ThatDude the Dungeon (0, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 robe a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 short sword (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +0 shortbow of freezing (49, 36, D) an uncursed staff of earth (49, 37, D) a +3 scale mail of willpower (50, 24, D) a lightning rod (4/4) (50, 25, D) a manual of Conjurations (50, 36, D) a +2 robe (50, 37, D) a lightning rod (4/4) (51, 24, D) an uncursed staff of conjuration (51, 25, D) a box of beasts (51, 37, D) a lightning rod (4/4) (51, 41, D) a +0 morningstar (still there?) a +0 chain mail (still there?) a torturous demonspawn corpse (still there?) (51, 43, D) a +0 chain mail (still there?) the ring of Yfeppiashit {rElec Will+ MP+9} (still there?) [ring of magical power] It insulates you from electricity. It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). a +0 leather armour (still there?) (52, 25, D) an uncursed staff of air (still there?) a +2 vampiric war axe (still there?) (52, 36, D) a book of Air (52, 37, D) the Incunabulum of Poisonous Malediction Spells Type Level Known a - Corona Hexes 1 no b - Sting Transmutation/Poison 1 no c - Tukima's Dance Hexes 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Spider Form Transmutation/Poison 3 no f - Olgreb's Toxic Radiance Poison 4 no g - Yara's Violent Unravelling Hexes/Transmutation 5 no (53, 24, D) a condenser vane (53, 25, D) the +2 helmet of Mussy {rCorr} It provides partial protection from all sources of acid and corrosion. (53, 36, D) a +4 ring of evasion (53, 37, D) the +1 leather armour "Daruxuh" {Str+6 Int-2 Dex+7} It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+7). (54, 24, D) an uncursed staff of air (54, 25, D) an uncursed staff of fire (54, 36, D) a box of beasts (55, 24, D) a manual of Shields (59, 37, D) a +1 dire flail of protection (still there?) a manual of Stealth (still there?) (59, 39, D) a +1 flail of draining (60, 36, D) a +0 long sword of holy wrath (60, 37, D) +5 gold dragon scales (60, 38, D) a +0 rapier (still there?) a +0 chain mail (still there?) an elf corpse (still there?) (60, 39, D) a +3 dire flail of protection (60, 41, D) a +0 long sword (still there?) a +0 shortbow (still there?) 26 arrows (still there?) an elf corpse (still there?) (61, 0, D) an uncursed amulet of the acrobat (61, 8, D) a book of Unlife (61, 26, D) an uncursed staff of earth (61, 28, D) a +0 short sword (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (61, 36, D) a book of Power (61, 37, D) a +3 leather armour of poison resistance (61, 41, D) a +0 longbow 28 arrows a +0 leather armour an elf corpse (61, 42, D) 7 arrows (61, 43, D) 2 arrows (61, 44, D) an arrow (62, 0, D) an uncursed amulet of reflection a +1 hunting sling of flaming (62, 1, D) a +1 chain mail of poison resistance (62, 8, D) a +0 great sword of protection (62, 9, D) a book of the Warp (62, 11, D) a +0 scimitar (62, 17, D) the +2 ring mail of the Hall of Blades {rElec rPois Int-4 Slay+5} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from poison. (62, 21, D) a +0 giant club (still there?) a +0 dire flail (still there?) (62, 22, D) a cursed -2 giant spiked club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (62, 26, D) an uncursed staff of air (62, 27, D) a tin of tremorstones (2/2) (62, 31, D) a +0 spear (unseen) (62, 36, D) a phantom mirror (62, 37, D) the Handbook of Ashen Dislocation Spells Type Level Known a - Apportation Translocation 1 no b - Stone Arrow Conjuration/Earth 3 no c - Teleport Other Translocation 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Petrify Transmutation/Earth 4 no (62, 41, D) a +0 longbow (still there?) a +0 short sword (still there?) 14 arrows (still there?) a +0 leather armour (still there?) (62, 42, D) a +0 dagger (63, 8, D) a +1 ring mail of cold resistance (63, 16, D) a +3 long sword of holy wrath (63, 17, D) an uncursed ring of protection from cold (63, 21, D) a +0 dire flail a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (63, 27, D) a book of Clouds a wolf corpse (skeletalised by now) (63, 31, D) a +0 quarterstaff a +0 robe (63, 36, D) a book of the Warp (63, 37, D) a condenser vane (64, 16, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (64, 17, D) a +2 long sword of electrocution (64, 21, D) a +0 giant spiked club (still there?) a +0 great mace (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (64, 22, D) a +0 giant club (still there?) a +0 giant club (still there?) (64, 26, D) a +1 rapier of draining (64, 27, D) a box of beasts (64, 30, D) a +0 spear (67, 0, D) a +0 rapier (67, 5, D) a +2 dagger of holy wrath (still there?) a +0 robe (still there?) (68, 0, D) a +0 short sword (68, 4, D) a +0 dagger a +0 robe (69, 0, D) a book of the Sky (69, 4, D) a +0 dagger of venom (still there?) a +0 robe (still there?) (69, 36, D) a lightning rod (4/4) (70, 8, D) 4 scrolls of enchant armour (70, 9, D) a +1 robe of willpower (70, 11, D) (unseen) (70, 31, D) a +0 trident (70, 36, D) the +1 crystal plate armour of Tafit {rF+} It protects you from fire. (70, 37, D) the +4 battleaxe of Demonkind {antimagic, MP+9 Int+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your magic capacity (+9). It lets you see invisible. (71, 8, D) a +0 pair of gloves of archery (71, 16, D) a book of Unlife (71, 17, D) an uncursed ring of fire (71, 21, D) (unseen) (71, 26, D) a book of the Warp (71, 33, D) a cursed -1 trident (still there?) a wind drake corpse (skeletalised by now) (still there?) (71, 36, D) a +0 morningstar of flaming (71, 37, D) an uncursed staff of fire (71, 42, D) a necrophage corpse (72, 8, D) a +1 vorpal fustibalus (72, 9, D) the Tome of the Glacial Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Freeze Ice 1 no c - Hailstorm Conjuration/Ice 4 no d - Simulacrum Ice/Necromancy 6 no e - Ignition Fire 8 no (72, 16, D) a tin of tremorstones (2/2) (72, 26, D) an uncursed staff of air (72, 27, D) a +0 trident (72, 31, D) a +0 trident 4 boomerangs a merfolk corpse (skeletalised by now) (72, 36, D) a +2 vorpal battleaxe (72, 37, D) the +4 trident of Fanugi {flame, *Noise rC- rN+++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It renders you almost immune to negative energy. It may make noises in combat. It makes you more stealthy. (73, 1, D) a +6 ring of strength (73, 16, D) the cursed +0 chain mail "Kipsaruu" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (73, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (73, 26, D) Vehumet's Tome of Attacks Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Iskenderun's Battlesphere Conjuration 5 no c - Lightning Bolt Conjuration/Air 5 no d - Orb of Destruction Conjuration 7 no (73, 32, D) a wind drake corpse (skeletalised by now) (73, 33, D) a +1 war axe of venom (73, 36, D) the +1 ring mail of the Sparrow {Will+ rCorr Str+6 Stlth-} It affects your strength (+6). It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (73, 37, D) a condenser vane