Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 9755699360533553609 6 TheAussieBrit the Magician (level 2, 20/22 HPs) Began as a Djinni Conjurer on Oct 8, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:04 (272 turns). TheAussieBrit the Magician (Djinni Conjurer) Turns: 272, Time: 00:01:05 Health: 20/22 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 42 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + + (20%) b - staff of fire rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of fire (weapon) Scrolls c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} Skills: * Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You now have 24 gold pieces (gained 9). You now have 27 gold pieces (gained 3). There is a stone staircase leading down here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 33 gold pieces (gained 6). Found a whip. Found 3 flux baubles. You see here a staff of fire. b - a staff of fire b - a staff of fire (weapon) You now have 42 gold pieces (gained 9). A quokka comes into view. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##########.###.#.# .. #.# .............#.#.#.....###.# #########......#.#.........# ## #..#.###.#.#...###.# .# #..#.# #.#.#......)# .# ...#.# #.#.######..####.# .# ###.#.###....#####........ .. ..#............#..####.# .#. ### #@....##.#....# # ........###.##.##.#.# . .######## #.##.##.#.# .. #.##....#.# .. #.#.•.###.## #..........# ........#.####### #.........# ########### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | TheAussieBrit set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 156 | D:1 | Reached skill level 1 in Fighting 272 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 272 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Attack: Normal || 23 Melee: Unarmed || 23 Cast: Magic Dart || 5 Armour: Robe || 10 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 271 | 271 | 0 | 0 | 218 | 1 | 271.0 | Dungeon | 271 | 271 | 0 | 0 | 218 | 1 | 271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 271 daAuts