ThatDude the Dungeon (0, 50, D) a cursed -4 ring of strength (0, 51, D) an uncursed staff of air (0, 52, D) an uncursed staff of air (1, 50, D) a box of beasts (1, 52, D) a +3 ring mail of fire resistance (2, 14, D) the +10 chain mail of Makhleb's Outrage {rCorr} It provides partial protection from all sources of acid and corrosion. (2, 32, D) an uncursed staff of conjuration (2, 33, D) an uncursed staff of death (2, 34, D) a +4 plate armour of cold resistance (2, 50, D) a +4 flail of protection (2, 51, D) a book of Power (still there?) a cursed amulet of inaccuracy (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +3 morningstar of venom (3, 16, D) a cursed staff of earth (still there?) an uncursed staff of earth (still there?) (3, 17, D) a +0 vorpal war axe (3, 34, D) a +2 scale mail of fire resistance (3, 51, D) the cursed +1 battleaxe "Banisher" {venom, Will+ Str+6 Int+2} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (+2). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of poison (4, 15, D) a +0 flail (still there?) a +1 battleaxe of electrocution (still there?) (4, 32, D) a +0 kite shield a +0 trident (4, 34, D) a lightning rod (4/4) (4, 36, D) a +2 glaive of protection (still there?) a naga corpse (skeletalised by now) (still there?) (4, 50, D) a +3 triple crossbow of freezing (4, 51, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (4, 52, D) a +3 halberd of venom an uncursed staff of death a phial of floods a phantom mirror (5, 14, D) a book of Dreams (5, 32, D) a +0 spear (5, 33, D) an uncursed staff of cold (5, 50, D) a condenser vane the +9 short sword "Xiodghy" {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (5, 53, D) a +0 hand axe a green draconian corpse (skeletalised by now) (6, 8, D) a +0 robe a +0 hand axe (6, 14, D) a +3 ring mail of cold resistance (6, 16, D) an uncursed staff of fire (unseen) (6, 17, D) quicksilver dragon scales (still there?) a +3 dagger of electrocution (still there?) (6, 33, D) a +0 crystal plate armour (6, 34, D) a +0 whip (6, 38, D) an uncursed staff of earth (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (6, 40, D) an anaconda corpse (skeletalised by now) (6, 41, D) a +0 vorpal battleaxe (still there?) a +0 hunting sling of freezing (still there?) a +0 robe (still there?) a +0 halberd (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (6, 42, D) a +0 whip (still there?) an uncursed amulet of guardian spirit (still there?) a naga corpse (skeletalised by now) (still there?) (6, 51, D) a +4 vorpal hand crossbow (6, 52, D) a +0 short sword (6, 53, D) a +3 long sword of holy wrath (still there?) a white draconian corpse (skeletalised by now) (still there?) (7, 6, D) a scroll of holy word (7, 14, D) a +1 dagger of freezing (7, 15, D) a +3 flail of draining a +2 chain mail of positive energy an uncursed staff of earth (7, 32, D) an uncursed staff of cold (7, 34, D) a +0 scale mail of willpower (7, 35, D) a +1 short sword of flaming a +0 trident (7, 38, D) an uncursed staff of earth (still there?) a +0 robe (still there?) (7, 40, D) a +0 war axe (still there?) an anaconda corpse (skeletalised by now) (still there?) (7, 41, D) a +0 glaive a +0 robe a +6 ring of dexterity a naga corpse (skeletalised by now) (7, 43, D) a +0 war axe (still there?) a +0 robe (still there?) a +0 hand axe (still there?) the +1 robe of Qoarchoir {Dex+4} (still there?) It affects your dexterity (+4). a naga corpse (skeletalised by now) (still there?) (7, 44, D) a +0 battleaxe (still there?) a naga corpse (skeletalised by now) (still there?) (7, 51, D) the cursed +0 leather armour "Romom" {+Blink} It lets you blink. It has a curse placed upon it. an uncursed staff of poison (7, 52, D) a +2 great sword of protection (8, 14, D) a +0 flail a +2 barding of fire resistance (8, 16, D) an uncursed staff of fire (8, 17, D) quicksilver dragon scales (8, 32, D) a tin of tremorstones (2/2) (8, 33, D) a +2 spear of freezing (8, 34, D) an uncursed staff of poison (8, 