ThatDude the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 12, D) an uncursed staff of cold (61, 0, D) an uncursed staff of poison (still there?) a +0 robe (still there?) a +0 dagger (still there?) (61, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (62, 1, D) a +0 quarterstaff of draining a +0 robe a +0 dagger an orc corpse (skeletalised by now) (62, 3, D) a +0 flail a +3 ring mail an orc corpse (skeletalised by now) (63, 8, D) the +9 spear of an ice cave {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (67, 0, D) a +2 leather armour of willpower (67, 2, D) a +0 arbalest (still there?) 22 bolts (still there?) (68, 0, D) a +0 shortbow a +4 vorpal hand axe 16 arrows a centaur corpse (skeletalised by now) (68, 5, D) 2 arrows a bolt (69, 0, D) a +0 shortbow (still there?) the +12 Vampire's Tooth {vamp} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. Cheibriados disapproves of the use of such an item. 6 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (70, 9, D) a +2 dagger of venom (71, 8, D) an uncursed staff of cold (71, 16, D) a +2 falchion of pain (71, 17, D) a +0 vorpal glaive (71, 20, D) a +0 dagger (still there?) a +2 robe of fire resistance (still there?) (71, 26, D) the ring of Undoing {Wiz +Fly rC+ Int+4 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It protects you from cold. It lets you fly. It makes you less stealthy. (71, 27, D) a +0 morningstar (72, 8, D) a book of Burglary (72, 9, D) the +4 scale mail "Nuddufad" {Harm Str+4} It affects your strength (+4). It increases damage dealt and taken. (72, 17, D) a +0 rapier of venom a +0 robe a cursed -1 buckler an uncursed staff of cold a black bear corpse (72, 20, D) a wolf corpse (72, 26, D) a +0 battleaxe (72, 27, D) a book of Minor Magic (73, 1, D) a +1 scale mail of fire resistance (73, 4, D) a +1 quarterstaff of speed (73, 16, D) a +0 short sword (73, 17, D) an uncursed staff of poison (73, 26, D) a phantom mirror (73, 27, D) a condenser vane (73, 31, D) a harpy corpse (73, 33, D) a +0 vampiric great sword a cursed +0 plate armour a human corpse