Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 10538556556051984154 16 TheAussieBrit the Magician (level 2, -2/22 HPs) Began as a Djinni Summoner on Sept 26, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:38 (643 turns). TheAussieBrit the Magician (Djinni Summoner) Turns: 643, Time: 00:02:38 Health: -2/22 AC: 2 Str: 7 XL: 2 Next: 70% Gold: 22 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles f - 5 javelins Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of poison {unknown} Potions d - a potion of lignification {unknown} Skills: * Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting - Level 3.6 Conjurations - Level 3.6 Hexes + Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 28% N/A 6% 2 c - Call Canine Familiar Summ 14% N/A 12% 3 d - Eringya's Surprising Summ 14% N/A 36% 4 e - Summon Seismosaurus Summ/Erth 14% N/A 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The quokka bites you but does no damage. You hit the quokka. You kill the quokka! No target in view! You now have 22 gold pieces (gained 10). A gnoll and a frilled lizard come into view. Casting: Call Imp (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. There are monsters nearby! You hit the gnoll but do no damage. Your cerulean imp barely misses the gnoll. The gnoll hits you with a +0 whip. You closely miss the gnoll. Your cerulean imp misses the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is lightly wounded. Your cerulean imp barely misses the gnoll. The gnoll hits you with a +0 whip! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your cerulean imp hits the gnoll from afar with a -3 spear. The gnoll attacks as it pursues you! The gnoll barely misses you. Hit: e) +0 dagger Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (heavily wounded, ally target, 66% to hit) You closely miss the gnoll. The gnoll is heavily wounded. Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Hit: e) +0 dagger Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (severely wounded, ally target, 66% to hit) You closely miss the gnoll. The gnoll is severely wounded. Your cerulean imp hits the gnoll with a -3 spear. The gnoll hits you with a +0 whip. You die... ............. ............. .......#...##. #. #.##......... ##...####.##......... ..................# . ##...###..##......###.. ....................... ##............@........ .##.............j....... ......#........5........ ..##...#.#..###...#.#.##. .....................# ≈≈≈.###.#............. ##≈.# #.#............... #≈.# #.#######......... #≈.###.#######..####### You could see a gnoll (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 8 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Djinni Summoner began the quest for the | Orb. 0 | D:1 | TheAussieBrit set off with the following spells memorised: | Summon Small Mammal, Call Imp, Call Canine Familiar, | Eringya's Surprising Crocodile, Summon Seismosaurus Egg. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 181 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 344 | D:1 | Reached skill level 1 in Fighting 643 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, minmay_rat_gold_closets Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 48 Punch || 1 Dagger || 32 Cast: Summon Small Mamm || 7 Call Imp || 5 Stab: Sleeping || 4 Armour: Robe || 56 Dodge: Dodged || 50