Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 1143017132185875889 21 TheAussieBrit the Magician (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Oct 5, 2025. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1212 turns). TheAussieBrit the Magician (Deep Elf Conjurer) Turns: 1212, Time: 00:02:08 Health: 0/15 AC: 4 Str: 4 XL: 2 Next: 65% Magic: 4/9 EV: 11 Int: 22 God: Gold: 78 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) d - +2 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +2 dagger of draining (weapon) Missiles e - a stone Armour a - a +0 robe (worn) c - a +1 pair of boots (worn) Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 transporters D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found 11 gold pieces. There is a stone staircase leading up here. There are monsters nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. You now have 78 gold pieces (gained 11). A goblin comes into view. It is wielding a +0 club. Terence the Veteran comes into view. He is wielding a +0 mace. Found 15 gold pieces and a parchment of Summon Ice Beast. The goblin shouts! Terence shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..#####..###### S...#.........# K.............# ##..<......# ###.........## .............# .###.........# .........#### ###....@.# #...)@.# #......# #.$....# #.....$# ...$:..## #..##.#.# ##. ###.# You could see Terence. Vanquished Creatures 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 2 endoplasms 3 goblins 3 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 322 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/9 385 | D:1 | Learned a level 2 spell: Searing Ray 593 | D:1 | Found a faded altar of an unknown god. 1206 | D:2 | Noticed Terence 1212 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_loops_corners, hellmonk_ecumenical_altar_prayer_group D:2: layout_rooms, basic_altar, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 14 Dagger || 4 Cast: Magic Dart || 21 Searing Ray || 12 Armour: Robe || 16 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1211 | 1149 | 62 | 35 | 997 | 2 | 605.5 | Dungeon | 1211 | 1149 | 62 | 35 | 997 | 2 | 605.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1181 daAuts D:2: 29 daAuts