ThatDude the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the ring of Altruism {+Fly rN+ SInv} [ring of flight] It protects you from negative energy. It lets you see invisible. It lets you fly. (49, 37, D) a +0 spectral quarterstaff (50, 36, D) an uncursed ring of magical power (50, 37, D) the +9 quarterstaff of World Downfall {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (51, 36, D) Mutsae's Tome of the Shifting Escort Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Ice Form Ice/Transmutation 4 yes d - Eringya's Noxious Bog Transmutation/Poison 6 no e - Hydra Form Transmutation 6 yes (51, 37, D) a tin of tremorstones (2/2) (52, 36, D) a +2 chain mail of willpower (52, 37, D) the +8 long sword "Danymu Ycim" {speed, SInv Stlth+} Attacks with this weapon are significantly faster. It lets you see invisible. It makes you more stealthy. (53, 36, D) a book of Spatial Translocations (53, 37, D) a +2 war axe of electrocution (54, 36, D) an uncursed staff of conjuration (57, 40, D) a sea snake corpse (57, 42, D) a manticore corpse (59, 36, D) the amulet "Muupio" {Faith rC++ Slay+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from cold. (59, 37, D) a +6 ring of intelligence (59, 40, D) a +0 trident the ring of Hemn {+Inv rElec rC++ rN+ rCorr} [ring of resist corrosion] It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. a merfolk corpse (60, 36, D) a +3 leather armour of poison resistance (60, 39, D) a snapping turtle corpse (61, 8, D) an uncursed ring of fire (61, 16, D) a +0 glaive of pain (61, 37, D) a +0 rapier of speed (61, 41, D) a +3 trident of protection (still there?) a +0 robe (still there?) (61, 42, D) a +3 flail of holy wrath (still there?) a +0 robe (still there?) (62, 1, D) a +0 whip of electrocution (62, 8, D) an uncursed ring of fire (62, 9, D) a +6 ring of intelligence (62, 16, D) a +1 antimagic glaive (62, 20, D) a +0 rapier (still there?) a +0 robe (still there?) (62, 21, D) a +0 dagger (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (62, 26, D) the +1 plate armour "Ulualuug" {rElec Str-3 Int+7} It affects your strength (-3). It affects your intelligence (+7). It insulates you from electricity. (62, 30, D) a rime drake corpse (skeletalised by now) (62, 36, D) an uncursed amulet of the acrobat (62, 37, D) an uncursed staff of poison (62, 42, D) a manticore corpse (63, 8, D) an uncursed ring of positive energy (63, 12, D) a +3 great sword a +0 robe (63, 16, D) a +4 falchion of venom (63, 19, D) a +0 spear a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (63, 26, D) an uncursed staff of fire (63, 27, D) an uncursed staff of earth (63, 28, D) a wyvern corpse (skeletalised by now) (63, 30, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (63, 37, D) a condenser vane (63, 42, D) a +2 trident of flaming (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (64, 17, D) a +0 vorpal spear (64, 20, D) a wolf corpse (skeletalised by now) (64, 28, D) a swamp drake corpse (skeletalised by now) (64, 29, D) a +0 robe a steam dragon corpse (skeletalised by now) (64, 32, D) a wyvern corpse (skeletalised by now) (65, 26, D) the +4 dagger of Beifruzi {venom, *Rage rC+++ rN+++ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It renders you almost immune to cold. It renders you almost immune to negative energy. It may make you go berserk in combat. (67, 0, D) an uncursed staff of poison (68, 0, D) an uncursed ring of ice (69, 0, D) a book of Minor Magic (69, 36, D) a +2 great sword of electrocution (70, 8, D) an uncursed staff of earth (70, 18, D) a +0 dagger (still there?) a +0 robe (still there?) (70, 36, D) a +3 vorpal battleaxe (70, 37, D) an uncursed staff of conjuration (71, 8, D) the +9 spear of Fyewusom {chaos, *Contam Will+ Str+2 Int+3} Each time it hits an enemy it has a different, random effect. It affects your strength (+2). It affects your intelligence (+3). It affects your willpower, your defense against some magical effects. It causes magical contamination when unequipped. (71, 19, D) a +0 dagger (71, 27, D) a manual of Hexes (71, 28, D) a +1 great sword of flaming (still there?) 3 potions of haste (still there?) (71, 36, D) a +0 cloak of preservation (71, 40, D) a rime drake corpse (72, 8, D) a +0 quarterstaff of draining (72, 20, D) a +0 halberd a +0 plate armour a +0 scimitar a +0 plate armour (72, 26, D) an arrow (72, 27, D) a +4 dagger of draining (72, 29, D) a +0 long sword (still there?) a +6 shortbow of freezing (still there?) a +0 plate armour (still there?) (72, 30, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (72, 33, D) an arrow (72, 37, D) a +6 ring of intelligence (73, 1, D) the +6 demon whip of Valiance {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (73, 16, D) a +2 pair of boots of rampaging (73, 17, D) an uncursed ring of resist corrosion (73, 20, D) a +0 long sword (still there?) a +0 chain mail (still there?) (73, 28, D) a +0 shortbow (still there?) 5 arrows (still there?) (73, 37, D) a +6 ring of intelligence (74, 27, D) a +0 war axe (still there?) a +0 plate armour (still there?) an uncursed amulet of reflection (still there?) (74, 28, D) a +0 dire flail (still there?) a +0 chain mail (still there?)