Seeded DCSS version 0.34-a0-1086-g12d9f381c8 (webtiles) character file. Game seed: 2267797341541012298 (custom seed) 179 TheAussieBrit the Magician (level 5, 0/29 HPs) Began as a Deep Elf Fire Elementalist on Nov 5, 2025. Killed from afar by an orc wizard (8 damage) ... with a puff of flame ... on level 5 of the Dungeon. The game lasted 00:03:55 (1587 turns). TheAussieBrit the Magician (DEFE) Turns: 1587, Time: 00:03:55 Health: 0/29 AC: 2 Str: 5 XL: 5 Next: 33% Magic: 23/24 EV: 15 Int: 20 God: Gold: 174 SH: 0 Dex: 17 Spells: 13/16 levels left rFire . . . (100%) g - +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.38/turn b - quill talisman %: random rage (20%) @: quill-form A: quills, magic regeneration a: no special abilities You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 174 gold pieces. Inventory: Hand Weapons d - a +0 short sword e - the +4 dagger of Corpus Delicti {freeze, Fly Int+3} (You found it on level 3 of the Dungeon) Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. g - the +10 zealot's sword (weapon) {holy, Zealotry, *Rage rN+ EV+3} (You found it on level 4 of the Dungeon) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. h - the +3 flail of Avvadup {heavy, rC+ Int-5 Dex+5} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Armour a - a +0 robe (worn) f - a +0 pair of gloves Jewellery c - a ring of magical power (worn) Talismans b - a quill talisman (worn) i - a medusa talisman Wands e - a wand of charming (26) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of mutation {unknown} Skills: + Level 1.0 Fighting * Level 1.7 Long Blades + Level 3.0 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting - Level 1.1 Conjurations - Level 3.2 Fire Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 38% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 12% N/A 16% 3 Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Flame Wave Conj/Fire 15% 2d7 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Zin Annotations: D:3 1 transporter D:4 Grinder Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The orc wizard is moderately wounded. The orc is struck by your quills. The orc hits you with a +0 hand axe. The orc wizard closely misses you. The orc hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The orc wizard casts a spell. The orc wizard flickers and vanishes! Something unseen opens the door. Hit: g) +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire burns something. x2 You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... .............<..#..# .####.#................# ...$..#..#.#.#.....##... #.......#.#.#.########. #>......#.#.#.## ## +.......#.#.#... #....o{.#.#.#.. ... ## .####'#{o#.#.#.. ...###. ......v@§....#.# ...#... ......v§§..#.#.# #.####. .#.##.#..#.#.#.# #.# ## # #..........# #.# #.#..#...[.###.## ## #.#..#.#........###. # #.............#... .......#.###+#†... ##................# You could see 2 orcs. Vanquished Creatures A hound (D:5) An orc priest (D:5) A clockroach (D:4) Natasha (D:3) 5 adders 2 ribbon worms 2 dart slugs (D:4) 5 endoplasms 2 hobgoblins (D:4) 6 ball pythons 2 goblins (D:4) 3 kobolds A rat (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheAussieBrit the Deep Elf Fire Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 354 | D:3 | Identified the +4 dagger of Corpus Delicti {freeze, Fly | Int+3} 391 | D:3 | Reached skill level 4 in Spellcasting 391 | D:3 | Reached XP level 2. HP: 15/15 MP: 9/9 413 | D:3 | Found a transporter. 417 | D:3 | Learned a level 2 spell: Scorch 513 | D:3 | Noticed Natasha 519 | D:3 | Killed Natasha 520 | D:3 | Reached skill level 5 in Spellcasting 520 | D:3 | Reached XP level 3. HP: 19/19 MP: 11/11 544 | D:3 | Found a glowing silver altar of Zin. 866 | D:4 | Found the +10 zealot's sword {holy, Zealotry, *Rage rN+ | EV+3} 872 | D:4 | Got the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} 946 | D:4 | Reached XP level 4. HP: 24/24 MP: 13/13 1092 | D:4 | Identified the +3 flail of Avvadup {heavy, rC+ Int-5 Dex+5} 1127 | D:4 | Noticed Grinder 1321 | D:4 | Reached skill level 1 in Long Blades 1321 | D:4 | Reached skill level 6 in Spellcasting 1345 | D:4 | Upgraded the game from 0.34-a0-1085-g4c144b85d4 to | 0.34-a0-1086-g12d9f381c8 1477 | D:5 | Entered Level 5 of the Dungeon 1569 | D:5 | Reached XP level 5. HP: 28/28 MP: 15/15 1583 | D:5 | Reached skill level 1 in Fighting 1587 | D:5 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, shapermc_ecumenical_altar_ellora D:2: layout_basic D:3: layout_basic, nicolae_overflow_prove_your_dedication, minmay_misc_feat_pillars, corexii_corridor_pit, uniq_robin, uniq_natasha, uniq_ijyb D:4: layout_basic, minmay_door_square, nicolae_twisty_statue_hallways, uniq_grinder D:5: layout_basic, kennysheep_orc_sif_temple, serial_curves, eino_curves_01, eino_curves_03, serial_shops, shop, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 6 | 6.2 Long Blades | 1 | 1.7 Fighting | 1 | 1.0 Dodging | 3 | 3.0 Stealth | | 2.4 Conjurations | | 1.1 Fire Magic | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 11 || 23 Melee: Unarmed | 11 | || 11 Dagger | 1 | || 1 Eudemon blade | | 11 || 11 Cast: Foxfire | 82 | 14 || 96 Stab: Sleeping | 1 | 2 || 3 Armour: Robe | 9 | 6 || 15 Dodge: Dodged | 5 | 6 || 11 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1614 | 1521 | 93 | 0 | 1233 | 5 | 322.8 | Dungeon | 1614 | 1521 | 93 | 0 | 1233 | 5 | 322.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 924 daAuts D:3: 272 daAuts D:2: 163 daAuts D:1: 132 daAuts D:5: 121 daAuts