Dungeon Crawl Stone Soup version 0.34-a0-925-g2c4840ae45 (webtiles) character file. Game seed: 8388646602204416722 7 TheAussieBrit the Tinkerer (level 1, -1/16 HPs) Began as a Revenant Forgewright on Oct 10, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (143 turns). TheAussieBrit the Tinkerer (Revenant Forgewright) Turns: 143, Time: 00:00:33 Health: -1/16 AC: 2 Str: 13 XL: 1 Next: 91% Magic: 0/3 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . (100%) a - +0 hammer rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions g - a potion of magic Skills: * Level 1.1 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 3.3 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 20% 2d3 9% 2 Launch Clockwork Bee Frge 10% N/A 19% 3 Forge Blazeheart Golem Fire/Frge 6% N/A 75% 4 Forge Lightning Spire Air/Frge 6% 3d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Kinetic Grapnel (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal but does no damage. You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal barely misses you. Aiming: Kinetic Grapnel (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (64% to hit) The kinetic grapnel hits the jackal. The jackal is severely wounded. You barely miss the jackal. The jackal misses you. The jackal barely misses you. x2 Aiming: Kinetic Grapnel (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (severely wounded, grapneled, 64% to hit) The kinetic grapnel hits the jackal. You kill the jackal! You barely miss the jackal. The jackal closely misses you. The jackal bites you. The jackal bites you but does no damage. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You are too injured to fight recklessly! You barely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal closely misses you. The jackal misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. You die... #... #...# . . #...# ###. .# #...# ... ... ######...#####.# .... #..............#..#.# ............hh...... ............@h# ##.#....####.# #.#..†.# ... #.#....# #### #.#....## #.......# ##†#.##.# #.......# ##### #..##.#.# You could see 3 jackals. Vanquished Creatures A dart slug (D:1) A jackal (D:1) 2 quokkas (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Revenant Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 88 | D:1 | Reached skill level 1 in Fighting 143 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross, chequers_serial_rivers_small_a Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.1 Forgecraft | | 3.3 Action || total ---------------------------++------- Attack: Normal || 10 Spellclaws || 4 Melee: Mace || 14 Cast: Kinetic Grapnel || 6 Armour: Robe || 23 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 41 | 75 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 41 | 75 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts