ThatDude the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a +3 vorpal flail (61, 9, D) a +0 giant spiked club a +0 giant club (61, 10, D) a +0 giant club (still there?) a +0 giant club (still there?) (61, 11, D) a +0 troll leather armour (unseen) (61, 16, D) an uncursed staff of death (62, 0, D) a +2 mace of draining (62, 1, D) a +0 bardiche of pain (62, 17, D) the +8 mace of Bankruptcy {freeze, Str+4 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). (62, 26, D) a +2 vorpal spear (62, 30, D) an uncursed staff of earth (63, 0, D) an uncursed staff of cold (63, 10, D) a +0 giant club (unseen) (63, 32, D) an ugly thing skeleton (64, 16, D) an uncursed amulet of faith (64, 17, D) a +6 ring of intelligence an uncursed ring of poison resistance an uncursed ring of protection from fire (64, 27, D) a +5 longbow (64, 32, D) an ugly thing skeleton (65, 26, D) a box of beasts (68, 0, D) a +2 long sword of holy wrath (69, 0, D) the +5 scimitar "Kocvebb" {vorpal, *Noise +Blink rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. It lets you blink. It may make noises in combat. (69, 36, D) the ring "Zoic" {Ice rElec Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (70, 8, D) a +0 dagger (still there?) a +0 robe (still there?) an uncursed staff of cold (still there?) (70, 36, D) a +1 dagger of holy wrath (70, 37, D) the cursed +0 fustibalus "Sotzodu" {speed, Will+++ MP+9 Str-4 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (-2). It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). It has a curse placed upon it. (71, 8, D) an uncursed staff of death a +0 robe a +0 dagger (71, 10, D) a +0 flail a +0 leather armour (71, 16, D) an uncursed staff of poison (71, 17, D) a +1 ring mail of poison resistance (71, 26, D) an uncursed staff of earth (71, 27, D) a +1 pair of boots of stealth (71, 37, D) the +4 hunting sling of Burnt Defiance {flame, rPois Int+2 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from poison. (72, 8, D) a +0 dagger (72, 9, D) a +1 vampiric war axe a +0 robe (72, 10, D) a +0 war axe (still there?) a +2 leather armour of poison resistance (still there?) (72, 27, D) a cursed ring of protection from fire (72, 36, D) a +0 vorpal hand crossbow (72, 37, D) a +3 war axe of freezing (73, 1, D) an uncursed ring of protection from cold (73, 16, D) a +2 great sword of flaming (73, 17, D) the cursed +1 battleaxe of Hacking and Slashing {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It has a curse placed upon it. (73, 26, D) the +4 glaive of Buahualifiyf {antimagic, Str+2 Dex+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your dexterity (+4). It lets you see invisible. (73, 27, D) +0 acid dragon scales (73, 36, D) a lightning rod (4/4) (73, 37, D) the +9 halberd of Ancient Evil {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). (75, 1, D) an uncursed staff of air