35, D) a naga corpse (skeletalised by now) (8, 40, D) a +2 vorpal trident a naga corpse (skeletalised by now) (8, 41, D) a +0 halberd a cursed ring of attention a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (8, 42, D) a +0 dire flail (still there?) a +0 robe (still there?) the cursed +2 double sword of the Eleven Bones {venom, Int+4} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) an anaconda corpse (skeletalised by now) (still there?) an anaconda corpse (skeletalised by now) (still there?) (8, 44, D) the +10 spear of Disintegration {vorpal, *Rage rElec Str+6} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+6). It insulates you from electricity. It may make you go berserk in combat. a +0 robe (still there?) (8, 50, D) the Handbook of Enthralling Ice (still there?) Spells Type Level Known a - Corona Hexes 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Tukima's Dance Hexes 3 yes d - Portal Projectile Hexes/Translocation 3 yes e - Summon Mana Viper Hexes/Summoning 5 no f - Simulacrum Ice/Necromancy 6 no the +5 morningstar of Prescription {drain, rF+ Will+ SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It affects your willpower, your defense against some magical effects. It lets you see invisible. (8, 51, D) a +0 vorpal broad axe (8, 52, D) the +1 gold dragon scales of the Dolphin {rPois rF+ rC+ rN++ Int+8} It affects your intelligence (+8). It protects you from fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. (9, 14, D) a tin of tremorstones (2/2) (9, 15, D) a +0 morningstar a +0 rapier of venom (9, 32, D) a Fen Folio (9, 33, D) an uncursed staff of poison (9, 37, D) a black mamba corpse (skeletalised by now) (9, 42, D) an adder corpse (skeletalised by now) (9, 43, D) a +2 battleaxe of distortion (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a naga corpse (skeletalised by now) (still there?) (9, 44, D) a +1 halberd of distortion (9, 50, D) a +5 vorpal morningstar (9, 51, D) a tin of tremorstones (2/2) a book of Maledictions (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 14, D) a +1 cloak of stealth (10, 15, D) an uncursed staff of fire a +0 plate armour of cold resistance (10, 32, D) an uncursed ring of protection from fire (10, 33, D) a +0 club (10, 34, D) a +1 ring mail of willpower (10, 41, D) an anaconda corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (10, 51, D) a phantom mirror (10, 52, D) a cursed ring of wizardry (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed amulet of guardian spirit (11, 15, D) a cursed +0 mace a +1 robe of resistance (11, 33, D) a +0 club (11, 34, D) the +7 flail of the Turnip {drain, rN+++ Int-2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+3). It renders you almost immune to negative energy. (11, 50, D) a +1 great sword of flaming (11, 51, D) a +2 ring mail of willpower (11, 52, D) an uncursed staff of conjuration (12, 14, D) a +0 hand axe of venom (12, 15, D) a +2 glaive of venom (still there?) the +2 chain mail "Coelit" {+Fly Str+3} (still there?) It affects your strength (+3). It lets you fly. (12, 32, D) a +0 spear (12, 33, D) a +2 mace of draining (12, 34, D) an uncursed ring of fire (12, 50, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (12, 51, D) a condenser vane (12, 52, D) an uncursed amulet of the acrobat (13, 16, D) a +0 mace (still there?) a +0 hand axe of distortion (still there?) (13, 32, D) an uncursed amulet of the acrobat (13, 33, D) 4 scrolls of enchant weapon (13, 34, D) an uncursed amulet of regeneration (13, 50, D) a +2 rapier of electrocution (13, 51, D) a +0 dagger of flaming (13, 52, D) an uncursed ring of wizardry (14, 50, D) a book of Party Tricks (14, 51, D) a +0 troll leather armour (14, 52, D) an uncursed staff of air (18, 33, D) a phantom mirror (18, 34, D) a +0 mace (18, 48, D) a phantom mirror (18, 49, D) an uncursed staff of air (18, 50, D) an uncursed staff of poison (19, 0, D) an uncursed staff of fire (19, 2, D) a +0 trident (still there?) a scroll