TheAussieBrit the Dungeon (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (67, 0, D) a +6 ring of dexterity (68, 0, D) the staff of Siexzij {rElec rF+ rC++ Int+3 Ice} [staff of cold] rElec: It insulates you from electricity. rF+: It protects you from fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (unseen) (69, 0, D) the +9 battleaxe of the Real Monster {flame, rF+ Will- Dex+2} rF+: It protects you from fire. Will-: It decreases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (73, 1, D) a phial of floods