Dungeon Crawl Stone Soup version 0.34-a0-925-g2c4840ae45 (webtiles) character file. Game seed: 5292385072995804881 16 TheAussieBrit the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Oct 10, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:41 (346 turns). TheAussieBrit the Conjurer (Octopode Conjurer) Turns: 346, Time: 00:01:42 Health: -1/18 AC: 1 Str: 3 XL: 2 Next: 58% Magic: 5/5 EV: 12 Int: 17 God: Gold: 53 SH: 0 Dex: 14 Spells: 4/5 levels left rFire + . . (50%) a - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - ring of protection from fire rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, agile 1, dopey 1, weak 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Jewellery b - a ring of protection from fire (worn) Scrolls c - a scroll of fear {unknown} Potions g - a potion of magic Skills: * Level 0.9 Fighting + Level 0.3(0.6) Axes * Level 0.9(1.0) Maces & Flails * Level 2.2 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 5% 2 Vampiric Draining Necr 1% 2d6 50% 3 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are agile. (Dex +4, Str/Int -1) You are dopey. (Int -2) You are weak. (Str -2) Message History You constrict the gnoll. The quokka twitches its whiskers. The gnoll hits you with a +0 club. The endoplasm closely misses you. You completely miss the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The endoplasm closely misses you. The gnoll barely misses you. The quokka bites you. The endoplasm barely misses you. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The quokka bites you. The gnoll barely misses you. The endoplasm freezes you. You are frozen. The quokka bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the gnoll. The endoplasm attacks as it pursues you! The endoplasm completely misses you. You see here 12 gold pieces. The gnoll attacks as it pursues you! The gnoll completely misses you. The quokka misses you. It was a potion of mutation. You feel extremely strange. You feel agile. You feel weaker. You feel stupid. The gnoll hits you with a +0 club. You die... ......#............ #.....#............ . #.....#............ .. ... +.....#...........# #. .....#.....+........#+# #. .....#.....#...$..........#. ...........#r....#........#. ..........#jJ...#=......... ..........@###### ......... ######.......#........... #.. #........................ #.. #........................ +.. #......##'##......... .. #.. ######....# #.##......... ...##.. #...##....# #.##.......# ...... #...##....###.##.).....######+#.. #.........#.........#+##......... You could see a gnoll, an endoplasm and a quokka. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 132 | D:1 | Found Lidd's Distillery. 137 | D:1 | Reached XP level 2. HP: 15/18 MP: 5/5 346 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 346 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 346 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 346 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 28 Melee: Mace || 28 Tentacles || 5 Constrict || 6 Cast: Magic Dart || 4 Drink: Mutation || 1 Stab: Sleeping || 3 Armour: None || 19 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 354 | 351 | 3 | 40 | 184 | 1 | 354.0 | Dungeon | 354 | 351 | 3 | 40 | 184 | 1 | 354.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 354 daAuts