Dungeon Crawl Stone Soup version 0.27-a0-460-g297a19d (webtiles) character file. Game seed: 7767309585717010598 209 ThatDude the Conjurer (level 5, -2/41 HPs) Began as a Draconian Conjurer on Feb 28, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:51 (3062 turns). ThatDude the Conjurer (Draconian Conjurer) Turns: 3062, Time: 00:05:52 Health: -2/41 AC: 6 Str: 9 XL: 5 Next: 55% Magic: 4/9 EV: 12 Int: 20 God: Gold: 173 SH: 0 Dex: 9 Spells: 3/10 levels left rFire . . . SeeInvis . h - +0 flail rCold . . . Faith + (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth ++........ d - amulet of faith HPRegen 0.13/turn (no ring) MPRegen 0.11/turn (no ring) @: brilliant, lethally poisoned (-2 -> -33) A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 173 gold pieces. Inventory: Hand Weapons h - a +0 flail (weapon) (You took it off an orc on level 3 of the Dungeon) Armour b - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) Jewellery d - an amulet of faith (around neck) (You found it on level 1 of the Dungeon) Scrolls e - 2 scrolls of enchant armour f - a scroll of enchant weapon g - a scroll of immolation R - a scroll of identify {@r1} T - a scroll of teleportation Potions H - a potion of haste Skills: - Level 1.7 Fighting + Level 0.2 Maces & Flails + Level 2.8 Dodging - Level 1.7 Stealth + Level 3.0 Spellcasting * Level 5.3 Conjurations + Level 0.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 100% 1% 1 b - Searing Ray Conj 72% 2% 2 c - Fulminant Prism Conj/Hex 11% 38% 4 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex 44% 12% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc priest calls down the wrath of Beogh upon you. Beogh smites you! An orc comes into view. It is wielding a +0 flail. You take 8 damage, and have 33/41 hp. An orc comes into view. It is wielding a +0 dagger. Aim: an orc priest (22% to evade) The searing ray hits the worm. The searing ray hits the rat. You kill the rat! The searing ray hits the orc priest! (Press . to maintain the ray.) You now have 7/9 mp. The searing ray misses the worm. The searing ray hits the orc priest! The worm bites you. You take 2 damage, and have 32/41 hp. You now have 6/9 mp. The searing ray hits the worm. The searing ray hits the orc priest! You kill the orc priest! The worm closely misses you. Your Spellcasting skill increases to level 3! You now have 5/9 mp. The searing ray hits the worm. The searing ray hits the orc! You kill the orc! You finish channeling your searing ray. You now have 4/9 mp. You barely miss the worm. The worm barely misses you. You hit the worm. You kill the worm! You start resting. You regained 5 hp, and now have 38/41 hp. MP restored: 9 You start resting. Health restored: 41 Things that are here: a +0 flail; a +0 scale mail; an orc corpse h - a +0 flail A shadow imp comes into view. h - a +0 flail (weapon) Drop what? 12/52 slots (_ for help) (? for menu, Esc to quit) You drop a +1 short sword. The shadow imp shouts, "Slither home, thou pribbling two-tin-hat mule!" You hear a shout! You drop a +0 mace. A shadow imp is nearby! Setting a skill training target for Maces & Flails at 14.0. A shadow imp is nearby! A hobgoblin comes into view. It is wielding a +0 short sword and quivering poisoned darts. The shadow imp gestures at you. Pain shoots through your body! You take 12 damage, and have 29/41 hp. MASSIVE DAMAGE!! The magic dart hits the shadow imp. You now have 8/9 mp. The magic dart hits the shadow imp. You now have 7/9 mp. The magic dart hits the shadow imp. You kill the shadow imp! You now have 6/9 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 5/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A water moccasin comes into view. Items here: )) [ †. The water moccasin hisses angrily. Items here: )) [ †. Aim: a water moccasin (34% to evade) The searing ray hits the water moccasin. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin misses you. You now have 5/9 mp. The searing ray hits the water moccasin! The water moccasin bites you! You are poisoned. The water moccasin poisons you! You take 7 damage, and have 25/41 hp. You now have 4/9 mp. The searing ray hits the water moccasin. You feel sick. The water moccasin bites you. x2 You take 6 damage, and have 19/41 hp. You now have 3/9 mp. It was a potion of brilliance. You feel clever all of a sudden. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You take 2 damage, and have 17/41 hp. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You take 8 damage, and have 9/41 hp. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Found 21 arrows. You take 6 damage, and have 3/41 hp. Your surroundings suddenly seem different. * * * LOW HITPOINT WARNING * * * You feel sick. A jackal comes into view. You take 2 damage, and have 1/41 hp. You die... #.<..........#........ #............#........ #............########† #............##### #. #####............# #. #............####. #............'†... #....[.......####. #@.........).####. #.........[...††.. #....h.......##### #............# # #.[..........# # #............# #............# #............# #......)...[.# You could see a jackal (wandering). Vanquished Creatures An orc priest (D:3) Jessica (D:2) 6 adders A shadow imp (D:3) 2 oozes 2 worms 2 dart slugs (D:1) 3 leopard geckos 2 orcs (D:3) A ball python (D:1) 2 giant cockroaches (D:2) 3 goblins 8 hobgoblins 7 jackals 7 bats 4 frilled lizards 9 kobolds 10 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThatDude the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 72 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 176 | D:1 | Learned a level 2 spell: Searing Ray 198 | D:1 | Reached skill level 2 in Dodging 704 | D:1 | Reached skill level 1 in Fighting 1112 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/6 1186 | D:2 | Noticed Jessica 1189 | D:2 | Killed Jessica 1502 | D:2 | Reached XP level 4. HP: 35/35 MP: 5/7 1777 | D:2 | Found a broken altar of Ashenzari. 2547 | D:3 | Reached skill level 5 in Conjurations 2581 | D:3 | Reached XP level 5. HP: 37/41 MP: 4/9 2586 | D:3 | Learned a level 4 spell: Fulminant Prism 2966 | D:3 | Reached skill level 3 in Spellcasting 3046 | D:3 | Noticed a water moccasin 3059 | D:3 | HP: 9/41 [water moccasin (6)] 3060 | D:3 | HP: 3/41 [water moccasin (4)] 3061 | D:3 | HP: 1/41 [poisoned by a water moccasin] 3062 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring, minmay_misc_feat_room D:2: layout_loops_ring, ashenzari_conservatory_becter, minmay_misc_feat_pillars, uniq_jessica D:3: layout_basic, st_stairs_12 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.8 Fighting | 1 | 1.7 Conjurations | 5 | 5.3 Spellcasting | 3 | 3.0 Maces & Flails | | 0.2 Stealth | | 1.7 Hexes | | 0.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 14 | 24 || 38 Tailslap | 1 | 2 || 3 Mace | | 28 || 28 Cast: Magic Dart | 44 | 52 || 96 Searing Ray | | 5 || 5 Use: Scroll | 3 | 3 || 6 Potion | 1 | 1 || 2 Armor: Skin | 6 | 18 || 24 Dodge: Dodged | 9 | 43 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3055 | 3006 | 49 | 552 | 2064 | 3 | 1018.3 | Dungeon | 3055 | 3006 | 49 | 552 | 2064 | 3 | 1018.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1294 daAuts D:1: 1085 daAuts D:3: 675 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 99.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 99.7 +-------+-------+-------+-------+-------+----------------------