ThatDude the Dungeon (2, 2, D) a +0 long sword (3, 2, D) a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 8, D) a +0 leather armour (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (9, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +4 arbalest of the Baking Hero {penet, +Fly rN+ Stlth-} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. It lets you fly. It makes you less stealthy. (61, 8, D) a +1 leather armour of cold resistance (61, 11, D) a necrophage corpse (62, 0, D) a +1 dagger of freezing (62, 1, D) a phial of floods (62, 8, D) a +1 flail of protection (62, 9, D) the +8 hand crossbow "Undertaker" {elec, Int+3 Dex+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+5). (63, 8, D) a +2 vorpal spear (67, 0, D) an uncursed staff of cold (67, 3, D) a cursed -3 scythe (still there?) a +0 robe (still there?) (68, 0, D) a +2 ring mail of poison resistance (68, 3, D) a +0 club a +2 robe of cold resistance the human corpse of Jessica (69, 2, D) a +0 halberd (still there?) a +0 robe (still there?) (70, 8, D) a book of Callings (70, 10, D) a shapeshifter corpse (71, 11, D) a shapeshifter corpse (71, 12, D) an ugly thing corpse (71, 16, D) a tin of tremorstones (2/2) (71, 17, D) a book of Hexes (71, 18, D) a shapeshifter corpse (71, 26, D) a book of Death (71, 27, D) a lightning rod (4/4) (71, 29, D) a large rock (71, 30, D) a +0 trident 6 boomerangs a merfolk corpse (71, 31, D) a large rock (72, 8, D) an uncursed ring of see invisible (72, 9, D) the Guide on Displaced Sinister Magic Spells Type Level Known a - Pain Necromancy 1 no b - Apportation Translocation 1 no c - Blink Translocation 2 no d - Lesser Beckoning Translocation 3 no e - Dispel Undead Necromancy 4 no (72, 11, D) a shapeshifter corpse (72, 16, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (72, 17, D) an uncursed staff of cold a shapeshifter corpse (72, 18, D) a shapeshifter corpse (72, 26, D) a +1 short sword of speed (still there?) a +0 shortbow (still there?) 17 arrows (still there?) a centaur corpse (still there?) (72, 27, D) an uncursed staff of cold (72, 30, D) a +0 shortbow (72, 31, D) a +0 trident (72, 32, D) a large rock (72, 33, D) a large rock 3 arrows (73, 1, D) a +4 morningstar of protection (73, 16, D) a +2 vorpal hand axe (73, 17, D) a lightning rod (4/4) (73, 18, D) a shapeshifter corpse (73, 26, D) a condenser vane (73, 27, D) an uncursed ring of see invisible (73, 28, D) a +0 trident 6 boomerangs a merfolk corpse (75, 1, D) an uncursed staff of cold (75, 16, D) an ugly thing corpse