of brand weapon (still there?) (19, 17, D) a +1 scale mail of positive energy (19, 32, D) an uncursed staff of air (19, 49, D) an uncursed staff of cold (19, 50, D) a +3 leather armour of fire resistance (20, 2, D) an uncursed staff of conjuration (20, 4, D) a cursed +0 mace (still there?) a +0 robe (still there?) (20, 16, D) a +2 scale mail of willpower (20, 17, D) a condenser vane (20, 31, D) an uncursed amulet of regeneration (20, 32, D) the ring "Kyanoc" {+Fly rN+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It protects you from negative energy. It lets you fly. (20, 34, D) a condenser vane (20, 48, D) an uncursed staff of conjuration (20, 49, D) a +2 scimitar of flaming (20, 50, D) a +2 morningstar of protection (21, -1, D) a tin of tremorstones (2/2) (still there?) an uncursed ring of see invisible (still there?) (21, 0, D) the +7 hunting sling "Haimm" {speed, +Blink Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It lets you blink. (21, 1, D) a book of Necromancy (21, 31, D) a tin of tremorstones (2/2) (21, 48, D) a +0 quarterstaff of holy wrath (still there?) a +1 helmet of see invisible (still there?) (21, 49, D) an uncursed staff of poison (21, 50, D) an uncursed staff of air (22, 1, D) a +4 ring of protection (still there?) an uncursed staff of fire (still there?) (22, 16, D) a +1 shortbow of flaming (22, 17, D) 4 potions of heal wounds (unseen) (22, 48, D) a scroll of brand weapon (still there?) a book of Misfortune (still there?) (22, 50, D) a book of Frost (23, 0, D) a Necronomicon (23, 16, D) a +2 hunting sling of freezing (23, 17, D) a +3 dagger of protection (23, 18, D) a +1 kite shield of protection (23, 20, D) quicksilver dragon scales (23, 32, D) a +0 dagger of speed (still there?) an uncursed staff of poison (still there?) a +2 bardiche of freezing (still there?) (23, 33, D) an uncursed staff of air (unseen) (23, 35, D) 6 large rocks (still there?) the +4 halberd of the Yoke {speed, rPois Str-2 Int+3 Dex+4} (still there?) Attacks with this weapon are significantly faster. It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. a +0 mace (still there?) a tin of tremorstones (2/2) (still there?) a phantom mirror (still there?) (23, 48, D) an uncursed staff of poison (23, 54, D) the +5 quarterstaff "Giasa" {pain, +Inv rElec Will+ Stlth+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you turn invisible. It makes you more stealthy. the ring "Rueplut" {rPois rF+} (still there?) [ring of poison resistance] It protects you from fire. It protects you from poison. (24, 0, D) a +2 vorpal double sword (24, 1, D) a +2 mace of protection (24, 16, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (24, 18, D) a +1 spear of flaming (24, 32, D) a phantom mirror (24, 33, D) a lightning rod (4/4) (24, 34, D) a book of Geomancy (24, 41, D) a large rock (24, 42, D) a large rock (24, 48, D) a box of beasts (24, 49, D) a +1 vorpal mace (24, 50, D) Ytoar's Volume of Evil Envenoming (still there?) Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Pain Necromancy 1 yes c - Sting Transmutation/Poison 1 no d - Corpse Rot Necromancy/Air 2 yes e - Excruciating Wounds Necromancy 5 yes f - Borgnjor's Vile Clutch Necromancy/Earth 5 no g - Alistair's Intoxication Transmutation/Poison 5 no a +2 vampiric short sword (still there?) (24, 54, D) a raiju corpse (25, 1, D) the +5 flail of Leantu {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (25, 16, D) a book of Burglary (25, 17, D) a +0 great sword of electrocution (25, 18, D) a +2 leather armour of cold resistance (unseen) (25, 32, D) a book of Dreams (25, 33, D) a +0 mace (still there?) an uncursed ring of stealth (still there?) 