Dungeon Crawl Stone Soup version 0.34-a0-1025-g0e37d8b8bd (webtiles) character file. Game seed: 15024932745850711442 46 TheAussieBrit the Vexing (level 3, -3/29 HPs) Began as an Armataur Hexslinger on Oct 27, 2025. Killed by nerve-wracking pain ... invoked by Grinder (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:17 (1555 turns). TheAussieBrit the Vexing (Armataur Hexslinger) Turns: 1555, Time: 00:04:18 Health: -3/29 AC: 4 Str: 15 XL: 3 Next: 44% Magic: 4/5 EV: 8 Int: 13 God: Gold: 23 SH: 5 Dex: 12 Spells: 3/5 levels left rFire . . . (100%) e - +1 dagger (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 toga "Victory" {*Victory Clar} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... c - amulet of reflection Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: reflection, clarity, roll @: weak-willed A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 sling d - a +0 war axe e - a +1 vampiric dagger (weapon) Armour b - a +0 robe f - the +0 toga "Victory" (worn) {*Victory Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. Jewellery c - an amulet of reflection (worn) Talismans g - a talisman of death Scrolls p - 2 scrolls of poison c - a scroll of enchant armour {unknown} d - a scroll of noise {unknown} Potions f - a potion of lignification {unknown} Skills: + Level 1.9 Fighting - Level 1.3 Ranged Weapons + Level 2.2 Armour - Level 1.3 Dodging + Level 1.7 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 8% N/A 26% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 65% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: e) +1 dagger (vamp) Press: ? - help, Dir - move target Aim: Grinder (heavily wounded, 60% to hit and 50% to hit with your tail-slap) You hit Grinder but do no damage. Grinder is heavily wounded. Grinder closely misses you. Hit: e) +1 dagger (vamp) Press: ? - help, Dir - move target Aim: Grinder (heavily wounded, 60% to hit and 50% to hit with your tail-slap) You hit Grinder. Grinder is heavily wounded. Grinder hits you. You writhe in agony! * * * LOW HITPOINT WARNING * * * Hit: e) +1 dagger (vamp) Press: ? - help, Dir - move target Aim: Grinder (heavily wounded, 60% to hit and 50% to hit with your tail-slap) You hit Grinder. Grinder is severely wounded. Grinder barely misses you. Hit: e) +1 dagger (vamp) Press: ? - help, Dir - move target Aim: Grinder (severely wounded, 60% to hit and 50% to hit with your tail-slap) You hit Grinder but do no damage. Grinder is severely wounded. Grinder gestures at you. Pain shoots through your body! You die... Grinder sighs, "Dead already? I want a refund." #### #. ..#### #. #.... ###.######..# #...........##### # .#..............(#.### .#..........#........# ..........#.#.#.##.#.# .######.#.#...#.@5S# ..........########.# .....†......... # #....†....##### #............. #............. ............... ............... ............... You could see Grinder and a ball python. Vanquished Creatures 2 adders A dart slug (D:2) An orc (D:3) A ribbon worm (D:3) 3 endoplasms 3 hobgoblins 4 ball pythons 3 bats A frilled lizard (D:2) 4 goblins A kobold (D:2) 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Armataur Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 190 | D:1 | Reached skill level 1 in Fighting 232 | D:1 | Reached skill level 1 in Armour 292 | D:2 | Reached XP level 2. HP: 4/23 MP: 4/4 377 | D:2 | Learned a level 2 spell: Jinxbite 1016 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 1023 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/5 1049 | D:2 | Got the +0 toga "Victory" {*Victory Clar} 1538 | D:3 | Noticed Grinder 1553 | D:3 | HP: 1/29 [Grinder (10)] 1555 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, st_stairs_13 D:2: layout_basic, bh_walls_and_bars D:3: layout_basic, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.9 Armour | 1 2 | 2.2 Ranged Weapons | | 1.3 Dodging | | 1.3 Spellcasting | | 1.7 Hexes | | 2.6 Fire Magic | | 0.8 Action || total ---------------------------++------- Attack: Normal || 54 Melee: Dagger || 54 Tailslap || 6 Fire: Sling || 38 Cast: Jinxbite || 15 Armour: Robe || 43 Dodge: Dodged || 32 Block: Other || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1565 | 1505 | 60 | 76 | 1206 | 3 | 521.7 | Dungeon | 1565 | 1505 | 60 | 76 | 1206 | 3 | 521.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1125 daAuts D:1: 274 daAuts D:3: 164 daAuts