Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9868334286235096345 46 TheAussieBrit the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Sept 23, 2025. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:23 (1273 turns). TheAussieBrit the Conjurer (Deep Elf Conjurer) Turns: 1273, Time: 00:04:24 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 46% Magic: 10/19 EV: 11 Int: 24 God: Gold: 104 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - staff of cold rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons f - a +0 dagger Armour a - a +0 robe (worn) i - a scarf of shadows (worn) j - a +0 ring mail Magical Staves d - a staff of cold (weapon) Jewellery e - a ring of magical power (worn) Scrolls c - a scroll of enchant armour {unknown} g - 2 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} o - a scroll of teleportation {unknown} p - a scroll of poison {unknown} r - 2 scrolls of immolation {unknown} Potions b - a potion of magic k - 2 potions of heal wounds {unknown} l - a potion of lignification {unknown} m - a potion of cancellation {unknown} n - a potion of curing {unknown} q - a potion of enlightenment {unknown} Skills: - Level 2.5 Dodging - Level 2.5 Stealth + Level 4.4 Spellcasting - Level 4.4 Conjurations + Level 1.9 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 31% 3d8 8% 3 Summon Ice Beast Ice/Summ 15% N/A 19% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Permafrost Eruption Ice/Erth 7% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History r - 2 scrolls labelled ETAPNYIBIA Terence the Veteran comes into view. He is wielding a +0 mace and wearing a +2 scale mail of fire resistance. The magic dart hits Terence. Terence is moderately wounded. Terence shouts! The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence. Terence is severely wounded. The magic dart hits Terence but does no damage. Terence is severely wounded. The magic dart hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. The magic dart hits Terence. Terence is severely wounded. Terence closely misses you. The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace! Ouch! That really hurt! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 scale mail of fire resistance (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. Terence completely misses you. The searing ray misses Terence. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ..)...#........## ...####.........# # ...# #..#..#...# .. ...# #..#......##.# ...####....)....... ......†..#.#.#..## ....####........# .. .........#.#.##.###.... ...........#.##.@@..... .........###.######.... .........# #.# .. ########## #.# #.. ### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms 5 giant cockroaches 2 hobgoblins 3 jackals (D:1) A quokka (D:1) 7 bats 3 frilled lizards (D:2) 4 goblins 7 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 491 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 591 | D:1 | Reached skill level 1 in Ice Magic 970 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1195 | D:2 | Learned a level 2 spell: Searing Ray 1262 | D:2 | Noticed Terence 1273 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, minmay_box_of_dots D:2: minmay_chambers_of_twos, layout_loops_cross, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 1 | 1.9 Spellcasting | 4 | 4.4 Dodging | | 2.5 Stealth | | 2.5 Conjurations | | 4.4 Action || total ---------------------------++------- Cast: Magic Dart || 87 Searing Ray || 1 Armour: Robe || 17 Dodge: Dodged || 15