4 large rocks (still there?) an uncursed staff of cold (still there?) (25, 48, D) an uncursed staff of earth (25, 49, D) an uncursed ring of magical power (25, 50, D) the +1 scale mail of Ulucwous {Rampage *Slow Str+5 SInv} It affects your strength (+5). It lets you see invisible. It may slow you when you take damage. It bestows one free step when moving towards enemies. (26, 0, D) a +0 demon whip (26, 1, D) the Handbook of Vitriolic Flames (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Olgreb's Toxic Radiance Poison 4 no d - Alistair's Intoxication Transmutation/Poison 5 no a tin of tremorstones (2/2) (still there?) (26, 17, D) an uncursed staff of earth (26, 32, D) an uncursed ring of wizardry (26, 51, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (26, 54, D) the amulet of Loret {Faith +Fly} [amulet of faith] It allows you to gain divine favour quickly. It lets you fly. (27, 0, D) a +3 ring mail of fire resistance (27, 1, D) a +3 great sword of flaming (27, 16, D) a box of beasts (27, 17, D) an uncursed staff of air (27, 33, D) the +7 morningstar of Beyond {flame, rPois Will+++ Str+3 Int-4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-4). It protects you from poison. It affects your willpower, your defense against some magical effects. the +2 hood of the Assassin {Detection Stab+ Stlth++} (still there?) It makes you much more stealthy. (27, 34, D) 5 large rocks (still there?) +1 fire dragon scales (still there?) (27, 49, D) a scroll of brand weapon (27, 50, D) the +3 ring mail of Eternal Vigilance {Rampage rPois rC- rN+++} It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It bestows one free step when moving towards enemies. (28, 0, D) a book of Summonings (28, 1, D) the ring "Toimmopn" {+Inv rN+ Will++ Slay+4} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you turn invisible. (28, 16, D) an uncursed staff of conjuration (28, 17, D) an uncursed ring of flight (28, 19, D) +0 gold dragon scales (unseen) (28, 31, D) a +2 plate armour of cold resistance (28, 49, D) a tin of tremorstones (2/2) (28, 50, D) a +2 glaive of venom (28, 52, D) a +1 quarterstaff of draining (29, 0, D) a +1 leather armour of poison resistance (29, 16, D) a lightning rod (4/4) (29, 31, D) a lightning rod (4/4) (29, 32, D) an uncursed staff of earth (still there?) a +1 rapier of speed (still there?) (29, 33, D) the +10 trident of Melee {vorpal, rPois rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It lets you see invisible. (29, 48, D) a book of Dreams (29, 49, D) a +5 trident of venom (29, 50, D) an uncursed amulet of magic regeneration (30, 48, D) an uncursed ring of protection from cold (30, 49, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (31, 48, D) the +8 plate armour of Rotten Liberty {Harm Will+ rCorr Dex+4} It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (31, 49, D) an uncursed amulet of faith (31, 50, D) an uncursed amulet of magic regeneration (32, 48, D) an uncursed staff of poison (32, 49, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you go berserk. (32, 50, D) an uncursed staff of earth (33, 48, D) a +1 plate armour of willpower (33, 49, D) a phial of floods (33, 50, D) a tin of tremorstones (2/2) (34, 28, D) the +9 long sword "Newtslayer" {freeze, rElec Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (34, 49, D) an uncursed staff of fire (34, 50, D) a +2 short sword of holy wrath (35, 0, D) a phial of floods (35, 14, D) the +2 plate armour "Yniatyr" {Rampage rPois rC+ rN++} It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It bestows one free step when moving towards enemies. (35, 15, D) an uncursed ring of positive energy (35, 28, D) a +4 morningstar of protection (35, 29, D) an uncursed ring of positive energy (36, 0, D) a +3 broad axe of electrocution (36, 7, D) a silver javelin (36, 11, D) a silver javelin (36, 14, D) a +2 vorpal great sword (still there?) an uncursed staff of poison (still there?) (36, 15, D) an uncursed staff of conjuration (36, 28, D) an uncursed staff of fire (36, 29, D) a +6 ring of intelligence (37, 1, D) a +8 quick blade (37, 3, D) a +0 trident (still there?) a +3 longbow (still there?) 8 boomerangs (still there?) (37, 4, D) a +2 battleaxe of distortion (still there?) 20 silver javelins (still there?) a +0 leather armour (still there?) (37, 14, D) a +1 vorpal hunting sling (still there?) an uncursed staff of fire (still there?) (37, 16, D) a lightning rod (4/4) (still there?) the +7 long sword "ThatDude's Doom" {flame, rF+ Str-5 SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It protects you from fire. It lets you see invisible. (37, 18, D) a +2 war axe of electrocution (37, 28, D) a +2 robe of fire resistance (still there?) a +0 antimagic long sword (still there?) (38, 0, D) a +0 leather armour (38, 1, D) a +3 spear of freezing (38, 2, D) a +1 trident of venom (still there?) a +1 leather armour of willpower (still there?) an uncursed ring of fire (still there?) (38, 28, D) a condenser vane (still there?) a +1 helmet of intelligence (still there?) (38, 29, D) an uncursed staff of earth (39, 0, D) a condenser vane (39, 1, D) a tin of tremorstones (2/2) (39, 2, D) a +4 ring of slaying the cursed ring of Xom's Grace {rElec Will+++ Str-2 Int-4 Dex-4} [ring of dexterity] It affects your strength (-2). It affects your intelligence (-4). It affects your dexterity (-4). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. a +6 ring of strength an uncursed ring of wizardry (39, 4, D) a cursed +0 spear 11 silver javelins a +2 leather armour of willpower (39, 9, D) a throwing net (39, 11, D) 3 silver javelins (40, 0, D) a tin of tremorstones (2/2) (40, 3, D) a +2 trident of protection (still there?) a +0 leather armour (still there?) (40, 29, D) a +1 vampiric rapier (still there?) a +2 flail of protection (still there?) a +1 long sword of flaming (still there?) a +0 hunting sling (still there?) 11 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) the +6 hand axe of Yesterday {freeze, *Drain rC- Will++ Int+9} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It makes you vulnerable to cold. It affects your willpower, your defense against some magical effects. It causes draining when unequipped. (40, 30, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) an uncursed ring of protection from cold (still there?) (41, 0, D) a +3 hand axe of flaming (41, 4, D) a +0 trident (unseen) (41, 54, D) the +4 arbalest of Ravage {venom, rN+ Will+ Str+4 Dex-4} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (-4). It protects you from negative energy. It affects your willpower, your defense against some magical effects. (42, 0, D) an uncursed staff of cold (42, 1, D) the cursed +0 dagger of Tapt {chaos, +Inv rElec rPois} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (42, 13, D) a cursed staff of fire (42, 14, D) +0 acid dragon scales a +0 shortbow of freezing a book of Power (42, 16, D) a book of Death (still there?) the Reference Book on Intoxication and the Volcanoes (still there?) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Sticky Flame Conjuration/Fire 4 yes d - Alistair's Intoxication Transmutation/Poison 5 no a +1 scale mail of fire resistance (still there?) (42, 28, D) the +3 robe of the Marlin {rElec rC+} It protects you from cold. It insulates you from electricity. a +0 hand axe of freezing (42, 30, D) a cursed +0 tower shield (43, 3, D) a +4 trident of distortion (still there?) a +0 robe (still there?) (43, 28, D) a +4 vorpal dire flail a +4 hand axe of electrocution (43, 31, D) a +4 scimitar of holy wrath (44, 13, D) the cursed +1 quarterstaff "Widaw" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. (44, 29, D) the ring of Cawnana {Str+3 SInv} [ring of see invisible] It affects your strength (+3). It lets you see invisible. (44, 53, D) an uncursed staff of death (still there?) an uncursed ring of positive energy (still there?) (44, 55, D) a +4 rapier of protection (still there?) an uncursed staff of air (still there?) an uncursed staff of fire (still there?) (45, 29, D) a +6 ring of strength (45, 53, D) the +5 scythe of Valour {protect, rC+ Int+3 Stlth+} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. an uncursed amulet of regeneration (still there?) a +2 scale mail of poison resistance (still