ThatDude the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 hat a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 42, D) a large rock (47, 43, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) a cursed -2 giant spiked club (still there?) a +0 giant club (still there?) a +2 great sword of flaming (still there?) a two-headed ogre corpse (still there?) a two-headed ogre corpse (still there?) a fire giant corpse (still there?) (48, 39, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (48, 44, D) 3 large rocks (49, 33, D) a +0 long sword (still there?) an elf corpse (still there?) (49, 36, D) a +2 helmet of see invisible (49, 37, D) the +9 hand crossbow of Neurosis {flame, +Inv rC- Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you turn invisible. (49, 43, D) 2 large rocks (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a stone giant corpse (still there?) a two-headed ogre corpse (still there?) (49, 44, D) a +0 battleaxe of freezing a large rock a stone giant corpse (50, 13, D) an uncursed staff of conjuration (50, 24, D) an uncursed staff of air (50, 25, D) an uncursed ring of protection from cold (50, 26, D) a cursed +0 scimitar (still there?) a cursed +0 leather armour (still there?) an elf corpse (still there?) (50, 36, D) a +3 great mace of protection (50, 37, D) a +1 long sword of electrocution (50, 44, D) 2 large rocks (51, 13, D) a +1 broad axe of freezing (51, 24, D) a +0 scimitar (51, 25, D) a +0 long sword (51, 29, D) a +0 short sword a +2 war axe of freezing an elf corpse an elf corpse (51, 30, D) a +0 flail of protection (51, 31, D) a +0 rapier a +0 rapier a +0 leather armour (51, 37, D) a +3 long sword of freezing (52, 13, D) the Catalogue of Cankerous Transformation Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Spider Form Transmutation/Poison 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Blade Hands Transmutation 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (52, 26, D) a +0 long sword (52, 28, D) a +2 triple sword of flaming (still there?) a +2 vorpal battleaxe (still there?) a cursed +0 chain mail (still there?) an orc corpse (still there?) (52, 30, D) a +3 halberd of freezing (52, 36, D) a book of Air (52, 37, D) an uncursed ring of flight (52, 39, D) a +0 giant club (53, 13, D) a phial of floods (53, 24, D) an uncursed staff of conjuration (53, 25, D) a +0 vorpal battleaxe (53, 37, D) an uncursed ring of positive energy (54, 13, D) a phial of floods (54, 24, D) a +0 flail (54, 25, D) a +0 hand crossbow of flaming (54, 36, D) a +2 leather armour of fire resistance (55, 13, D) a +1 dagger of draining (55, 24, D) a book of Party Tricks (59, 22, D) a +0 arbalest (still there?) 6 bolts (still there?) 2 potions of heal wounds (still there?) (59, 36, D) a +4 ring mail of fire resistance (59, 37, D) a Necronomicon (59, 41, D) the +11 long sword of Overwhelming Force {elec, Stlth+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It makes you more stealthy. a cursed +0 robe a naga corpse (skeletalised by now) (59, 42, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (60, 23, D) 2 bolts (60, 36, D) the +3 longbow of the Saving Seeker {speed, rPois rC+} Attacks with this weapon are significantly faster. It protects you from cold. It protects you from poison. Cheibriados disapproves of the use of such an item. (60, 40, D) a cursed -1 halberd an uncursed amulet of faith a naga corpse (skeletalised by now) (61, 0, D) an uncursed staff of poison (61, 8, D) the Compendium of Twisted Creation Spells Type Level Known a - Pain Necromancy 1 no b - Excruciating Wounds Necromancy 5 no c - Summon Demon Summoning 5 no d - Dragon's Call Summoning 9 no (61, 16, D) a book of Burglary (61, 22, D) a +0 great sword (still there?) the cursed +0 arbalest of Utwaow {elec, *Drain rF+ Int+8} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+8). It protects you from fire. It causes draining when unequipped. It has a curse placed upon it. a +0 chain mail (still there?) a +0 arbalest (still there?) 