Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 17067618810628193257 197 TheAussieBrit the Magician (level 5, -13/28 HPs) Began as a Deep Elf Conjurer on Oct 4, 2025. Was an Initiate of Vehumet. Mangled by a crocodile (19 damage) ... on level 4 of the Dungeon on Oct 5, 2025. The game lasted 00:12:17 (3027 turns). TheAussieBrit the Magician (Deep Elf Conjurer) Turns: 3027, Time: 00:12:18 Health: -13/28 AC: 5 Str: 4 XL: 5 Next: 46% Magic: 20/24 EV: 11 Int: 25 God: Vehumet [......] Gold: 187 SH: 0 Dex: 13 Spells: 9/16 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) i - orb {Mayhem} rNeg . . . (100%) g - +2 animal skin rPois . (100%) f - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth ++ j - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.78/turn %: mayhem @: no status effects A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 187 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) h - a +3 flail of holy wrath Missiles d - 4 stones Armour a - a +0 robe b - a +0 ring mail f - a +0 helmet (worn) g - a +2 animal skin (worn) i - an orb of mayhem (worn) Jewellery e - an amulet of magic regeneration (worn) j - a ring of magical power (worn) Wands b - a wand of acid (10) Scrolls c - 2 scrolls of poison {unknown} e - a scroll of amnesia {unknown} h - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of acquirement {unknown} l - a scroll of torment {unknown} m - 3 scrolls of fog {unknown} n - 3 scrolls of teleportation {unknown} q - a scroll of enchant armour {unknown} u - 2 scrolls of identify {unknown} v - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of might {unknown} o - 2 potions of moonshine {unknown} p - a potion of ambrosia {unknown} s - a potion of enlightenment {unknown} t - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.3 Spellcasting - Level 4.3 Conjurations * Level 3.4 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Shock Conj/Air 72% 1d7 3% 1 Frozen Ramparts Ice 14% 1d3 22% 3 Swiftness Air 7% N/A 22% 3 Teleport Other Tloc 7% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 56% 4 Summon Forest Summ/Tloc 3% N/A 89% 5 Malign Gateway Summ/Tloc 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ribbon worm is severely wounded. The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the clockroach. The clockroach is warded from harm. The clockroach is moderately wounded. The black bear barely misses the clockroach. The black bear claws the clockroach. x2 The clockroach dies! Vehumet accepts your kill. The ribbon worm barely misses you. The black bear growls angrily. You hear a zap. The black bear evaporates and reforms as a yak! Your Alchemy skill increases to level 3! The searing ray hits the ribbon worm! You kill the ribbon worm! Vehumet accepts your kill. The searing ray hits the yak. The yak is heavily wounded. You hear a zap. The yak evaporates and reforms as a crocodile! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (heavily wounded, frenzied and wild, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. A puff of flame appears from out of thin air! The puff of flame hits the crocodile. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (severely wounded, frenzied and wild, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. The searing ray hits something! (Press . to maintain the ray.) The crocodile bites you!! Ouch! That really hurt! You die... ####### ... .....### #^. ..... ###..## ###.#######.## .....# #.....@l..{... #...# #.#.######.##. #...# #.#.# #...###.#.# #.......#.# ##..###.#.. #..# #.### ####.)# #.# #.....###.# You could see a neutral crocodile (frenzied). Vanquished Creatures Robin (D:2) 4 adders 4 gnolls (D:3) 5 dart slugs 5 orcs (D:3) 3 ribbon worms 7 endoplasms 6 hobgoblins 2 jackals (D:3) 5 quokkas 11 ball pythons 5 bats 2 frilled lizards (D:2) 16 goblins 8 kobolds 5 rats 89 creatures vanquished. Vanquished Creatures (collateral kills) A clockroach (D:4) 1 creature vanquished. Grand Total: 90 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 145 | D:1 | Reached skill level 4 in Spellcasting 145 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 600 | D:1 | Reached XP level 3. HP: 19/19 MP: 9/11 723 | D:1 | Reached skill level 5 in Spellcasting 866 | D:2 | Noticed Robin 906 | D:2 | Killed Robin 958 | D:1 | Learned a level 2 spell: Searing Ray 1337 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/13 1574 | D:2 | Learned a level 4 spell: Fulminant Prism 1700 | D:2 | Reached skill level 6 in Spellcasting 2319 | D:3 | Reached skill level 1 in Alchemy 2334 | D:3 | Found a stormy altar of Qazlal. 2519 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/15 2578 | D:3 | Found a broken altar of Ashenzari. 2581 | D:3 | Found a hazy altar of Hepliaklqana. 2706 | D:3 | Found a shadowy altar of Dithmenos. 2717 | D:3 | Upgraded the game from 0.34-a0-904-g9f382c6734 to | 0.34-a0-906-g94098a172f 2873 | D:4 | Found a staircase to the Ecumenical Temple. 2873 | D:4 | Found a statue of an orb of winter. 2876 | D:4 | Found a statue of an orb of winter. 2908 | Temple | Entered the Ecumenical Temple 2953 | Temple | Became a worshipper of Vehumet 2953 | Temple | Offered knowledge of Foxfire by Vehumet. 3018 | D:4 | Noticed a black bear 3020 | D:4 | Noticed Sigmund 3024 | D:4 | a black bear changed into a yak 3024 | D:4 | Noticed a yak 3025 | D:4 | a yak changed into a crocodile 3025 | D:4 | Noticed a crocodile 3027 | D:4 | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, minmay_misc_feat_diagonals, grunt_decor_junction D:2: layout_basic, nicolae_figureground_pulse, uniq_robin D:3: layout_rooms, mainiacjoe_overflow_tiny_flanked, nicolae_overflow_squiral, nicolae_dithmenos_the_darkroom, amcnicky_mini_corridor_feature D:4: layout_loops_ring, minmay_temple_entry_waves, uniq_sigmund Temple: eino_temple_lava Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.3 Alchemy | 2 3 | 3.4 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 36 || 42 Melee: Unarmed | 6 | || 6 Short sword | | 36 || 36 Cast: Magic Dart | 101 | 23 || 124 Searing Ray | | 20 || 20 Stab: Sleeping | | 2 || 2 Armour: Robe | 10 | 5 || 15 Animal skin | | 28 || 28 Dodge: Dodged | 12 | 27 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3037 | 2875 | 162 | 158 | 2268 | 5 | 607.4 | Dungeon | 2984 | 2834 | 150 | 120 | 2268 | 4 | 746.0 | Temple | 52 | 40 | 12 | 38 | 0 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1230 daAuts D:1: 1094 daAuts D:3: 542 daAuts D:4: 116 daAuts Temple: 52 daAuts