there?) (46, 55, D) a +3 vorpal dire flail (46, 61, D) a death scarab corpse (47, 37, D) a +0 leather armour (49, 0, D) a phantom mirror (49, 1, D) a +2 antimagic long sword (still there?) a +0 robe (still there?) (49, 12, D) an uncursed staff of air (49, 24, D) an uncursed staff of air (49, 36, D) 18 javelins (still there?) Bifiguemp's Further Steps in Theurgy (still there?) Spells Type Level Known a - Conjure Ball Lightning Conjuration/Air 6 no b - Invisibility Hexes 6 no c - Ozocubu's Refrigeration Ice 6 no d - Death Channel Necromancy 6 no e - Dispersal Translocation 6 yes f - Statue Form Transmutation/Earth 6 yes (49, 37, D) a +0 spear (still there?) a +2 spear of venom (still there?) 11 javelins (still there?) a +0 leather armour (still there?) Sanum's Guide on Venom (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Spider Form Transmutation/Poison 3 yes (49, 55, D) a +2 vampiric hand axe (49, 56, D) an uncursed amulet of magic regeneration (50, 0, D) a lightning rod (4/4) (50, 1, D) a +2 short sword of electrocution (still there?) a +0 robe (still there?) a +0 dagger of venom (still there?) (50, 13, D) a +1 hand axe of electrocution (50, 24, D) the Catalogue of the Locust Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 yes b - Confusing Touch Hexes 3 yes c - Passage of Golubria Translocation 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Silence Hexes/Air 5 no (50, 25, D) a +3 chain mail of cold resistance (50, 36, D) a book of Cantrips (50, 37, D) a +0 rapier (still there?) a +0 robe (still there?) an uncursed staff of conjuration (still there?) (50, 39, D) a +0 leather armour (50, 53, D) a +4 ring of protection (51, 0, D) a +2 hunting sling of freezing (51, 1, D) an uncursed staff of poison (51, 2, D) a +2 robe of fire resistance (still there?) an uncursed amulet of reflection (still there?) (51, 12, D) an uncursed staff of poison (51, 13, D) a book of Party Tricks (51, 15, D) a cursed +2 short sword (still there?) a +0 robe (still there?) (51, 25, D) an uncursed staff of conjuration (51, 36, D) a +1 scale mail of fire resistance (51, 37, D) a +2 plate armour of poison resistance (51, 39, D) the ring "Elyutoema" {rF+ EV+4} [ring of evasion] It affects your evasion (+4). It protects you from fire. (51, 40, D) a +0 trident a +0 leather armour (52, 1, D) a +1 plate armour of fire resistance (52, 2, D) a +0 robe (52, 12, D) a book of Unlife (52, 13, D) a book of Power (52, 16, D) a +0 demon trident (52, 24, D) a +2 vorpal shortbow the +5 great mace of Theory {vorpal, *Slow rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (52, 37, D) a +1 rapier of draining (52, 38, D) a +0 robe (still there?) a +0 spear (still there?) 18 silver javelins (still there?) a +0 leather armour (still there?) (52, 39, D) 15 javelins a +4 spear of flaming (52, 44, D) a javelin (52, 54, D) the ring "Halis" {*Drain rElec rPois rN++ Str-5} [ring of poison resistance] It affects your strength (-5). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It causes draining when unequipped. (53, 1, D) a +2 falchion of holy wrath (53, 12, D) the Compendium of Arcane Weapons and Toxins Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Searing Ray Conjuration 2 no c - Dazzling Flash Conjuration/Hexes 3 yes d - Conjure Flame Conjuration/Fire 3 yes e - Ignite Poison Fire/Transmutation/Poison 3 yes f - Hailstorm Conjuration/Ice 4 no (53, 13, D) a +2 whip of draining (53, 15, D) a +5 great mace a +0 chain mail (53, 36, D) a cursed staff of earth (53, 37, D) a +4 glaive of protection (53, 39, D) a +2 trident of venom (still there?) a +0 leather armour (still there?) (54, 1, D) the Compendium of the Compass Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 yes c - Lesser Beckoning Translocation 3 no d - Teleport Other Translocation 3 no e - Passage of Golubria Translocation 4 no f - Dispersal Translocation 6 yes (54, 12, D) a +4 dagger of venom (54, 13, D) the +8 short sword of Thoughtfulness {pain, +Fly Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It lets you fly. (54, 15, D) a +4 demon whip a +0 chain mail (54, 24, D) a +3 vorpal hand crossbow (54, 25, D) a +0 vampiric hand axe (54, 36, D) a phial of floods (55, 0, D) an uncursed staff of poison (55, 1, D) a condenser vane (55, 24, D) a +0 antimagic morningstar (55, 42, D) a +0 rapier (still there?) a +0 robe (still there?) (56, 15, D) a +0 trident (59, 37, D) the +4 hand crossbow "Naneu" {venom, rPois Dex+4} (still there?) It poisons the ammo it fires. It affects your dexterity (+4). It protects you from poison. the ring "Anneym" {rF- EV+4 Str+6} (still there?) [ring of evasion] It affects your evasion (+4). It affects your strength (+6). It makes you vulnerable to fire. (59, 38, D) a +0 spear (60, 36, D) the cursed ring of Equilibrium {rPois MP+9 Int-4 Dex-4 SInv} [ring of dexterity] It affects your intelligence (-4). It affects your dexterity (-4). It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (61, 0, D) an uncursed staff of fire (61, 8, D) an uncursed ring of poison resistance (61, 16, D) an uncursed staff of fire (61, 26, D) a +1 chain mail of fire resistance (61, 37, D) a book of Necromancy (62, 0, D) a +2 mace of protection (62, 1, D) an uncursed ring of magical power (62, 8, D) a +0 rapier of flaming (62, 10, D) +0 steam dragon scales (62, 16, D) a +6 morningstar of pain (62, 17, D) an uncursed staff of death (62, 26, D) a book of the Earth (62, 36, D) the ring "Binao" {rPois rF+ Int+4 Stlth+} [ring of poison resistance] It affects your intelligence (+4). It protects you from fire. It protects you from poison. It makes you more stealthy. (62, 37, D) an uncursed staff of cold (62, 42, D) a +1 antimagic quarterstaff (still there?) a +0 robe (still there?) (63, 0, D) a phantom mirror (63, 8, D) a condenser vane (63, 16, D) a +1 plate armour of cold resistance (63, 26, D) a +1 short sword of holy wrath (63, 27, D) +1 shadow dragon scales (63, 36, D) a +4 quarterstaff of draining (63, 37, D) a box of beasts (64, 16, D) a book of Misfortune (64, 26, D) a condenser vane (64, 27, D) a +2 robe of positive energy (65, 17, D) an uncursed staff of cold (65, 26, D) a +0 longbow of flaming (67, 0, D) a cursed staff of conjuration (68, 0, D) a phial of floods (69, 0, D) an uncursed staff of air (70, 8, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (70, 9, D) a box of beasts (70, 37, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +2 hand crossbow of flaming (still there?) (70, 38, D) a +0 giant club (71, 8, D) a lightning rod (4/4) (71, 17, D) an uncursed ring of willpower (71, 26, D) a +2 hunting sling of freezing (71, 27, D) the -6 cloak of Meager Liberty {rN+ Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It protects you from negative energy. (71, 36, D) a +2 morningstar of venom (71, 37, D) a +0 great mace a +0 giant spiked club the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (71, 38, D) a +0 giant club (72, 8, D) the +5 ring mail of the Moon {Str+3 Int+2 SInv} It affects your strength (+3). It affects your intelligence (+2). It lets you see invisible. (72, 9, D) a book of Unlife (72, 16, D) the ring of Cusohuc {rC+ Will+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. It affects your willpower, your defense against some magical effects. the +7 chain mail of the Leaf {Dex+6} It affects your dexterity (+6). (72, 17, D) the +7 shortbow "Hyoshree" {speed, Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). (unseen) (72, 27, D) a condenser vane (72, 36, D) the +6 flail of Fear {vorpal, Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). (72, 38, D) a +0 giant club 2 large rocks (73, 1, D) an uncursed staff of air (73, 16, D) the +5 rapier "Yhicvink" {vorpal, *Drain Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It causes draining when unequipped. (73, 26, D) a book of Party Tricks (73, 27, D) a +2 shortbow of flaming (73, 36, D) an uncursed staff of air (74, 36, D) an uncursed staff of earth (unseen)