Seeded DCSS version 0.34-a0-986-g934f5e3708 (webtiles) character file. Game seed: 14665383853012943369 (custom seed) 11 TheAussieBrit the Digger (level 2, 12/15 HPs) Began as a Deep Elf Earth Elementalist on Oct 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (145 turns). TheAussieBrit the Digger (DEEE) Turns: 145, Time: 00:00:35 Health: 12/15 AC: 0 Str: 5 XL: 2 Next: 13% Magic: 8/12 EV: 18 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 6/7 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.26/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (melded) Talismans b - an inkwell talisman (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting * Level 1.7(2.2) Conjurations * Level 3.6(4.1) Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 36% 2d10 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 18% N/A 9% 3 Stone Arrow Conj/Erth 30% 3d8 12% 3 Brom's Barrelling Bould Conj/Erth 15% 2d5 38% 4 Petrify Alch/Erth 5% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History An endoplasm comes into view. A hobgoblin and a jackal come into view. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The blast of sand hits the endoplasm! You kill the endoplasm! A jackal comes into view. The hobgoblin shouts! The jackal barks! x2 Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal! You kill the jackal! Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (82% to hit) The blast of sand hits the hobgoblin! You kill the hobgoblin! The jackal barely misses you. The jackal bites you. You have reached level 2! Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal! You kill the jackal! A quokka comes into view. You see here a hobgoblin corpse. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (75% to hit) The blast of sand hits the quokka. The quokka is moderately wounded. The quokka twitches its whiskers. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (moderately wounded, 75% to hit) The blast of sand hits the quokka! You kill the quokka! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# . #.....# ########.. #.....# #........# ##+#.## #........# #....# #........# . #....# #........#.. #....# #........... #....# #.†......... #....####..†;....... ##+#.#.....###+#.... #.#.#.....# #.# # #.#.#.....# #.# #.#.#.....# #.# #.#.#.....# #.# #.#.#.†...# #.# ###### ###'#.#.....# #.# .....#( #.....††....###.# ....... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 140 | D:1 | Reached XP level 2. HP: 11/15 MP: 9/12 145 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_door_cone_small, layout_basic, serial_shops, nicolae_shop_crystal Action || total ---------------------------++------- Cast: Sandblast || 12 Armour: Robe || 2 None || 1 Dodge: Dodged || 2 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 151 | 147 | 4 | 0 | 103 | 1 | 151.0 | Dungeon | 151 | 147 | 4 | 0 | 103 | 1 | 151.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 151 daAuts