Dungeon Sprint DCSS version 0.26.1-2-gb8aa6d0 (webtiles) character file. Game seed: 3118117777453761620 364 ThatDude the Destroyer (level 6, -4/37 (39) HPs) Began as a Deep Elf Conjurer on Feb 25, 2021. Was a Follower of Vehumet. Killed from afar by a deep elf mage (20 damage) ... with a bolt of negative energy ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:51 (311 turns). ThatDude the Destroyer (Deep Elf Conjurer) Turns: 311, Time: 00:01:52 HP: -4/37 (39) AC: 3 Str: 4 XL: 6 Next: 39% MP: 17/25 EV: 17 Int: 43 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 16 Spells: 11/21 levels left rFire . . . SeeInvis . o - +6 Majin-Bo {vamp, MP+6 Int+6} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . p - +0 pair of gloves {Dex+3} Will ..... NoTele + (no boots) Stlth ++........ h - amulet of the acrobat HPRegen 0.12/turn q - +6 ring of intelligence MPRegen 0.19/turn r - +6 ring of intelligence @: flying (expiring), very slightly contaminated, drained A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Hand Weapons o - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) p - a +0 pair of gloves of dexterity (worn) (You found it in the Dungeon) Jewellery h - an amulet of the acrobat (around neck) (You found it in the Dungeon) q - a +6 ring of intelligence (left hand) (You found it in the Dungeon) r - a +6 ring of intelligence (right hand) (You found it in the Dungeon) Wands y - a wand of disintegration (3) (You found it in the Dungeon) A - a wand of acid (7) (You found it in the Dungeon) I - a wand of iceblast (7) (You found it in the Dungeon) Scrolls j - 3 scrolls of amnesia k - 7 scrolls of fog m - 2 scrolls of fear n - a scroll of holy word B - 4 scrolls of blinking N - 5 scrolls of remove curse {@r2} R - 5 scrolls of identify {@r1} Potions b - 2 potions of brilliance c - 2 potions of invisibility d - 10 potions of heal wounds e - 4 potions of resistance f - 7 potions of magic g - 3 potions of berserk rage i - 5 potions of might H - 6 potions of haste Q - 10 potions of curing {@q1} Miscellaneous l - a lightning rod (4/4) (You found it in the Dungeon) Skills: + Level 4.7 Fighting + Level 7.2 Dodging - Level 2.4 Stealth + Level 8.2 Spellcasting * Level 10.1 Conjurations + Level 6.2 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level b - Searing Ray Conj 100% 1% 2 c - Fulminant Prism Conj/Hex 28% 2% 4 d - Iskenderun's Mystic Conj/Tloc 57% 2% 4 Your spell library contained the following spells: Spells Type Power Failure Level Sandblast Erth 34% 1% 1 Magic Dart Conj 100% 1% 1 Dazzling Flash Conj/Hex 100% 1% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History The blast of energy engulfs the floating eye!! You kill the floating eye! Vehumet accepts your kill. Your Fighting skill increases to level 4! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 9! Your Evocations skill increases to level 5! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 24, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - eye of draining Aim: an eye of draining (severely wounded) You can't place the prism on a creature. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - eye of draining You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. The eye of draining gazes at you. You feel your power leaking away. Your fulminant prism explodes! The blast of energy engulfs the eye of draining!! You kill the eye of draining! Vehumet accepts your kill. Your Dodging skill increases to level 7! Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 10! Your Evocations skill increases to level 6! Unknown command. You start resting. HP restored. You start resting. h - an uncursed amulet of the acrobat You start putting on your amulet. You continue putting on your uncursed amulet of the acrobat. x5 You finish putting on your uncursed amulet of the acrobat. You feel ready to tumble and roll out of harm's way. h - an amulet of the acrobat (around neck) You see here a +0 pair of gloves of dexterity. p - a +0 pair of gloves of dexterity You start putting on your armour. You continue putting on your +0 pair of gloves of dexterity. x4 You finish putting on your +0 pair of gloves of dexterity. You feel agile. You start resting. Magic restored. There are no items here. There is a transporter here. Welcome to arena 3. You enter the transporter and appear at another place. An air elemental, a deep elf knight and 2 deep elf magi come into view. The deep elf knight shouts! The deep elf mage shouts! x2 A vortex of raging winds appears around the air elemental! The deep elf knight casts a spell. The deep elf knight seems to speed up. The deep elf mage unwields a +0 long sword. The deep elf mage drops a +0 long sword. The deep elf mage picks up a +5 lajatang of venom. The deep elf mage wields a +5 lajatang of venom. It begins to drip with poison! Found four items. Found a transporter. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - air elemental Aim: an air elemental (35% to evade) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The deep elf mage casts a spell. The deep elf mage blinks! Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (raging winds, heavily damaged, friendly, 0% to evade) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The vortex of raging winds lifts you up. You fly up into the air. The air elemental closely misses you. The air elemental hits you! The deep elf mage gestures at you while chanting. The bolt of negative energy hits you!! You feel drained. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓§8§8.▓.8©8.▓.8©8.▓ ▓§§§§.▓...=.▓.....▓ ▓§§§§§▓.....▓.[.|.▓ ▓ee*§§▓.....▓.....▓ ▓§§§§§▓.....▓.....▓ ▓§§E§§▓.....▓..©..▓ ▓e§§@§▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a deep elf knight (fast), 2 deep elf magi, an air elemental and a friendly fulminant prism. Vanquished Creatures A yak (D) A floating eye (D) An eye of draining (D) A jelly (D) A jackal (D) 5 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D) 2 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ThatDude the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 2 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 2 | D | Found the +10 dark maul {vorpal} 2 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 2 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 2 | D | Found the cursed +14 obsidian axe {vorpal, +Fly SInv | *Curse} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 2 | D | Found the +6 shillelagh "Devastator" {shatter} 2 | D | Found the +11 plutonium sword {*Contam Stlth-} 2 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 2 | D | Found the +9 sword of Zonguldrok {reap} 2 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 2 | D | Found the +5 sword of Power {vorpal} 2 | D | Found the +7 mace of Variability {chain chaos} 2 | D | Found the +7 Singing Sword {vorpal, sonic wave} 2 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 42 | D | Became a worshipper of Vehumet 50 | D | Reached skill level 2 in Fighting 50 | D | Reached skill level 4 in Dodging 50 | D | Reached skill level 4 in Spellcasting 50 | D | Reached skill level 6 in Conjurations 50 | D | Reached skill level 3 in Evocations 50 | D | Reached XP level 2. HP: 17/17 MP: 8/9 56 | D | Learned a level 2 spell: Searing Ray 96 | D | Entered arena 2. 96 | D | Noticed a yak 96 | D | Found a transporter. 100 | D | Killed a yak 101 | D | Reached skill level 3 in Fighting 101 | D | Reached skill level 5 in Dodging 101 | D | Reached skill level 6 in Spellcasting 101 | D | Reached skill level 8 in Conjurations 101 | D | Reached skill level 4 in Evocations 101 | D | Reached XP level 3. HP: 23/23 MP: 13/13 101 | D | Reached XP level 4. HP: 28/28 MP: 14/14 101 | D | Reached XP level 5. HP: 32/32 MP: 16/16 104 | D | Reached skill level 6 in Dodging 109 | D | Learned a level 4 spell: Fulminant Prism 114 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 200 | D | Entered arena 3. 200 | D | Noticed a floating eye 200 | D | Noticed an eye of draining 200 | D | Found a transporter. 203 | D | Reached * piety under Vehumet 203 | D | Offered knowledge of Sandblast by Vehumet. 203 | D | Killed a floating eye 204 | D | Reached skill level 4 in Fighting 204 | D | Reached skill level 7 in Spellcasting 204 | D | Reached skill level 9 in Conjurations 204 | D | Reached skill level 5 in Evocations 204 | D | Reached XP level 6. HP: 39/39 MP: 14/18 207 | D | Reached skill level 7 in Dodging 207 | D | Reached skill level 8 in Spellcasting 207 | D | Reached skill level 10 in Conjurations 207 | D | Reached skill level 6 in Evocations 309 | D | Entered arena 4. 309 | D | Noticed a deep elf knight 309 | D | Noticed an air elemental 309 | D | Noticed a deep elf mage 309 | D | Noticed a deep elf mage 309 | D | Found a transporter. 311 | D | Killed from afar by a deep elf mage Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 2 3 4 | 4.7 Dodging | 4 5 6 7 | 7.2 Spellcasting | 4 6 7 8 | 8.2 Conjurations | 6 8 9 10 | 10.1 Evocations | 3 4 5 6 | 6.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | | 3 || 3 Fulminant Prism | | 3 || 3 Evoke: Wand | 4 | || 4 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Dodge: Dodged | 1 | 3 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 309 | 309 | 0 | 198 | 0 | 1 | 309.0 | Dungeon | 309 | 309 | 0 | 198 | 0 | 1 | 309.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 309 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 508.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 508.0 +-------+-------+-------+-------+-------+----------------------