16 bolts (still there?) a +0 battleaxe of freezing (still there?) (61, 23, D) a +1 broad axe a +0 chain mail a +0 tower shield a +1 broad axe a cursed +0 chain mail (61, 26, D) an uncursed staff of earth (61, 37, D) an uncursed ring of poison resistance (61, 40, D) a ball python corpse (skeletalised by now) (61, 41, D) a +0 battleaxe a naga corpse (skeletalised by now) (61, 42, D) a +0 glaive (still there?) a +0 robe (still there?) (62, 0, D) a +2 scale mail of cold resistance (62, 1, D) a +2 fustibalus of freezing (62, 8, D) a +1 scythe of protection (62, 9, D) a cursed staff of poison (62, 17, D) a +1 helmet of intelligence (62, 21, D) a +0 bardiche a +0 chain mail (62, 26, D) the cursed +0 helmet of Vufeorawn {rF- rN+ Str+2 Stlth+} It affects your strength (+2). It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (62, 27, D) a book of Maledictions (62, 32, D) a +0 dire flail (still there?) a +0 plate armour (still there?) (62, 33, D) a +0 dagger (62, 36, D) Ziekausm's Thaumaturgy, Part Six Spells Type Level Known a - Conjure Ball Lightning Conjuration/Air 6 no b - Iron Shot Conjuration/Earth 6 no c - Invisibility Hexes 6 no d - Death Channel Necromancy 6 no e - Hydra Form Transmutation 6 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (62, 37, D) a +0 spear (62, 41, D) a +0 robe (62, 42, D) a water moccasin corpse (skeletalised by now) (63, 0, D) a book of Power (63, 8, D) a +4 broad axe (63, 16, D) an uncursed staff of air (63, 27, D) a +2 kite shield of poison resistance (63, 32, D) a +0 ring mail a +0 dagger a +0 robe a +2 dagger of venom an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 37, D) the cursed +3 arbalest of Iple {freeze, *Drain +Blink rPois rC++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from poison. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (64, 17, D) a cursed amulet of inaccuracy (64, 26, D) a +2 short sword of electrocution (64, 32, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (65, 26, D) a +1 hand crossbow of freezing (67, 0, D) an uncursed staff of air (68, 0, D) an uncursed ring of stealth (69, 0, D) a lightning rod (4/4) (69, 36, D) a book of Misfortune (69, 38, D) a +0 trident (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (70, 8, D) a +3 trident of protection (70, 9, D) a +1 mace of protection (70, 31, D) a +3 vorpal mace (70, 36, D) Rosetepn's Volume of Illusion Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Imp Summoning 2 no c - Summon Lightning Spire Summoning/Air 4 no d - Summon Demon Summoning 5 no e - Malign Gateway Summoning/Translocation 7 no (70, 37, D) an uncursed amulet of guardian spirit (70, 40, D) a +0 long sword (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (70, 42, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 scale mail (still there?) an orc corpse (skeletalised by now) (still there?) (71, 17, D) a +0 flail (still there?) 4 scrolls of enchant weapon (still there?) the ring "Xeeduc" {Wiz Str+6} (still there?) [ring of wizardry] It improves your spell success rate. It affects your strength (+6). (71, 26, D) a lightning rod (4/4) (71, 32, D) a +1 vorpal long sword (71, 37, D) a +0 vorpal spear (71, 40, D) a cursed +0 dagger 3 boomerangs (71, 41, D) a +0 glaive a +1 hand crossbow of flaming a +0 plate armour (71, 42, D) a +0 dagger of holy wrath a +0 robe (72, 8, D) the +2 chain mail of Somewhere Else {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (72, 9, D) a +1 dagger of venom (72, 16, D) a book of Ice (72, 17, D) a +0 spear of flaming (72, 19, D) a +1 vorpal halberd a +0 robe (72, 20, D) a +0 dire flail (72, 26, D) a +4 ring of protection (72, 27, D) a book of Burglary (72, 31, D) a +3 glaive of flaming (72, 32, D) a +4 short sword of venom a +0 short sword (72, 36, D) a cursed ring of attention (72, 41, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (72, 43, D) a +1 short sword of speed (73, 1, D) a +4 glaive of venom (73, 17, D) an uncursed staff of fire (73, 26, D) a +2 robe of cold resistance (73, 27, D) the +6 shortbow of Chagrin {venom, *Corrode rPois MP+9} It poisons the ammo it fires. It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. (73, 32, D) a +0 vorpal battleaxe (73, 37, D) a +0 falchion (75, 1, D) a +2 vorpal spear