Dungeon Sprint DCSS version 0.26.1-2-gb8aa6d0 (webtiles) character file. Game seed: 13808175457187052776 94 ThatDude the Conjurer (level 4, -7/38 HPs) Began as a Demigod Conjurer on Feb 25, 2021. Mangled by a slime creature (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:07 (114 turns). ThatDude the Conjurer (Demigod Conjurer) Turns: 114, Time: 00:01:08 Health: -7/38 AC: 2 Str: 10 XL: 4 Next: 16% Magic: 5/18 EV: 14 Int: 42 God: Gold: 0 SH: 0 Dex: 14 Spells: 7/10 levels left rFire . . . SeeInvis . o - +6 Majin-Bo {vamp, MP+6 Int+6} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.12/turn r - +6 ring of intelligence MPRegen 0.16/turn q - +6 ring of intelligence @: no status effects A: high mp 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons o - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery q - a +6 ring of intelligence (right hand) (You found it in the Dungeon) r - a +6 ring of intelligence (left hand) (You found it in the Dungeon) Wands y - a wand of disintegration (7) (You found it in the Dungeon) A - a wand of acid (7) (You found it in the Dungeon) I - a wand of iceblast (7) (You found it in the Dungeon) Scrolls j - 4 scrolls of amnesia k - 7 scrolls of fog m - 2 scrolls of fear n - a scroll of holy word B - 4 scrolls of blinking N - 5 scrolls of remove curse {@r2} R - 5 scrolls of identify {@r1} Potions b - 2 potions of brilliance c - 2 potions of invisibility d - 7 potions of heal wounds e - 4 potions of resistance f - 7 potions of magic g - 3 potions of berserk rage i - 5 potions of might H - 6 potions of haste Q - 10 potions of curing {@q1} Miscellaneous l - a lightning rod (4/4) (You found it in the Dungeon) Skills: + Level 3.2 Fighting + Level 3.8 Dodging + Level 4.0 Stealth + Level 3.5 Spellcasting * Level 6.1 Conjurations + Level 3.1 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 100% 1% 1 b - Searing Ray Conj 100% 1% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 66% 2% 3 Fulminant Prism Conj/Hex 16% 9% 4 Iskenderun's Mystic Bla Conj/Tloc 33% 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Magic restored. Welcome to arena 1. You enter the transporter and appear at another place. A slime creature and an eye of draining come into view. The slime creature quivers. Found a +2 ring mail of fire resistance and a box of beasts. Found a transporter. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (4% to evade) Okay, then. The slime creature hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - eye of draining Aim: an eye of draining (asleep, 0% to evade) The searing ray hits the slime creature! The slime creature is moderately wounded. The searing ray hits the eye of draining. You feel better. The eye of draining is lightly wounded. The eye of draining turns its gaze towards you. (Press . to maintain the ray.) The slime creature barely misses you. The searing ray hits the slime creature. The slime creature is moderately wounded. The searing ray hits the eye of draining! You feel better. The eye of draining is heavily wounded. The slime creature hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses the slime creature. The searing ray hits the eye of draining! You feel better. The eye of draining is severely wounded. The slime creature hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The slime creature hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eye of draining Aim: an eye of draining (severely wounded, 0% to evade) The searing ray hits the slime creature! The slime creature is heavily wounded. The searing ray hits the eye of draining! You feel better. You kill the eye of draining! (Press . to maintain the ray.) The slime creature hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 3! Your Stealth skill increases to level 4! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 6! Your Evocations skill increases to level 3! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Your base attributes are Str 10, Int 22, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You have reached level 4! You feel much better. The slime creature closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (heavily wounded, 4% to evade) The searing ray hits the slime creature! The slime creature is heavily wounded. (Press . to maintain the ray.) The slime creature hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The slime creature hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded, 4% to evade) The searing ray hits the slime creature! The slime creature is severely wounded. (Press . to maintain the ray.) The slime creature hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the slime creature! The slime creature is almost dead. The slime creature hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.}.[.▓ ▓.....▓ ▓.J...▓ ▓@.©..▓ ▓▓▓▓▓▓▓ You could see a slime creature. Vanquished Creatures An eye of draining (D) 1 creature vanquished. Vanquished Creatures (others) A pandemonium lord (D) A sixfirhy (D) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ThatDude the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 2 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 2 | D | Found the +10 dark maul {vorpal} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 2 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {*Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 2 | D | Found the +5 sword of Power {vorpal} 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {vorpal, sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 49 | D | Killed a sixfirhy 62 | D | Killed Jufec the pandemonium lord 88 | D | Reached skill level 2 in Fighting 88 | D | Reached skill level 3 in Dodging 88 | D | Reached skill level 3 in Stealth 88 | D | Reached skill level 2 in Spellcasting 88 | D | Reached skill level 5 in Conjurations 88 | D | Reached skill level 2 in Evocations 88 | D | Reached XP level 2. HP: 24/24 MP: 8/8 93 | D | Learned a level 2 spell: Searing Ray 102 | D | Entered arena 2. 102 | D | Noticed a slime creature 102 | D | Noticed an eye of draining 102 | D | Found a transporter. 107 | D | HP: 2/24 [slime creature (8)] 109 | D | Killed an eye of draining 110 | D | Reached skill level 3 in Fighting 110 | D | Reached skill level 4 in Stealth 110 | D | Reached skill level 3 in Spellcasting 110 | D | Reached skill level 6 in Conjurations 110 | D | Reached skill level 3 in Evocations 110 | D | Reached XP level 3. HP: 4/31 MP: 8/10 110 | D | Reached XP level 4. HP: 5/38 MP: 9/12 114 | D | Mangled by a slime creature Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 3 | 3.2 Dodging | 3 | 3.8 Stealth | 3 4 | 4.0 Spellcasting | 2 3 | 3.5 Conjurations | 5 6 | 6.1 Evocations | 2 3 | 3.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Searing Ray | 2 | 2 || 4 Use: Potion | 2 | 2 || 4 Dodge: Dodged | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 112 | 112 | 0 | 51 | 0 | 1 | 112.0 | Dungeon | 112 | 112 | 0 | 51 | 0 | 1 | 112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 112 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 120.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 120.0 +-------+-------+-------+-------+-------+----------------------