ThatDude the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) an uncursed staff of cold (61, 16, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (62, 8, D) a +0 hand crossbow of flaming (62, 9, D) an uncursed staff of death (62, 16, D) the Catalogue of the Oath Spells Type Level Known a - Corona Hexes 1 yes b - Slow Hexes 2 no c - Cause Fear Hexes 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Discord Hexes 8 yes (62, 17, D) Nenog's Volume of Envenoming Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Olgreb's Toxic Radiance Poison 4 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (63, 16, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (63, 17, D) a +0 hunting sling of freezing (63, 23, D) a book of the Tempests (64, 16, D) an uncursed staff of poison (64, 17, D) a +0 hunting sling of flaming (70, 8, D) an uncursed staff of air (70, 18, D) a +0 shortbow (still there?) 21 arrows (still there?) (71, 12, D) an uncursed staff of death (71, 16, D) an uncursed staff of fire (71, 17, D) the +0 leather armour "Tozal" {+Fly rElec rPois} It insulates you from electricity. It protects you from poison. It lets you fly. (71, 20, D) 2 large rocks (71, 21, D) a +0 trident (71, 27, D) a +3 vorpal glaive (71, 32, D) a +0 giant club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (72, 16, D) a +1 mace of protection (72, 21, D) a +0 trident (72, 23, D) 2 arrows (72, 26, D) a +1 robe of positive energy (72, 27, D) the +6 hunting sling "Mobbimisch" {venom, rElec Str+3 Dex+4} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. (72, 30, D) a cyclops corpse (72, 31, D) a +0 troll leather armour a +0 giant spiked club a troll corpse an ogre corpse (72, 32, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (72, 33, D) 2 large rocks (73, 1, D) a book of Annihilations (73, 23, D) a +0 trident (still there?) a +3 chain mail of poison resistance (still there?) (73, 26, D) a cursed staff of cold (73, 27, D) a +2 robe of resistance (74, 21, D) a cursed -3 trident (75, 1, D) the cursed +2 halberd of the Augurer {vorpal, rF++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It greatly protects you from fire. It has a curse placed upon it.