shapeshifter corpse (62, 26, D) a +3 chain mail of cold resistance (62, 27, D) the Compendium of Companions and Stones Spells Type Level Known a - Sandblast Earth 1 no b - Call Imp Summoning 2 no c - Call Canine Familiar Summoning 3 no d - Summon Demon Summoning 5 no e - Shatter Earth 9 no Trog disapproves of the use of such an item. (62, 29, D) the +10 spear "Ypeuc" {freeze, rElec} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. a +0 plate armour (still there?) an orc corpse (still there?) (62, 31, D) a +5 antimagic spear (62, 37, D) a +2 morningstar of pain (63, 0, D) an uncursed staff of fire (63, 16, D) an uncursed staff of cold (63, 17, D) a +0 arbalest of freezing (63, 26, D) a +0 dire flail (63, 27, D) a +0 troll leather armour (63, 28, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 29, D) a +0 mace (63, 30, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (63, 31, D) a cursed +0 dagger a +0 robe (63, 37, D) an uncursed staff of cold (64, 16, D) a lightning rod (4/4) (64, 17, D) the +5 ring mail of the Beggar {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. (64, 27, D) a book of Minor Magic (64, 28, D) a +1 dagger of venom a cursed +0 robe an orc corpse (65, 26, D) the Tome of Malediction and the Frostbite Spells Type Level Known a - Freeze Ice 1 no b - Tukima's Dance Hexes 3 no c - Inner Flame Hexes/Fire 3 no d - Ozocubu's Armour Ice 3 no e - Metabolic Englaciation Hexes/Ice 5 no f - Silence Hexes/Air 5 no Trog disapproves of the use of such an item. (67, 0, D) a +1 hand axe of venom (67, 42, D) a +0 short sword a necrophage corpse (68, 0, D) a book of Changes (69, 0, D) a book of the Earth (69, 32, D) a water moccasin corpse an adder corpse (69, 33, D) a +2 dire flail (69, 36, D) a +0 chain mail of fire resistance (70, 9, D) a +0 great sword of flaming (70, 12, D) an adder corpse (skeletalised by now) (70, 33, D) a ball python corpse (70, 36, D) an uncursed staff of poison (71, 8, D) an uncursed staff of air (71, 12, D) a +2 antimagic battleaxe (71, 17, D) a book of Cantrips (71, 20, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (71, 21, D) a +0 club (71, 26, D) a +5 glaive of venom (71, 36, D) an uncursed staff of fire (71, 37, D) an uncursed staff of death (72, 8, D) an uncursed staff of fire (72, 11, D) a +0 scimitar (72, 16, D) an uncursed ring of stealth a +4 ring of protection a +6 ring of strength a +6 ring of strength an uncursed ring of positive energy (72, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 36, D) a +4 vorpal battleaxe (72, 37, D) an uncursed ring of flight (73, 1, D) an uncursed staff of conjuration (73, 17, D) a +2 vorpal quarterstaff (73, 20, D) a cursed -2 long sword (still there?) a +0 chain mail (still there?) (73, 21, D) a +0 flail (still there?) a +0 plate armour of cold resistance (still there?) (73, 26, D) a book of Frost (73, 27, D) a Fen Folio (73, 37, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation.